/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "connectionhandler.h"
#include "netsession.h"
#include "utils/logger.h"
#ifdef SCRIPT_SUPPORT
#include "script.h"
#endif
#define MAX_CLIENTS 1024
ClientData::ClientData():
inp(0)
{
}
ConnectionHandler::ConnectionHandler()
{
}
void ConnectionHandler::startListen(ListenThreadData *ltd)
{
// Allocate a socket set
SDLNet_SocketSet set = SDLNet_AllocSocketSet(MAX_CLIENTS);
if (!set) {
LOG_FATAL("SDLNet_AllocSocketSet: " << SDLNet_GetError())
exit(1);
}
// Add the server socket to the socket set
if (SDLNet_TCP_AddSocket(set, ltd->socket) < 0) {
LOG_FATAL("SDLNet_AddSocket: " << SDLNet_GetError())
exit(1);
}
// Keep checking for socket activity while running
while (ltd->running) {
int numready = SDLNet_CheckSockets(set, 100);
if (numready == -1) {
LOG_ERROR("SDLNet_CheckSockets: " << SDLNet_GetError())
// When this is a system error, perror may help us
perror("SDLNet_CheckSockets");
}
else if (numready > 0) {
LOG_INFO(numready << " sockets with activity!")
// Check server socket
if (SDLNet_SocketReady(ltd->socket)) {
TCPsocket client = SDLNet_TCP_Accept(ltd->socket);
if (client) {
// Add the client socket to the socket set
if (SDLNet_TCP_AddSocket(set, client) < 0) {
LOG_ERROR("SDLNet_AddSocket: " << SDLNet_GetError())
}
else {
NetComputer *comp = new NetComputer(this);
clients[comp] = client;
computerConnected(comp);
LOG_INFO(clients.size() << " clients connected")
}
}
}
// Check client sockets
std::map<NetComputer*, TCPsocket>::iterator i;
for (i = clients.begin(); i != clients.end(); ) {
NetComputer *comp = (*i).first;
TCPsocket s = (*i).second;
if (SDLNet_SocketReady(s)) {
char buffer[1024];
int result = SDLNet_TCP_Recv(s, buffer, 1024);
if (result <= 0) {
SDLNet_TCP_DelSocket(set, s);
SDLNet_TCP_Close(s);
computerDisconnected(comp);
delete comp;
comp = NULL;
}
else {
// Copy the incoming data to the in buffer of this
// client
buffer[result] = 0;
LOG_INFO("Received " << buffer);
#ifdef SCRIPT_SUPPORT
//script->message(buffer);
#endif
}
}
// Traverse to next client, possibly deleting current
if (comp == NULL) {
std::map<NetComputer*, TCPsocket>::iterator ii = i;
ii++;
clients.erase(i);
i = ii;
}
else {
i++;
}
}
}
}
// - Disconnect all clients (close sockets)
SDLNet_FreeSocketSet(set);
}
void ConnectionHandler::computerConnected(NetComputer *comp)
{
LOG_INFO("A client connected!")
}
void ConnectionHandler::computerDisconnected(NetComputer *comp)
{
LOG_INFO("A client disconnected!")
}
void ConnectionHandler::registerHandler(
unsigned int msgId, MessageHandler *handler)
{
handlers[msgId] = handler;
}