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/*
* The Mana World Server
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_COMMON_INVENTORYDATA_HPP_
#define _TMWSERV_COMMON_INVENTORYDATA_HPP_
/**
* Numbers of inventory slots
*/
enum
{
EQUIPMENT_SLOTS = 11,
INVENTORY_SLOTS = 50
};
/**
* Structure storing an item in the inventory.
* When the itemId is zero, this item represents "amount" consecutive empty slots.
*/
struct InventoryItem
{
unsigned short itemId;
unsigned char amount;
};
/**
* Structure storing the equipment and inventory of a Player.
*/
struct Possessions
{
unsigned short equipment[EQUIPMENT_SLOTS];
std::vector< InventoryItem > inventory;
Possessions() { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; }
};
#endif
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