/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_ACTOR_H_
#define _TMWSERV_ACTOR_H_
#include "point.h"
#include "game-server/map.hpp"
#include "game-server/thing.hpp"
/**
* Flags that are raised as necessary. They trigger messages that are sent to
* the clients.
*/
enum
{
UPDATEFLAG_NEW_ON_MAP = 1,
UPDATEFLAG_NEW_DESTINATION = 2,
UPDATEFLAG_ATTACK = 4,
UPDATEFLAG_ACTIONCHANGE = 8,
UPDATEFLAG_LOOKSCHANGE = 16,
UPDATEFLAG_DIRCHANGE = 32,
UPDATEFLAG_HEALTHCHANGE = 64
};
/**
* Generic client-visible object. Keeps track of position, size and what to
* update clients about.
*/
class Actor : public Thing
{
public:
/**
* Constructor.
*/
Actor(ThingType type)
: Thing(type),
mActionTime(0),
mUpdateFlags(0),
mPublicID(65535),
mSize(0)
{}
/**
* Sets the coordinates. Also updates the walkmap of the map the actor
* is on.
*
* @param p the coordinates.
*/
void setPosition(const Point &p);
/**
* Gets the coordinates.
*
* @return the coordinates.
*/
const Point &getPosition() const
{ return mPos; }
/**
* Gets what changed in the actor.
*/
int getUpdateFlags() const
{ return mUpdateFlags; }
/**
* Sets some changes in the actor.
*/
void raiseUpdateFlags(int n)
{ mUpdateFlags |= n; }
/**
* Clears changes in the actor.
*/
void clearUpdateFlags()
{ mUpdateFlags = 0; }
/**
* Sets actor bounding circle radius.
*/
void setSize(int s) { mSize = s; }
int getSize() const { return mSize; }
/**
* Get public ID.
*
* @return the public ID, 65535 if none yet.
*/
int getPublicID() const
{ return mPublicID; }
/**
* Set public ID. The actor shall not have any public ID yet.
*/
void setPublicID(int id)
{ mPublicID = id; }
/**
* Gets the way the actor blocks pathfinding for other actors.
*/
virtual unsigned char getWalkMask() const
{ return 0x00; } //can walk through everything
/**
* Overridden in order to update the walkmap.
*/
virtual void setMap(MapComposite *map);
protected:
/**
* Gets the way the actor blocks pathfinding for other actors.
*/
virtual Map::BlockType getBlockType() const
{ return Map::BLOCKTYPE_NONE; }
unsigned short mActionTime; /**< Delay until next action. */
private:
char mUpdateFlags; /**< Changes in actor status. */
/** Actor ID sent to clients (unique with respect to the map). */
unsigned short mPublicID;
Point mPos; /**< Coordinates. */
unsigned char mSize; /**< Radius of bounding circle. */
};
#endif // _TMWSERV_ACTOR_H_