/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMWSERV_BEING_H_
#define _TMWSERV_BEING_H_
#include <string>
#include <vector>
#include "defines.h"
#include "object.h"
#include "utils/countedptr.h"
const unsigned int MAX_EQUIP_SLOTS = 5; /**< Maximum number of equipped slots */
struct PATH_NODE {
/**
* Constructor.
*/
PATH_NODE(unsigned short x, unsigned short y);
unsigned short x, y;
};
/**
* Raw statistics of a Player
*/
enum { STAT_STR = 0, STAT_AGI, STAT_VIT, STAT_INT, STAT_DEX, STAT_LUK, NB_RSTAT };
/**
* Structure types for the raw statistics of a Player
*/
struct RawStatistics
{
unsigned short stats[NB_RSTAT];
};
/*
* Computed statistics of a Being
*/
enum { STAT_HEA = 0, STAT_ATT, STAT_DEF, STAT_MAG, STAT_ACC, STAT_SPD, NB_CSTAT };
/**
* Structure type for the computed statistics of a Being.
*/
struct Statistics
{
unsigned short stats[NB_CSTAT];
};
/**
* Generic Being (living object).
* Used for players & monsters (all animated objects).
*/
class Being: public MovingObject
{
public:
/**
* Proxy constructor.
*/
Being(int type)
: MovingObject(type)
{}
/**
* Sets a computed statistic.
*
* @param numStat the statistic number.
* @param value the new value.
*/
void setStat(int numStat, unsigned short value)
{ mStats.stats[numStat] = value; }
/**
* Gets a computed statistic.
*
* @param numStat the statistic number.
* @return the statistic value.
*/
unsigned short getStat(int numStat)
{ return mStats.stats[numStat]; }
private:
Being(Being const &rhs);
Being &operator=(Being const &rhs);
Statistics mStats; /**< stats modifiers or computed stats */
};
class Player: public Being
{
public:
Player(std::string const &name)
: Being(OBJECT_PLAYER),
mName(name)
{}
/**
* Gets the name.
*
* @return the name.
*/
std::string const &getName() const
{ return mName; }
/**
* Sets the hair style.
*
* @param style the new hair style.
*/
void setHairStyle(unsigned char style)
{ mHairStyle = style; }
/**
* Gets the hair style.
*
* @return the hair style value.
*/
unsigned char getHairStyle() const
{ return mHairStyle; }
/**
* Sets the hair color.
*
* @param color the new hair color.
*/
void setHairColor(unsigned char color)
{ mHairColor = color; }
/**
* Gets the hair color.
*
* @return the hair color value.
*/
unsigned char getHairColor() const
{ return mHairColor; }
/**
* Sets the gender.
*
* @param gender the new gender.
*/
void setGender(Genders gender)
{ mGender = gender; }
/**
* Gets the gender.
*
* @return the gender.
*/
Genders getGender() const
{ return mGender; }
/**
* Sets the level.
*
* @param level the new level.
*/
void setLevel(unsigned char level)
{ mLevel = level; }
/**
* Gets the level.
*
* @return the level.
*/
unsigned char getLevel() const
{ return mLevel; }
/**
* Sets the money.
*
* @param amount the new amount.
*/
void setMoney(unsigned int amount)
{ mMoney = amount; }
/**
* Gets the amount of money.
*
* @return the amount of money.
*/
unsigned int getMoney() const
{ return mMoney; }
/**
* Sets a raw statistic.
*
* @param numStat the statistic number.
* @param value the new value.
*/
void setRawStat(int numStat, unsigned short value)
{ mRawStats.stats[numStat] = value; }
/**
* Gets a raw statistic.
*
* @param numStat the statistic number.
* @return the statistic value.
*/
unsigned short getRawStat(int numStat)
{ return mRawStats.stats[numStat]; }
/**
* Updates the internal status.
*/
void update();
/**
* Sets inventory.
*/
void
setInventory(const std::vector<unsigned int> &inven);
/**
* Adds item with ID to inventory.
*
* @return Item add success/failure
*/
bool
addInventory(unsigned int itemId);
/**
* Removes item with ID from inventory.
*
* @return Item delete success/failure
*/
bool
delInventory(unsigned int itemId);
/**
* Checks if character has an item.
*
* @return true if being has item, false otherwise
*/
bool
hasItem(unsigned int itemId);
/**
* Equips item with ID in equipment slot.
*
* @return Equip success/failure
*/
bool
equip(unsigned int itemId, unsigned char slot);
/**
* Un-equips item.
*
* @return Un-equip success/failure
*/
bool
unequip(unsigned char slot);
private:
Player(Player const &);
Player &operator=(Player const &);
std::string mName; /**< name of the being */
Genders mGender; /**< gender of the being */
unsigned char mHairStyle;/**< Hair Style of the being */
unsigned char mHairColor;/**< Hair Color of the being */
unsigned char mLevel; /**< level of the being */
unsigned int mMoney; /**< wealth of the being */
RawStatistics mRawStats; /**< raw stats of the being */
std::vector<unsigned int> inventory; /**< Player inventory */
unsigned int equipment[MAX_EQUIP_SLOTS]; /**< Equipped item ID's (from inventory) */
};
/**
* Type definition for a smart pointer to Being.
*/
typedef utils::CountedPtr<Being> BeingPtr;
/**
* Type definition for a list of Beings.
*/
typedef std::vector<BeingPtr> Beings;
/**
* Type definition for a smart pointer to Player.
*/
typedef utils::CountedPtr<Player> PlayerPtr;
/**
* Type definition for a list of Players.
*/
typedef std::vector<PlayerPtr> Players;
#endif // _TMWSERV_BEING_H_