/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_CHATCHANNELMANAGER_H_
#define _TMWSERV_CHATCHANNELMANAGER_H_
#include <map>
#include "chat-server/chatchannel.hpp"
/**
* The chat channel manager takes care of registering and removing public and
* private chat channels. Every channel gets a unique channel ID.
*/
class ChatChannelManager
{
public:
/**
* Constructor.
*/
ChatChannelManager();
/**
* Destructor.
*/
~ChatChannelManager();
/**
* Registers a public channel. Can fail if the maximum of public
* channels has already been reached or when a channel with the same
* name already exists.
*
* @return the ID of the registered channel, or 0 if the registering
* was unsuccessful.
*/
short registerPublicChannel(const std::string &channelName,
const std::string &channelAnnouncement,
const std::string &channelPassword);
/**
* Registers a private channel. Can fail if the maximum of private
* channels has already been reached or when a channel with the same
* name already exists.
*
* TODO: b_lindeijer: Pretty much the same as registering public
* channel. Maybe they should be merged and private/public
* should be passed as a boolean?
*
* @return the ID of the registered channel, or 0 if the registering
* was unsuccessful.
*/
short registerPrivateChannel(const std::string &channelName,
const std::string &channelAnnouncement,
const std::string &channelPassword);
/**
* Remove a channel.
*/
bool removeChannel(short channelId);
/**
* Returns a list containing the names of all public channels.
*
* @return a list of public channel names
*/
std::list<std::string> getPublicChannelNames();
/**
* Get the number of users that have joined a channel.
*
* @param channelName the name of the channel
* @return the number of users in the channel
*/
short getNumberOfChannelUsers(const std::string &channelName);
/**
* Get the id of a channel from its name.
*
* @return the id of the channel, 0 if it was unsuccessful.
*/
short getChannelId(const std::string &channelName);
/**
* Get the name of a channel from its id.
*
* @return the name of the channel
* @deprecated Use ChatChannel::getName instead
*/
std::string getChannelName(short channelId);
/**
* Get the announcement string of a channel from its id.
*
* @return the announcement string of the channel
* @deprecated Use ChatChannel::getAnnouncement instead
*/
std::string getChannelAnnouncement(short channelId);
/**
* Set the announcement string of a channel from its id.
*
* @return whether the channel exists
* @deprecated Use ChatChannel::setAnnouncement instead
*/
bool setChannelAnnouncement(short channelId,
std::string const &channelAnnouncement);
/**
* Set the password of a channel by its id.
*
* @return whether the channel exists
* @deprecated Use ChatChannel::setPassword instead
*/
bool setChannelPassword(short channelId,
const std::string &channelPassword);
/**
* Get the password of a channel from its id.
*
* @return the password of the channel
* @deprecated Use ChatChannel::getPassword instead
*/
std::string getChannelPassword(short channelId);
/**
* Get the privacy of the channel from its id.
*
* @return the privacy of the channel
* @deprecated Use ChatChannel::isPrivate instead
*/
bool getChannelPrivacy(short channelId);
/**
* Get the ChatChannel object from its id.
* TODO: If we have a channel object, why not use that to set
* announcement, password, private status, add/remove users, etc?
*
* @return the ChatChannel object
*/
ChatChannel _getChannel(short channelId);
/**
* Add a user in a channel.
*/
bool addUserInChannel(std::string const &, short channelId);
/**
* Remove a user from a channel.
*/
bool removeUserFromChannel(std::string const &, short channelId);
/**
* Remove a user from all channels. Used at logout.
*/
void removeUserFromAllChannels(std::string const &userName);
/**
* Get the list of the users registered in a channel.
*/
std::vector<std::string> const &getUserListInChannel(short channelId);
/**
* Returns whether a channel exists.
*
* @param channelId a channel ID
*/
bool channelExists(short channelId);
private:
typedef std::map<short, ChatChannel> ChatChannels;
typedef ChatChannels::iterator ChatChannelIterator;
/**
* The map keeping all the chat channels. The channel id must be
* unique.
*/
ChatChannels mChatChannels;
};
extern ChatChannelManager *chatChannelManager;
#endif