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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SERVER_CONNECTIONHANDLER_
#define _TMW_SERVER_CONNECTIONHANDLER_
#include "netcomputer.h"
#include "packet.h"
#include <map>
/**
* This class represents the connection handler interface. The connection
* handler will respond to connect/reconnect/disconnect events and handle
* incoming messages, passing them on to registered message handlers.
*/
class ConnectionHandler
{
public:
/**
* Constructor.
*/
ConnectionHandler();
/**
* Called when a computer connects to a network session.
*/
void computerConnected(NetComputer *computer);
/**
* Called when a computer reconnects to a network session.
*/
void computerReconnected(NetComputer *computer);
/**
* Called when a computer disconnects from a network session.
*
* <b>Note:</b> After returning from this method the NetComputer
* reference is no longer guaranteed to be valid.
*/
void computerDisconnected(NetComputer *computer);
/**
* Called when a computer sends a packet to the network session.
*/
void receivePacket(NetComputer *computer, Packet *packet);
/**
* Registers a message handler to handle a certain message type.
*/
void registerHandler(unsigned int msgId, MessageHandler *handler);
private:
std::map<unsigned int, MessageHandler*> handlers;
};
#endif
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