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/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World  is free software; you can redistribute  it and/or modify it
 *  under the terms of the GNU General  Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or any later version.
 *
 *  The Mana  World is  distributed in  the hope  that it  will be  useful, but
 *  WITHOUT ANY WARRANTY; without even  the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 *  more details.
 *
 *  You should  have received a  copy of the  GNU General Public  License along
 *  with The Mana  World; if not, write to the  Free Software Foundation, Inc.,
 *  59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 *  $Id$
 */


#include <iostream>
#include <vector>
#include <sstream>

#include "connectionhandler.h"
#include "netsession.h"
#include "utils/logger.h"

#ifdef SCRIPT_SUPPORT
#include "script.h"
#endif

#define MAX_CLIENTS 1024

/**
 * TEMPORARY
 * Split a string into a std::vector delimiting elements by 'split'. This
 * function could be used for ASCII message handling (as we do not have
 * a working client yet, using ASCII allows tools like Netcat to be used
 * to test server functionality).
 *
 * This function may seem unoptimized, except it is this way to allow for
 * thread safety.
 */
std::vector<std::string> stringSplit(const std::string &str,
				     const std::string &split)
{
    std::vector<std::string> result; // temporary result
    unsigned int i;
    unsigned int last = 0;

    // iterate through string
    for (i = 0; i < str.length(); i++) {
	if (str.compare(i, split.length(), split.c_str(), split.length()) == 0) {
	    result.push_back(str.substr(last, i - last));
	    last = i + 1;
	}
    }
    
    // add remainder of string
    if (last < str.length()) {
	result.push_back(str.substr(last, str.length()));
    }

    return result;
}

/**
 * Convert a IP4 address into its string representation
 */
std::string ip4ToString(unsigned int ip4addr)
{
    std::stringstream ss;
    ss << (ip4addr & 0x000000ff) << "."
       << ((ip4addr & 0x0000ff00) >> 8) << "."
       << ((ip4addr & 0x00ff0000) >> 16) << "."
       << ((ip4addr & 0xff000000) >> 24);
    return ss.str();
}

////////////////

ClientData::ClientData():
    inp(0)
{
}

ConnectionHandler::ConnectionHandler()
{
}

void ConnectionHandler::startListen(ListenThreadData *ltd)
{
    // Allocate a socket set
    SDLNet_SocketSet set = SDLNet_AllocSocketSet(MAX_CLIENTS);
    if (!set) {
        LOG_FATAL("SDLNet_AllocSocketSet: " << SDLNet_GetError())
        exit(1);
    }

    // Add the server socket to the socket set
    if (SDLNet_TCP_AddSocket(set, ltd->socket) < 0) {
        LOG_FATAL("SDLNet_AddSocket: " << SDLNet_GetError())
        exit(1);
    }

    // Keep checking for socket activity while running
    while (ltd->running) {
        int numready = SDLNet_CheckSockets(set, 100);

        if (numready == -1) {
            LOG_ERROR("SDLNet_CheckSockets: " << SDLNet_GetError())
            // When this is a system error, perror may help us
            perror("SDLNet_CheckSockets");
        }
        else if (numready > 0) {
            LOG_INFO(numready << " sockets with activity!")

            // Check server socket
            if (SDLNet_SocketReady(ltd->socket)) {
                TCPsocket client = SDLNet_TCP_Accept(ltd->socket);

                if (client) {
                    // Add the client socket to the socket set
                    if (SDLNet_TCP_AddSocket(set, client) < 0) {
                        LOG_ERROR("SDLNet_AddSocket: " << SDLNet_GetError())
                    }
                    else {
                        NetComputer *comp = new NetComputer(this);
                        clients[comp] = client;
                        computerConnected(comp);
                        LOG_INFO(clients.size() << " clients connected")
                    }
                }
            }

            // Check client sockets
            std::map<NetComputer*, TCPsocket>::iterator i;
            for (i = clients.begin(); i != clients.end(); ) {
                NetComputer *comp = (*i).first;
                TCPsocket s = (*i).second;

                if (SDLNet_SocketReady(s)) {
                    char buffer[1024];
                    int result = SDLNet_TCP_Recv(s, buffer, 1024);
                    if (result <= 0) {
                        SDLNet_TCP_DelSocket(set, s);
                        SDLNet_TCP_Close(s);
                        computerDisconnected(comp);
                        delete comp;
                        comp = NULL;
                    }
                    else {
                        // Copy the incoming data to the in buffer of this
                        // client
                        //buffer[result] = 0;
                        //LOG_INFO("Received: " << buffer << ", Length: "
			//	 << result);


			LOG_INFO("Received length: "
				 << result);

#ifdef SCRIPT_SUPPORT
			// this could be good if you wanted to extend the
			// server protocol using a scripting language. This
			// could be attained by using allowing scripts to
			// "hook" certain messages.

                        //script->message(buffer);
#endif

			// if the scripting subsystem didn't hook the message
			// it will be handled by the default message handler.

			// convert the client IP address to string representation
			std::string ipaddr = ip4ToString(SDLNet_TCP_GetPeerAddress(s)->host);

			// generate packet
			Packet *packet = new Packet(buffer, result);
			MessageIn msg(packet); // (MessageIn frees packet)

			// make sure that the packet is big enough
			if (result >= 4) {
			    unsigned int messageType = (unsigned int)*packet->data;
			    if (handlers.find(messageType) != handlers.end()) {
				// send message to appropriate handler
				handlers[messageType]->receiveMessage(*comp, msg);
			    } else {
				// bad message (no registered handler)
				LOG_ERROR("Unhandled message received from "
					  << ipaddr);
			    }
			} else {
			    LOG_ERROR("Message too short from " << ipaddr);
			}
			//
                    }
                }

                // Traverse to next client, possibly deleting current
                if (comp == NULL) {
                    std::map<NetComputer*, TCPsocket>::iterator ii = i;
                    ii++;
                    clients.erase(i);
                    i = ii;
                }
                else {
                    i++;
                }
            }
        }
    }

    // - Disconnect all clients (close sockets)

    SDLNet_FreeSocketSet(set);
}

void ConnectionHandler::computerConnected(NetComputer *comp)
{
    LOG_INFO("A client connected!")
}

void ConnectionHandler::computerDisconnected(NetComputer *comp)
{
    LOG_INFO("A client disconnected!")
}

void ConnectionHandler::registerHandler(
        unsigned int msgId, MessageHandler *handler)
{
    handlers[msgId] = handler;
}