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/*
 *  The Mana World Server
 *  Copyright 2007 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World  is free software; you can redistribute  it and/or modify it
 *  under the terms of the GNU General  Public License as published by the Free
 *  Software Foundation; either version 2 of the License, or any later version.
 *
 *  The Mana  World is  distributed in  the hope  that it  will be  useful, but
 *  WITHOUT ANY WARRANTY; without even  the implied warranty of MERCHANTABILITY
 *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 *  more details.
 *
 *  You should  have received a  copy of the  GNU General Public  License along
 *  with The Mana  World; if not, write to the  Free Software Foundation, Inc.,
 *  59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 *  $Id$
 */

#ifndef _TMWSERV_COMMON_INVENTORYDATA_HPP_
#define _TMWSERV_COMMON_INVENTORYDATA_HPP_

/**
 * Numbers of inventory slots
 */

enum
{
    EQUIPMENT_SLOTS = 11,
    INVENTORY_SLOTS = 50
};

/**
 * Structure storing an item in the inventory.
 * When the itemId is zero, this item represents "amount" consecutive empty slots.
 */

struct InventoryItem
{
    unsigned short itemId;
    unsigned char amount;
};

/**
 * Structure storing the equipment and inventory of a Player.
 */
struct Possessions
{
    unsigned short equipment[EQUIPMENT_SLOTS];
    std::vector< InventoryItem > inventory;
    Possessions() { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; }
};

#endif