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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_COLLISIONDETECTION_H
#define _TMW_COLLISIONDETECTION_H
class Point;
/**
* This namespace collects all needed collision detection functions
*/
namespace Collision
{
bool
circleWithCirclesector(const Point &circlePos, int circleRadius,
const Point &secPos, int secRadius,
float secAngle, float secSize);
/**
* Checks if a disk and a circle-sector collide
*
* @param halfTopAngle
* The half-top-angle of the circle sector in degrees (0,359).
* @param placeAngle
* The placement-angle of the circle sector in degrees (0,359).
*/
bool
diskWithCircleSector(const Point &diskCenter, int diskRadius,
const Point §orCenter, int sectorRadius,
int halfTopAngle, int placeAngle);
}
#endif
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