/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include <map>
#include "game-server/item.h"
#include "common/configuration.h"
#include "game-server/autoattack.h"
#include "game-server/attributemanager.h"
#include "game-server/being.h"
#include "game-server/state.h"
#include "scripting/script.h"
bool ItemEffectAttrMod::apply(Being *itemUser)
{
LOG_DEBUG("Applying modifier.");
itemUser->applyModifier(mAttributeId, mMod, mAttributeLayer,
mDuration, mId);
return false;
}
void ItemEffectAttrMod::dispell(Being *itemUser)
{
LOG_DEBUG("Dispelling modifier.");
itemUser->removeModifier(mAttributeId, mMod, mAttributeLayer,
mId, !mDuration);
}
bool ItemEffectAutoAttack::apply(Being *itemUser)
{
// TODO - STUB
return false;
}
void ItemEffectAutoAttack::dispell(Being *itemUser)
{
// TODO
}
bool ItemEffectScript::apply(Being *itemUser)
{
// TODO
return false;
}
void ItemEffectScript::dispell(Being *itemUser)
{
// TODO
}
bool ItemClass::useTrigger(Being *itemUser, ItemTriggerType trigger)
{
if (!trigger)
return false;
std::pair<std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator,
std::multimap< ItemTriggerType, ItemEffectInfo * >::iterator>
rn = mEffects.equal_range(trigger);
bool ret = false;
while (rn.first != rn.second)
if (rn.first++->second->apply(itemUser))
ret = true;
rn = mDispells.equal_range(trigger);
while (rn.first != rn.second)
rn.first++->second->dispell(itemUser);
return ret;
}
Item::Item(ItemClass *type, int amount)
: Actor(OBJECT_ITEM), mType(type), mAmount(amount)
{
mLifetime = Configuration::getValue("game_floorItemDecayTime", 0) * 10;
}
void Item::update()
{
if (mLifetime)
{
mLifetime--;
if (!mLifetime)
GameState::enqueueRemove(this);
}
}