/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "resourcemanager.h"
#include "game-server/itemmanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
ItemManager::ItemManager(std::string const &itemReferenceFile)
{
ResourceManager *resman = ResourceManager::getInstance();
int size;
char *data = (char *)resman->loadFile(itemReferenceFile, size);
if (!data) {
LOG_ERROR("Item Manager: Could not find " << itemReferenceFile << "!", 0);
free(data);
return;
}
xmlDocPtr doc = xmlParseMemory(data, size);
free(data);
if (!doc)
{
LOG_ERROR("Item Manager: Error while parsing item database ("
<< itemReferenceFile << ")!", 0);
return;
}
xmlNodePtr node = xmlDocGetRootElement(doc);
if (!node || !xmlStrEqual(node->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager: " << itemReferenceFile
<< " is not a valid database file!", 0);
xmlFreeDoc(doc);
return;
}
LOG_INFO("Loading item reference...", 0);
unsigned nbItems = 0;
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
if (!xmlStrEqual(node->name, BAD_CAST "item")) {
continue;
}
unsigned id = XML::getProperty(node, "id", 0);
if (id == 0)
{
LOG_WARN("Item Manager: An (ignored) item has no ID in "
<< itemReferenceFile << "!", 0);
continue;
}
int itemType = XML::getProperty(node, "type", 0);
int weight = XML::getProperty(node, "weight", 0);
int value = XML::getProperty(node, "value", 0);
int maxPerSlot = XML::getProperty(node, "max_per_slot", 0);
std::string scriptName = XML::getProperty(node, "script_name", std::string());
Modifiers modifiers;
modifiers.element = XML::getProperty(node, "element", 0);
modifiers.lifetime = XML::getProperty(node, "lifetime", 0);
modifiers.rawStats[STAT_STRENGTH] = XML::getProperty(node, "strength", 0);
modifiers.rawStats[STAT_AGILITY] = XML::getProperty(node, "agility", 0);
modifiers.rawStats[STAT_VITALITY] = XML::getProperty(node, "vitality", 0);
modifiers.rawStats[STAT_INTELLIGENCE] = XML::getProperty(node, "intelligence", 0);
modifiers.rawStats[STAT_DEXTERITY] = XML::getProperty(node, "dexterity", 0);
modifiers.rawStats[STAT_LUCK] = XML::getProperty(node, "luck", 0);
modifiers.computedStats[STAT_HEAT] = XML::getProperty(node, "heat", 0);
modifiers.computedStats[STAT_ATTACK] = XML::getProperty(node, "attack", 0);
modifiers.computedStats[STAT_DEFENCE] = XML::getProperty(node, "defence", 0);
modifiers.computedStats[STAT_MAGIC] = XML::getProperty(node, "magic", 0);
modifiers.computedStats[STAT_ACCURACY] = XML::getProperty(node, "accuracy", 0);
modifiers.computedStats[STAT_SPEED] = XML::getProperty(node, "speed", 0);
modifiers.hp = XML::getProperty(node, "hp", 0);
modifiers.mp = XML::getProperty(node, "mp", 0);
modifiers.range = XML::getProperty(node, "range", 0);
modifiers.weaponType = XML::getProperty(node, "weapon_type", 0);
modifiers.beingStateEffect = XML::getProperty(node, "status_effect", 0);
ItemClass *item = new ItemClass(id, itemType);
item->setWeight(weight);
item->setCost(value);
item->setMaxPerSlot(maxPerSlot);
item->setScriptName(scriptName);
item->setModifiers(modifiers);
mItemReference[id] = item;
++nbItems;
if (maxPerSlot == 0)
{
LOG_WARN("Item Manager: Missing max per slot properties for item: "
<< id << " in " << itemReferenceFile << ".", 0);
}
if (weight == 0)
{
LOG_WARN("Item Manager: Missing weight for item: "
<< id << " in " << itemReferenceFile << ".", 0);
}
LOG_INFO("Item: ID: " << id << ", itemType: " << itemType
<< ", weight: " << weight << ", value: " << value <<
", scriptName: " << scriptName << ", maxPerSlot: " << maxPerSlot << ".", 3);
// Log level 5
LOG_INFO("Modifiers:: element: " << modifiers.element <<
", lifetime: " << modifiers.lifetime
<< std::endl <<
", strength: " << modifiers.rawStats[STAT_STRENGTH] <<
", agility: " << modifiers.rawStats[STAT_AGILITY] <<
", vitality: " << modifiers.rawStats[STAT_VITALITY]
<< std::endl <<
", intelligence: " << modifiers.rawStats[STAT_INTELLIGENCE] <<
", dexterity: " << modifiers.rawStats[STAT_DEXTERITY] <<
", luck: " << modifiers.rawStats[STAT_LUCK]
<< std::endl <<
", heat: " << modifiers.computedStats[STAT_HEAT] <<
", attack: " << modifiers.computedStats[STAT_ATTACK] <<
", defence: " << modifiers.computedStats[STAT_DEFENCE]
<< std::endl <<
", magic: " << modifiers.computedStats[STAT_MAGIC] <<
", accuracy: " << modifiers.computedStats[STAT_ACCURACY] <<
", speed: " << modifiers.computedStats[STAT_SPEED] <<
std::endl <<
", hp: " << modifiers.hp <<
", mp: " << modifiers.mp <<
std::endl <<
", range: " << modifiers.range <<
", weapon_type: " << modifiers.weaponType <<
", status_effect: " << modifiers.beingStateEffect, 5);
}
LOG_INFO("Loaded " << nbItems << " items from "
<< itemReferenceFile << ".", 0);
xmlFreeDoc(doc);
}
ItemClass *ItemManager::getItem(int itemId) const
{
std::map< int, ItemClass * >::const_iterator i = mItemReference.find(itemId);
return i != mItemReference.end() ? i->second : NULL;
}