/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHATSERVER_GUILDMANAGER_H
#define CHATSERVER_GUILDMANAGER_H
#include <list>
#include <string>
#include <vector>
#include <map>
class Guild;
class ChatClient;
/**
* Guild manager takes care of creating, removing and modifying guilds.
*/
class GuildManager
{
public:
GuildManager();
~GuildManager();
/**
* Creates a guild.
*/
Guild *createGuild(const std::string &name, int playerId);
/**
* Removes a guild.
*/
void removeGuild(Guild *guild);
/**
* Adds a member to a guild.
*/
void addGuildMember(Guild *guild, int playerId);
/**
* Removes a member from a guild.
*/
void removeGuildMember(Guild *guild, int playerId,
const std::string &characterName,
ChatClient *client = 0);
/**
* Returns the guild with the given id. O(n)
*
* @return the guild with the given id, or NULL if it doesn't exist
*/
Guild *findById(short id) const;
/**
* Returns the guild with the given name. O(n)
*
* @return the guild with the given name, or NULL if it doesn't exist
*/
Guild *findByName(const std::string &name) const;
/**
* Returns whether a guild exists.
*/
bool doesExist(const std::string &name) const;
/**
* Return the guilds a character is in
*/
std::vector<Guild *> getGuildsForPlayer(int playerId) const;
/**
* Inform guild members that a player has disconnected.
*/
void disconnectPlayer(ChatClient* player);
/**
* Promote a guild member to higher level or
* Demote a guild member to a lower level
*
* @return Returns 0 if successful, -1 otherwise
*/
int changeMemberLevel(ChatClient *player, Guild *guild,
int playerId, int level);
/**
* Set user rights
*/
void setUserRights(Guild *guild, int playerId, int rights);
private:
std::map<int, Guild*> mGuilds;
};
extern GuildManager *guildManager;
#endif