/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/item.h"
#include "common/configuration.h"
#include "game-server/attributemanager.h"
#include "game-server/being.h"
#include "game-server/state.h"
#include "scripting/script.h"
#include "scripting/scriptmanager.h"
#include <map>
#include <string>
bool ItemEffectAttrMod::apply(Entity *itemUser)
{
LOG_DEBUG("Applying modifier.");
itemUser->getComponent<BeingComponent>()->applyModifier(*itemUser,
mAttribute,
mMod,
mAttributeLayer,
mDuration,
mModId);
return false;
}
void ItemEffectAttrMod::dispell(Entity *itemUser)
{
LOG_DEBUG("Dispelling modifier.");
itemUser->getComponent<BeingComponent>()->removeModifier(*itemUser,
mAttribute,
mMod,
mAttributeLayer,
mModId,
!mDuration);
}
ItemEffectScript::~ItemEffectScript()
{
}
bool ItemEffectScript::apply(Entity *itemUser)
{
if (mActivateEventName.empty())
return false;
Script::Ref function = mItemClass->getEventCallback(mActivateEventName);
if (function.isValid())
{
Script *script = ScriptManager::currentState();
script->prepare(function);
script->push(itemUser);
script->push(mItemClass->getDatabaseID());
script->execute(itemUser->getMap());
// TODO return depending on script execution success.
return true;
}
return false;
}
void ItemEffectScript::dispell(Entity *itemUser)
{
if (mDispellEventName.empty())
return;
Script::Ref function = mItemClass->getEventCallback(mDispellEventName);
if (function.isValid())
{
Script *script = ScriptManager::currentState();
script->prepare(function);
script->push(itemUser);
script->push(mItemClass->getDatabaseID());
script->execute(itemUser->getMap());
}
}
ItemClass::~ItemClass()
{
while (mEffects.begin() != mEffects.end())
{
delete mEffects.begin()->second;
mEffects.erase(mEffects.begin());
}
}
void ItemClass::addEffect(ItemEffectInfo *effect,
ItemTriggerType id,
ItemTriggerType dispell)
{
mEffects.insert(std::make_pair(id, effect));
if (dispell)
mDispells.insert(std::make_pair(dispell, effect));
}
bool ItemClass::useTrigger(Entity *itemUser, ItemTriggerType trigger)
{
if (!trigger)
return false;
std::multimap<ItemTriggerType, ItemEffectInfo *>::iterator it, it_end;
bool ret = false;
for (it = mEffects.begin(), it_end = mEffects.end(); it != it_end; ++it)
if (it->first == trigger)
if (it->second->apply(itemUser))
ret = true;
for (it = mDispells.begin(), it_end = mDispells.end(); it != it_end; ++it)
if (it->first == trigger)
it->second->dispell(itemUser);
return ret;
}
ItemComponent::ItemComponent(ItemClass *type, int amount) :
mType(type),
mAmount(amount)
{
mLifetime = Configuration::getValue("game_floorItemDecayTime", 0) * 10;
}
void ItemComponent::update(Entity &entity)
{
if (mLifetime)
{
mLifetime--;
if (!mLifetime)
GameState::enqueueRemove(&entity);
}
}
namespace Item {
Entity *create(MapComposite *map,
Point pos,
ItemClass *itemClass,
int amount)
{
Entity *itemActor = new Entity(OBJECT_ITEM);
ActorComponent *actorComponent = new ActorComponent(*itemActor);
itemActor->addComponent(actorComponent);
itemActor->addComponent(new ItemComponent(itemClass, amount));
itemActor->setMap(map);
actorComponent->setPosition(*itemActor, pos);
return itemActor;
}
} // namespace Item