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/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "guild.hpp"
#include "defines.h"
#include <algorithm>
Guild::Guild(const std::string &name) :
mName(name)
{
}
Guild::~Guild()
{
}
void Guild::addMember(int playerId, int permissions)
{
// create new guild member
GuildMember *member = new GuildMember();
member->mId = playerId;
member->mPermissions = permissions;
// add new guild member to guild
mMembers.push_back(member);
if (checkInvited(playerId))
{
mInvited.remove(playerId);
}
}
void Guild::removeMember(int playerId)
{
if (getOwner() == playerId)
{
// if the leader is leaving, assign next member as leader
std::list<GuildMember*>::iterator itr = mMembers.begin();
++itr;
if (itr != mMembers.end())
setOwner((*itr)->mId);
}
GuildMember *member = getMember(playerId);
if (member)
mMembers.remove(member);
}
int Guild::getOwner()
{
std::list<GuildMember*>::iterator itr = mMembers.begin();
std::list<GuildMember*>::iterator itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mPermissions == GAL_OWNER)
{
return (*itr)->mId;
}
++itr;
}
return 0;
}
void Guild::setOwner(int playerId)
{
GuildMember *member = getMember(playerId);
if (member)
{
member->mPermissions = GAL_OWNER;
}
}
bool Guild::checkInvited(int playerId)
{
return std::find(mInvited.begin(), mInvited.end(), playerId) != mInvited.end();
}
void Guild::addInvited(int playerId)
{
mInvited.push_back(playerId);
}
bool Guild::checkInGuild(int playerId)
{
GuildMember *member = getMember(playerId);
return member ? true : false;
}
GuildMember* Guild::getMember(int playerId)
{
std::list<GuildMember*>::iterator itr = mMembers.begin(), itr_end = mMembers.end();
while (itr != itr_end)
{
if ((*itr)->mId == playerId)
{
return (*itr);
}
++itr;
}
return NULL;
}
bool Guild::canInvite(int playerId)
{
// Guild members with permissions above NONE can invite
// Check that guild members permissions are not NONE
GuildMember *member = getMember(playerId);
if (member->mPermissions & GAL_INVITE)
return true;
return false;
}
int Guild::getUserPermissions(int playerId)
{
GuildMember *member = getMember(playerId);
return member->mPermissions;
}
void Guild::setUserPermissions(int playerId, int level)
{
GuildMember *member = getMember(playerId);
member->mPermissions = level;
}
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