/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_BEING_H_
#define _TMWSERV_BEING_H_
#include <list>
#include <string>
#include <vector>
#include "defines.h"
#include "object.h"
#include "utils/countedptr.h"
class MapComposite;
/**
* Element attribute for beings, actors and items.
*/
typedef enum {
ELEMENT_NEUTRAL = 0,
ELEMENT_FIRE,
ELEMENT_WATER,
ELEMENT_EARTH,
ELEMENT_AIR,
ELEMENT_SACRED,
ELEMENT_DEATH
} Element;
/**
* States attribute for beings, and actors.
* States can be multiple for the same being.
*/
struct BeingState {
bool STATE_NORMAL;
bool STATE_POISONED;
bool STATE_STONED;
bool STATE_STUNNED;
bool STATE_SLOWED;
bool STATE_TIRED;
bool STATE_MAD;
bool STATE_BERSERK;
bool STATE_HASTED;
bool STATE_FLOATING;
};
/**
* Moves enum for beings and actors for others players vision.
*/
typedef enum {
ACTION_DEFAULT = 0,
ACTION_STAND,
ACTION_WALK,
ACTION_RUN,
ACTION_JUMP,
ACTION_CRAWL,
ACTION_ATTACK,
ACTION_ATTACK_SWING,
ACTION_ATTACK_STAB,
ACTION_ATTACK_BOW,
ACTION_ATTACK_THROW,
ACTION_CAST_MAGIC,
ACTION_USE_ITEM,
ACTION_SIT,
ACTION_SLEEP,
ACTION_HURT,
ACTION_DEAD,
ACTION_INVALID
} SpriteAction;
/**
* Beings and actors directions
*/
enum {
DIRECTION_DOWN = 1,
DIRECTION_UP,
DIRECTION_LEFT,
DIRECTION_RIGHT
};
/**
* Raw statistics of a Player.
*/
enum {
STAT_STRENGTH = 0,
STAT_AGILITY,
STAT_VITALITY,
STAT_INTELLIGENCE,
STAT_DEXTERITY,
STAT_LUCK,
NB_RSTAT
};
/**
* Structure types for the raw statistics of a Player.
*/
struct RawStatistics
{
unsigned short stats[NB_RSTAT];
};
/**
* Computed statistics of a Being.
*/
enum {
STAT_HEAT = 0,
STAT_ATTACK,
STAT_DEFENCE,
STAT_MAGIC,
STAT_ACCURACY,
STAT_SPEED,
NB_CSTAT
};
/**
* Structure type for the computed statistics of a Being.
*/
struct Statistics
{
unsigned short stats[NB_CSTAT];
};
/**
* Placeholder for a more complex damage structure
*/
typedef unsigned short Damage;
/**
* Type definition for a list of hits
*/
typedef std::list<unsigned int> Hits;
/**
* Generic Being (living object).
* Used for players & monsters (all animated objects).
*/
class Being : public MovingObject
{
public:
/**
* Proxy constructor.
*/
Being(int type, int id)
: MovingObject(type, id)
{}
/**
* Sets a computed statistic.
*
* @param numStat the statistic number.
* @param value the new value.
*/
void setStat(int numStat, unsigned short value)
{ mStats.stats[numStat] = value; }
/**
* Gets a computed statistic.
*
* @param numStat the statistic number.
* @return the statistic value.
*/
unsigned short getStat(int numStat)
{ return mStats.stats[numStat]; }
/**
* Takes a damage structure, computes the real damage based on the
* stats, deducts the result from the hitpoints and adds the result to
* the HitsTaken list.
*/
void damage(Damage);
/**
* Gets the damage list.
*/
Hits const &getHitsTaken() const
{ return mHitsTaken; }
/**
* Clears the damage list.
*/
void clearHitsTaken()
{ mHitsTaken.clear(); }
/**
* Performs an attack.
*/
void performAttack(MapComposite *);
private:
Being(Being const &rhs);
Being &operator=(Being const &rhs);
Statistics mStats; /**< stats modifiers or computed stats */
int mHitpoints; /**< Hitpoints of the being */
Hits mHitsTaken; /**< List of punches taken since last update */
};
/**
* Type definition for a smart pointer to Being.
*/
typedef utils::CountedPtr<Being> BeingPtr;
/**
* Type definition for a list of Beings.
*/
typedef std::vector<BeingPtr> Beings;
#endif // _TMWSERV_BEING_H_