/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <cassert>
#include "account.h"
#include "utils/functors.h"
/**
* Constructor with initial account info.
*/
Account::Account(const std::string& name,
const std::string& password,
const std::string& email,
int id)
: mID(id),
mName(name),
mPassword(password),
mEmail(email),
mCharacters(),
mLevel(AL_NORMAL)
{
// NOOP
}
/**
* Constructor with initial account info.
*/
Account::Account(const std::string& name,
const std::string& password,
const std::string& email,
const Players& characters)
: mName(name),
mPassword(password),
mEmail(email),
mCharacters(characters),
mLevel(AL_NORMAL)
{
// NOOP
}
/**
* Destructor.
*/
Account::~Account()
{
// mCharacters is a list of smart pointers which will take care about
// deallocating the memory so nothing to deallocate here :)
}
/**
* Set the user name.
*/
void
Account::setName(const std::string& name)
{
mName = name;
}
/**
* Get the user name.
*/
const std::string&
Account::getName(void) const
{
return mName;
}
/**
* Set the user password.
*/
void
Account::setPassword(const std::string& password)
{
mPassword = password;
}
/**
* Get the user password.
*/
const std::string
Account::getPassword(void) const
{
return mPassword;
}
/**
* Set the user email address.
*/
void
Account::setEmail(const std::string& email)
{
// should we check that the email address is valid first?
mEmail = email;
}
/**
* Get the user email address.
*/
const std::string&
Account::getEmail(void) const
{
return mEmail;
}
/**
* Set the account level.
*/
void
Account::setLevel(AccountLevel level)
{
mLevel = level;
}
/**
* Get the account level.
*/
AccountLevel
Account::getLevel(void) const
{
return mLevel;
}
/**
* Set the characters.
*/
void
Account::setCharacters(const Players& characters)
{
mCharacters = characters;
}
/**
* Add a new character.
*/
void
Account::addCharacter(PlayerPtr character)
{
if (character.get() != 0) {
mCharacters.push_back(character);
}
}
/**
* Remove a character.
*/
bool Account::delCharacter(std::string const &name)
{
Players::iterator
end = mCharacters.end(),
it = std::find_if(mCharacters.begin(), end,
std::bind2nd(obj_name_is<PlayerPtr>(), name));
if (it == end) return false;
mCharacters.erase(it);
return true;
}
/**
* Get all the characters.
*/
Players &Account::getCharacters()
{
return mCharacters;
}
/**
* Get a character by name.
*/
PlayerPtr Account::getCharacter(const std::string& name)
{
Players::iterator
end = mCharacters.end(),
it = std::find_if(mCharacters.begin(), end,
std::bind2nd(obj_name_is<PlayerPtr>(), name));
if (it != end) return *it;
return PlayerPtr();
}
void Account::setID(int id)
{
assert(mID < 0);
mID = id;
}