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/*
 *  The Mana World Server
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World  is free software; you can redistribute  it and/or modify it
 *  under the terms of the GNU General  Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or any later version.
 *
 *  The Mana  World is  distributed in  the hope  that it  will be  useful, but
 *  WITHOUT ANY WARRANTY; without even  the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 *  more details.
 *
 *  You should  have received a  copy of the  GNU General Public  License along
 *  with The Mana  World; if not, write to the  Free Software Foundation, Inc.,
 *  59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 *  $Id$
 */


#include "connectionhandler.h"
#include "netsession.h"
#include "utils/logger.h"

#ifdef SCRIPT_SUPPORT
#include "script.h"
#endif

#define MAX_CLIENTS 1024

ClientData::ClientData():
    inp(0)
{
}

ConnectionHandler::ConnectionHandler()
{
}

void ConnectionHandler::startListen(ListenThreadData *ltd)
{
    // Allocate a socket set
    SDLNet_SocketSet set = SDLNet_AllocSocketSet(MAX_CLIENTS);
    if (!set) {
        LOG_FATAL("SDLNet_AllocSocketSet: " << SDLNet_GetError())
        exit(1);
    }

    // Add the server socket to the socket set
    if (SDLNet_TCP_AddSocket(set, ltd->socket) < 0) {
        LOG_FATAL("SDLNet_AddSocket: " << SDLNet_GetError())
        exit(1);
    }

    // Keep checking for socket activity while running
    while (ltd->running) {
        int numready = SDLNet_CheckSockets(set, 100);

        if (numready == -1) {
            LOG_ERROR("SDLNet_CheckSockets: " << SDLNet_GetError())
            // When this is a system error, perror may help us
            perror("SDLNet_CheckSockets");
        }
        else if (numready > 0) {
            LOG_INFO(numready << " sockets with activity!")

            // Check server socket
            if (SDLNet_SocketReady(ltd->socket)) {
                TCPsocket client = SDLNet_TCP_Accept(ltd->socket);

                if (client) {
                    // Add the client socket to the socket set
                    if (SDLNet_TCP_AddSocket(set, client) < 0) {
                        LOG_ERROR("SDLNet_AddSocket: " << SDLNet_GetError())
                    }
                    else {
                        NetComputer *comp = new NetComputer(this);
                        clients[comp] = client;
                        computerConnected(comp);
                        LOG_INFO(clients.size() << " clients connected")
                    }
                }
            }

            // Check client sockets
            std::map<NetComputer*, TCPsocket>::iterator i;
            for (i = clients.begin(); i != clients.end(); ) {
                NetComputer *comp = (*i).first;
                TCPsocket s = (*i).second;

                if (SDLNet_SocketReady(s)) {
                    char buffer[1024];
                    int result = SDLNet_TCP_Recv(s, buffer, 1024);
                    if (result <= 0) {
                        SDLNet_TCP_DelSocket(set, s);
                        SDLNet_TCP_Close(s);
                        computerDisconnected(comp);
                        delete comp;
                        comp = NULL;
                    }
                    else {
                        // Copy the incoming data to the in buffer of this
                        // client
                        buffer[result] = 0;
                        LOG_INFO("Received " << buffer);
#ifdef SCRIPT_SUPPORT
                        //script->message(buffer);
#endif
                    }
                }

                // Traverse to next client, possibly deleting current
                if (comp == NULL) {
                    std::map<NetComputer*, TCPsocket>::iterator ii = i;
                    ii++;
                    clients.erase(i);
                    i = ii;
                }
                else {
                    i++;
                }
            }
        }
    }

    // - Disconnect all clients (close sockets)

    SDLNet_FreeSocketSet(set);
}

void ConnectionHandler::computerConnected(NetComputer *comp)
{
    LOG_INFO("A client connected!")
}

void ConnectionHandler::computerDisconnected(NetComputer *comp)
{
    LOG_INFO("A client disconnected!")
}

void ConnectionHandler::registerHandler(
        unsigned int msgId, MessageHandler *handler)
{
    handlers[msgId] = handler;
}