/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <cassert>
#include <time.h>
#include "account-server/dalstorage.hpp"
#include "point.h"
#include "account-server/account.hpp"
#include "account-server/dalstoragesql.hpp"
#include "chat-server/chatchannel.hpp"
#include "chat-server/guild.hpp"
#include "chat-server/post.hpp"
#include "common/configuration.hpp"
#include "dal/dalexcept.h"
#include "dal/dataproviderfactory.h"
#include "utils/functors.h"
#include "utils/logger.h"
#include "utils/xml.hpp"
// TODO: make data/items.xml a constant or read it from config file
#define DEFAULT_ITEM_FILE "data/items.xml"
/**
* Constructor.
*/
DALStorage::DALStorage()
: mDb(dal::DataProviderFactory::createDataProvider()),
mItemDbVersion(0)
{
}
/**
* Destructor.
*/
DALStorage::~DALStorage()
{
if (mDb->isConnected()) {
close();
}
delete mDb;
}
/**
* Connect to the database and initialize it if necessary.
*
* TODO: <b>Exceptionfault:</b> after connecting to the database, we have to
* verify if the version matches a supported version. Maybe implement a
* "version table" to check after connect. Raise an error with verbose
* informations about the discrepancy between the versions.
*
*/
void DALStorage::open()
{
// Do nothing if already connected.
if (mDb->isConnected())
{
return;
}
using namespace dal;
try {
// open a connection to the database.
mDb->connect();
//TODO: check database version here
// synchronize base data from xml files
SyncDatabase();
}
catch (const DbConnectionFailure& e) {
LOG_ERROR("(DALStorage::open #1) Unable to connect to the database: "
<< e.what());
}
}
/**
* Disconnect from the database.
*/
void DALStorage::close()
{
mDb->disconnect();
}
Account *DALStorage::getAccountBySQL(std::string const &query)
{
try {
dal::RecordSet const &accountInfo = mDb->execSql(query);
// if the account is not even in the database then
// we have no choice but to return nothing.
if (accountInfo.isEmpty())
{
return NULL;
}
// specialize the string_to functor to convert
// a string to an unsigned int.
string_to< unsigned > toUint;
unsigned id = toUint(accountInfo(0, 0));
// create an Account instance
// and initialize it with information about the user.
Account *account = new Account(id);
account->setName(accountInfo(0, 1));
account->setPassword(accountInfo(0, 2));
account->setEmail(accountInfo(0, 3));
account->setRegistrationDate(toUint(accountInfo(0, 6)));
account->setLastLogin(toUint(accountInfo(0, 7)));
int level = toUint(accountInfo(0, 4));
// Check if the user is permanently banned, or temporarily banned.
if (level == AL_BANNED
|| time(NULL) <= (int) toUint(accountInfo(0, 5)))
{
account->setLevel(AL_BANNED);
// It is, so skip character loading.
return account;
}
account->setLevel(level);
// load the characters associated with the account.
std::ostringstream sql;
sql << "select id from " << CHARACTERS_TBL_NAME << " where user_id = '"
<< id << "';";
dal::RecordSet const &charInfo = mDb->execSql(sql.str());
if (!charInfo.isEmpty())
{
int size = charInfo.rows();
Characters characters;
LOG_DEBUG("Account "<< id << " has " << size << " character(s) in database.");
// Two steps: it seems like multiple requests cannot be alive at the same time.
std::vector< unsigned > characterIDs;
for (int k = 0; k < size; ++k)
{
characterIDs.push_back(toUint(charInfo(k, 0)));
}
for (int k = 0; k < size; ++k)
{
if (Character *ptr = getCharacter(characterIDs[k], account))
{
characters.push_back(ptr);
}
else
{
LOG_ERROR("Failed to get character " << characterIDs[k] << " for account " << id << '.');
}
}
account->setCharacters(characters);
}
return account;
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("DALStorage::getAccountBySQL: " << e.what());
return NULL; // TODO: Throw exception here
}
}
/**
* Get an account by user name.
*/
Account *DALStorage::getAccount(std::string const &userName)
{
std::ostringstream sql;
sql << "select * from " << ACCOUNTS_TBL_NAME << " where username = \"" << userName << "\";";
return getAccountBySQL(sql.str());
}
/**
* Get an account by ID.
*/
Account *DALStorage::getAccount(int accountID)
{
std::ostringstream sql;
sql << "select * from " << ACCOUNTS_TBL_NAME << " where id = '" << accountID << "';";
return getAccountBySQL(sql.str());
}
Character *DALStorage::getCharacterBySQL(std::string const &query, Account *owner)
{
Character *character;
// specialize the string_to functor to convert
// a string to an unsigned int.
string_to< unsigned > toUint;
try {
dal::RecordSet const &charInfo = mDb->execSql(query);
// if the character is not even in the database then
// we have no choice but to return nothing.
if (charInfo.isEmpty())
{
return NULL;
}
// specialize the string_to functor to convert
// a string to an unsigned short.
string_to< unsigned short > toUshort;
character = new Character(charInfo(0, 2), toUint(charInfo(0, 0)));
character->setGender(toUshort(charInfo(0, 3)));
character->setHairStyle(toUshort(charInfo(0, 4)));
character->setHairColor(toUshort(charInfo(0, 5)));
character->setLevel(toUshort(charInfo(0, 6)));
character->setCharacterPoints(toUshort(charInfo(0, 7)));
character->setCorrectionPoints(toUshort(charInfo(0, 8)));
character->getPossessions().money = toUint(charInfo(0, 9));
Point pos(toUshort(charInfo(0, 10)), toUshort(charInfo(0, 11)));
character->setPosition(pos);
for (int i = 0; i < CHAR_ATTR_NB; ++i)
{
character->setAttribute(CHAR_ATTR_BEGIN + i,
toUshort(charInfo(0, 13 + i)));
}
int mapId = toUint(charInfo(0, 12));
if (mapId > 0)
{
character->setMapId(mapId);
}
else
{
// Set character to default map and one of the default location
// Default map is to be 1, as not found return value will be 0.
character->setMapId(Configuration::getValue("defaultMap", 1));
}
/* Fill the account-related fields. Last step, as it may require a new
SQL query. */
if (owner)
{
character->setAccount(owner);
}
else
{
int id = toUint(charInfo(0, 1));
character->setAccountID(id);
std::ostringstream s;
s << "select level from " << ACCOUNTS_TBL_NAME
<< " where id = '" << id << "';";
dal::RecordSet const &levelInfo = mDb->execSql(s.str());
character->setAccountLevel(toUint(levelInfo(0, 0)), true);
}
// load the skills of the char from CHAR_SKILLS_TBL_NAME
std::ostringstream s;
s << "SELECT skill_id, skill_exp "
<< "FROM " << CHAR_SKILLS_TBL_NAME << " "
<< "WHERE char_id = " << character->getDatabaseID();
dal::RecordSet const &skillInfo = mDb->execSql(s.str());
if (!skillInfo.isEmpty())
{
const unsigned int nRows = skillInfo.rows();
for (unsigned int row = 0; row < nRows; row++)
{
character->setExperience(
toUint(skillInfo(row, 0)), // skillid
toUint(skillInfo(row, 1))); // experience
}
}
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::getCharacter #1) SQL query failure: " << e.what());
return NULL;
}
try
{
std::ostringstream sql;
sql << " select * from " << INVENTORIES_TBL_NAME << " where owner_id = '"
<< character->getDatabaseID() << "' order by slot asc;";
dal::RecordSet const &itemInfo = mDb->execSql(sql.str());
if (!itemInfo.isEmpty())
{
Possessions &poss = character->getPossessions();
unsigned nextSlot = 0;
for (int k = 0, size = itemInfo.rows(); k < size; ++k)
{
unsigned slot = toUint(itemInfo(k, 2));
if (slot < EQUIPMENT_SLOTS)
{
poss.equipment[slot] = toUint(itemInfo(k, 3));
}
else
{
slot -= 32;
if (slot >= INVENTORY_SLOTS || slot < nextSlot)
{
LOG_ERROR("(DALStorage::getCharacter #2) Corrupted inventory.");
break;
}
InventoryItem item;
if (slot != nextSlot)
{
item.itemId = 0;
item.amount = slot - nextSlot;
poss.inventory.push_back(item);
}
item.itemId = toUint(itemInfo(k, 3));
item.amount = toUint(itemInfo(k, 4));
poss.inventory.push_back(item);
nextSlot = slot + 1;
}
}
}
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::getCharacter #2) SQL query failure: " << e.what());
return NULL;
}
return character;
}
/**
* Gets a character by database ID.
*/
Character *DALStorage::getCharacter(int id, Account *owner)
{
std::ostringstream sql;
sql << "select * from " << CHARACTERS_TBL_NAME << " where id = '" << id << "';";
return getCharacterBySQL(sql.str(), owner);
}
Character *DALStorage::getCharacter(const std::string &name)
{
std::ostringstream sql;
sql << "select * from " << CHARACTERS_TBL_NAME << " where name = '" << name << "';";
return getCharacterBySQL(sql.str(), NULL);
}
#if 0
/**
* Return the list of all Emails addresses.
*/
std::list<std::string>
DALStorage::getEmailList()
{
std::list <std::string> emailList;
try {
std::string sql("select email from ");
sql += ACCOUNTS_TBL_NAME;
sql += ";";
const dal::RecordSet& accountInfo = mDb->execSql(sql);
// if the account is not even in the database then
// we have no choice but to return nothing.
if (accountInfo.isEmpty()) {
return emailList;
}
for (unsigned int i = 0; i < accountInfo.rows(); i++)
{
// We add all these addresses to the list
emailList.push_front(accountInfo(i, 0));
}
}
catch (const dal::DbSqlQueryExecFailure& e) {
// TODO: throw an exception.
LOG_ERROR("(DALStorage::getEmailList) SQL query failure: " << e.what());
}
return emailList;
}
#endif
bool DALStorage::doesUserNameExist(std::string const &name)
{
try {
std::ostringstream sql;
sql << "select count(username) from " << ACCOUNTS_TBL_NAME
<< " where username = \"" << name << "\";";
dal::RecordSet const &accountInfo = mDb->execSql(sql.str());
std::istringstream ssStream(accountInfo(0, 0));
unsigned int iReturn = 1;
ssStream >> iReturn;
return iReturn != 0;
} catch (std::exception const &e) {
// TODO: throw an exception.
LOG_ERROR("(DALStorage::doesUserNameExist) SQL query failure: " << e.what());
}
return true;
}
/**
* Tells if the email address already exists
* @return true if the email address exists.
*/
bool DALStorage::doesEmailAddressExist(std::string const &email)
{
try {
std::ostringstream sql;
sql << "select count(email) from " << ACCOUNTS_TBL_NAME
<< " where upper(email) = upper(\"" << email << "\");";
dal::RecordSet const &accountInfo = mDb->execSql(sql.str());
std::istringstream ssStream(accountInfo(0, 0));
unsigned int iReturn = 1;
ssStream >> iReturn;
return iReturn != 0;
} catch (std::exception const &e) {
// TODO: throw an exception.
LOG_ERROR("(DALStorage::doesEmailAddressExist) SQL query failure: " << e.what());
}
return true;
}
/**
* Tells if the character's name already exists
* @return true if character's name exists.
*/
bool DALStorage::doesCharacterNameExist(const std::string& name)
{
try {
std::ostringstream sql;
sql << "select count(name) from " << CHARACTERS_TBL_NAME
<< " where name = \"" << name << "\";";
dal::RecordSet const &accountInfo = mDb->execSql(sql.str());
std::istringstream ssStream(accountInfo(0, 0));
int iReturn = 1;
ssStream >> iReturn;
return iReturn != 0;
} catch (std::exception const &e) {
// TODO: throw an exception.
LOG_ERROR("(DALStorage::doesCharacterNameExist) SQL query failure: "
<< e.what());
}
return true;
}
bool DALStorage::updateCharacter(Character *character,
bool startTransaction)
{
// Update the database Character data (see CharacterData for details)
if (startTransaction)
{
mDb->beginTransaction();
}
try
{
std::ostringstream sqlUpdateCharacterInfo;
sqlUpdateCharacterInfo
<< "update " << CHARACTERS_TBL_NAME << " "
<< "set "
<< "gender = '" << character->getGender() << "', "
<< "hair_style = '" << character->getHairStyle() << "', "
<< "hair_color = '" << character->getHairColor() << "', "
<< "level = '" << character->getLevel() << "', "
<< "char_pts = '" << character->getCharacterPoints() << "', "
<< "correct_pts = '"<< character->getCorrectionPoints() << "', "
<< "money = '" << character->getPossessions().money << "', "
<< "x = '" << character->getPosition().x << "', "
<< "y = '" << character->getPosition().y << "', "
<< "map_id = '" << character->getMapId() << "', "
<< "str = '" << character->getAttribute(CHAR_ATTR_STRENGTH) << "', "
<< "agi = '" << character->getAttribute(CHAR_ATTR_AGILITY) << "', "
<< "dex = '" << character->getAttribute(CHAR_ATTR_DEXTERITY) << "', "
<< "vit = '" << character->getAttribute(CHAR_ATTR_VITALITY) << "', "
#if defined(MYSQL_SUPPORT) || defined(POSTGRESQL_SUPPORT)
<< "`int` = '"
#else
<< "int = '"
#endif
<< character->getAttribute(CHAR_ATTR_INTELLIGENCE) << "', "
<< "will = '" << character->getAttribute(CHAR_ATTR_WILLPOWER) << "' "
<< "where id = '" << character->getDatabaseID() << "';";
mDb->execSql(sqlUpdateCharacterInfo.str());
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
if (startTransaction)
{
mDb->rollbackTransaction();
}
LOG_ERROR("(DALStorage::updateCharacter #1) SQL query failure: " << e.what());
return false;
}
/**
* Character's skills
*/
try
{
for (unsigned int skill_id = 0; skill_id < CHAR_SKILL_NB; skill_id++)
{
flushSkill(character, skill_id);
}
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
if (startTransaction)
{
mDb->rollbackTransaction();
}
LOG_ERROR("(DALStorage::updateCharacter #2) SQL query failure: " << e.what());
return false;
}
/**
* Character's inventory
*/
// Delete the old inventory first
try
{
std::ostringstream sqlDeleteCharacterInventory;
sqlDeleteCharacterInventory
<< "delete from " << INVENTORIES_TBL_NAME
<< " where owner_id = '" << character->getDatabaseID() << "';";
mDb->execSql(sqlDeleteCharacterInventory.str());
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
if (startTransaction)
{
mDb->rollbackTransaction();
}
LOG_ERROR("(DALStorage::updateCharacter #3) SQL query failure: " << e.what());
return false;
}
// Insert the new inventory data
try
{
std::ostringstream sql;
sql << "insert into " << INVENTORIES_TBL_NAME
<< " (owner_id, slot, class_id, amount) values ("
<< character->getDatabaseID() << ", ";
std::string base = sql.str();
Possessions const &poss = character->getPossessions();
for (int j = 0; j < EQUIPMENT_SLOTS; ++j)
{
int v = poss.equipment[j];
if (!v) continue;
sql.str(std::string());
sql << base << j << ", " << v << ", 1);";
mDb->execSql(sql.str());
}
int slot = 32;
for (std::vector< InventoryItem >::const_iterator j = poss.inventory.begin(),
j_end = poss.inventory.end(); j != j_end; ++j)
{
int v = j->itemId;
if (!v)
{
slot += j->amount;
continue;
}
sql.str(std::string());
sql << base << slot << ", " << v << ", " << unsigned(j->amount) << ");";
mDb->execSql(sql.str());
++slot;
}
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
if (startTransaction)
{
mDb->rollbackTransaction();
}
LOG_ERROR("(DALStorage::updateCharacter #4) SQL query failure: " << e.what());
return false;
}
if (startTransaction)
{
mDb->commitTransaction();
}
return true;
}
/**
* Save changes of a skill to the database permanently.
*/
void DALStorage::flushSkill(const Character* const character,
const int skill_id )
{
try
{
const unsigned int exp = character->getExperience(skill_id);
// if experience has decreased to 0 we don't store is anymore,
// its the default
if (exp == 0)
{
std::ostringstream sql;
sql << "DELETE FROM " << CHAR_SKILLS_TBL_NAME << " "
<< "WHERE char_id = '" << character->getDatabaseID() << "' "
<< "AND skill_id = '" << skill_id << "'";
mDb->execSql(sql.str());
return;
}
// try to update the skill
std::ostringstream sql;
sql << "UPDATE " << CHAR_SKILLS_TBL_NAME << " "
<< "SET skill_exp = '" << exp << "' "
<< "WHERE char_id = '" << character->getDatabaseID() << "' "
<< "AND skill_id = '" << skill_id << "'";
mDb->execSql(sql.str());
// check if the update has modified a row
if (mDb->getModifiedRows() > 0)
{
return;
}
sql.clear();
sql.str("");
sql << "INSERT INTO " << CHAR_SKILLS_TBL_NAME << " "
<< "(char_id, skill_id, skill_exp) VALUES ( "
<< "'" << character->getDatabaseID() << "', "
<< "'" << skill_id << "', "
<< "'" << exp << "' )";
mDb->execSql(sql.str());
}
catch (const dal::DbSqlQueryExecFailure &e)
{
LOG_ERROR("DALStorage::flushSkill: " << e.what());
throw;
}
}
/**
* Add an account to the database.
*/
void DALStorage::addAccount(Account *account)
{
assert(account->getCharacters().size() == 0);
using namespace dal;
mDb->beginTransaction();
try
{
// insert the account.
std::ostringstream sql1;
sql1 << "insert into " << ACCOUNTS_TBL_NAME
<< " (username, password, email, level, banned, registration, lastlogin)"
<< " values (\""
<< account->getName() << "\", \""
<< account->getPassword() << "\", \""
<< account->getEmail() << "\", "
<< account->getLevel() << ", 0, "
<< account->getRegistrationDate() << ", "
<< account->getLastLogin() << ");";
mDb->execSql(sql1.str());
account->setID(mDb->getLastId());
mDb->commitTransaction();
}
catch (const dal::DbSqlQueryExecFailure &e)
{
LOG_ERROR("Error in DALStorage::addAccount: " << e.what());
mDb->rollbackTransaction();
}
}
/**
* Update an account from the database.
*/
void DALStorage::flush(Account *account)
{
assert(account->getID() >= 0);
using namespace dal;
mDb->beginTransaction();
try
{
// update the account.
std::ostringstream sqlUpdateAccountTable;
sqlUpdateAccountTable
<< "update " << ACCOUNTS_TBL_NAME
<< " set username = '" << account->getName() << "', "
<< "password = '" << account->getPassword() << "', "
<< "email = '" << account->getEmail() << "', "
<< "level = '" << account->getLevel() << "', "
<< "lastlogin = '" << account->getLastLogin() << "' "
<< "where id = '" << account->getID() << "';";
mDb->execSql(sqlUpdateAccountTable.str());
// get the list of characters that belong to this account.
Characters &characters = account->getCharacters();
// insert or update the characters.
for (Characters::const_iterator it = characters.begin(),
it_end = characters.end(); it != it_end; ++it)
{
if ((*it)->getDatabaseID() >= 0)
{
/* 2nd. parameter false means: don't start a transaction in
the updateCharacter method, cause we did this already a few
lines above */
updateCharacter(*it, false);
}
else
{
std::ostringstream sqlInsertCharactersTable;
// insert the character
// This assumes that the characters name has been checked for
// uniqueness
sqlInsertCharactersTable
<< "insert into " << CHARACTERS_TBL_NAME
<< " (user_id, name, gender, hair_style, hair_color, level, char_pts, correct_pts, money,"
<< " x, y, map_id, str, agi, dex, vit, "
#if defined(MYSQL_SUPPORT) || defined(POSTGRESQL_SUPPORT)
<< "`int`, "
#else
<< "int, "
#endif
<< "will ) values ("
<< account->getID() << ", \""
<< (*it)->getName() << "\", "
<< (*it)->getGender() << ", "
<< (int)(*it)->getHairStyle() << ", "
<< (int)(*it)->getHairColor() << ", "
<< (int)(*it)->getLevel() << ", "
<< (int)(*it)->getCharacterPoints() << ", "
<< (int)(*it)->getCorrectionPoints() << ", "
<< (*it)->getPossessions().money << ", "
<< (*it)->getPosition().x << ", "
<< (*it)->getPosition().y << ", "
<< (*it)->getMapId() << ", "
<< (*it)->getAttribute(CHAR_ATTR_STRENGTH) << ", "
<< (*it)->getAttribute(CHAR_ATTR_AGILITY) << ", "
<< (*it)->getAttribute(CHAR_ATTR_DEXTERITY) << ", "
<< (*it)->getAttribute(CHAR_ATTR_VITALITY) << ", "
<< (*it)->getAttribute(CHAR_ATTR_INTELLIGENCE) << ", "
<< (*it)->getAttribute(CHAR_ATTR_WILLPOWER) << " "
<< ");";
mDb->execSql(sqlInsertCharactersTable.str());
// Update the character ID.
(*it)->setDatabaseID(mDb->getLastId());
// update the characters skills
for (unsigned int skill_id = 0; skill_id < CHAR_SKILL_NB; skill_id++)
{
flushSkill((*it), skill_id);
}
}
} //
// Existing characters in memory have been inserted or updated in database.
// Now, let's remove those who are no more in memory from database.
// specialize the string_to functor to convert
// a string to an unsigned int.
string_to<unsigned short> toUint;
std::ostringstream sqlSelectNameIdCharactersTable;
sqlSelectNameIdCharactersTable
<< "select name, id from " << CHARACTERS_TBL_NAME
<< " where user_id = '" << account->getID() << "';";
const RecordSet& charInMemInfo =
mDb->execSql(sqlSelectNameIdCharactersTable.str());
// We compare chars from memory and those existing in db,
// And delete those not in mem but existing in db.
bool charFound;
for (unsigned int i = 0; i < charInMemInfo.rows(); ++i) // in database
{
charFound = false;
for (Characters::const_iterator it = characters.begin(),
it_end = characters.end(); it != it_end; ++it) // In memory
{
if (charInMemInfo(i, 0) == (*it)->getName())
{
charFound = true;
break;
}
}
if (!charFound)
{
// The char is db but not in memory,
// It will be removed from database.
// We store the id of the char to delete
// Because as deleted, the RecordSet is also emptied
// That creates an error.
unsigned int charId = toUint(charInMemInfo(i, 1));
delCharacter(charId, false);
}
}
mDb->commitTransaction();
}
catch (const std::exception &e)
{
LOG_ERROR("ERROR in DALStorage::flush: " << e.what());
mDb->rollbackTransaction();
}
}
/**
* Delete an account and its associated data from the database.
*/
void DALStorage::delAccount(Account *account)
{
account->setCharacters(Characters());
flush(account);
// delete the account.
std::ostringstream sql;
sql << "delete from " << ACCOUNTS_TBL_NAME
<< " where id = '" << account->getID() << "';";
mDb->execSql(sql.str());
}
/**
* Update the date and time of the last login.
*/
void DALStorage::updateLastLogin(const Account *account)
{
std::ostringstream sql;
sql << "UPDATE " << ACCOUNTS_TBL_NAME
<< " SET lastlogin = '" << account->getLastLogin() << "'"
<< " WHERE id = '" << account->getID() << "';";
mDb->execSql(sql.str());
}
/**
* Add a guild
*/
void DALStorage::addGuild(Guild* guild)
{
std::ostringstream insertSql;
insertSql << "insert into " << GUILDS_TBL_NAME
<< " (name) "
<< " values (\""
<< guild->getName() << "\");";
mDb->execSql(insertSql.str());
std::ostringstream selectSql;
selectSql << "select id from " << GUILDS_TBL_NAME
<< " where name = \"" << guild->getName() << "\";";
const dal::RecordSet& guildInfo = mDb->execSql(selectSql.str());
string_to<unsigned int> toUint;
unsigned id = toUint(guildInfo(0, 0));
guild->setId(id);
}
/**
* Remove guild
*/
void DALStorage::removeGuild(Guild* guild)
{
std::ostringstream sql;
sql << "delete from " << GUILDS_TBL_NAME
<< " where id = '"
<< guild->getId() << "';";
mDb->execSql(sql.str());
}
/**
* add a member to a guild
*/
void DALStorage::addGuildMember(int guildId, int memberId)
{
std::ostringstream sql;
try
{
sql << "insert into " << GUILD_MEMBERS_TBL_NAME
<< " (guild_id, member_id, rights)"
<< " values ("
<< guildId << ", \""
<< memberId << "\", "
<< 0 << ");";
mDb->execSql(sql.str());
}
catch (const dal::DbSqlQueryExecFailure& e) {
// TODO: throw an exception.
LOG_ERROR("SQL query failure: " << e.what());
}
}
/**
* remove a member from a guild
*/
void DALStorage::removeGuildMember(int guildId, int memberId)
{
std::ostringstream sql;
try
{
sql << "delete from " << GUILD_MEMBERS_TBL_NAME
<< " where member_id = \""
<< memberId << "\" and guild_id = '"
<< guildId << "';";
mDb->execSql(sql.str());
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
LOG_ERROR("SQL query failure: " << e.what());
}
}
void DALStorage::setMemberRights(int memberId, int rights)
{
std::ostringstream sql;
try
{
sql << "update " << GUILD_MEMBERS_TBL_NAME
<< " set rights = '" << rights << "'"
<< " where member_id = \""
<< memberId << "\";";
}
catch (const dal::DbSqlQueryExecFailure& e)
{
// TODO: throw an exception.
LOG_ERROR("SQL query failure: " << e.what());
}
}
/**
* get a list of guilds
*/
std::list<Guild*> DALStorage::getGuildList()
{
std::list<Guild*> guilds;
std::stringstream sql;
string_to<short> toShort;
/**
* Get the guilds stored in the db.
*/
try
{
sql << "select id, name from " << GUILDS_TBL_NAME << ";";
const dal::RecordSet& guildInfo = mDb->execSql(sql.str());
// check that at least 1 guild was returned
if(guildInfo.isEmpty())
{
return guilds;
}
// loop through every row in the table and assign it to a guild
for ( unsigned int i = 0; i < guildInfo.rows(); ++i)
{
Guild* guild = new Guild(guildInfo(i,1));
guild->setId(toShort(guildInfo(i,0)));
guilds.push_back(guild);
}
string_to< unsigned > toUint;
/**
* Add the members to the guilds.
*/
for (std::list<Guild*>::iterator itr = guilds.begin();
itr != guilds.end();
++itr)
{
std::ostringstream memberSql;
memberSql << "select member_id, rights from " << GUILD_MEMBERS_TBL_NAME
<< " where guild_id = '" << (*itr)->getId() << "';";
const dal::RecordSet& memberInfo = mDb->execSql(memberSql.str());
std::list<std::pair<int, int> > members;
for (unsigned int j = 0; j < memberInfo.rows(); ++j)
{
members.push_back(std::pair<int, int>(toUint(memberInfo(j, 0)), toUint(memberInfo(j, 1))));
}
for (std::list<std::pair<int, int> >::const_iterator i = members.begin();
i != members.end();
++i)
{
Character *character = getCharacter((*i).first, NULL);
if (character)
{
character->addGuild((*itr)->getName());
(*itr)->addMember(character->getDatabaseID(), (*i).second);
}
}
}
}
catch (const dal::DbSqlQueryExecFailure& e) {
// TODO: throw an exception.
LOG_ERROR("SQL query failure: " << e.what());
}
return guilds;
}
std::string DALStorage::getQuestVar(int id, std::string const &name)
{
try
{
std::ostringstream query;
query << "select value from " << QUESTS_TBL_NAME
<< " where owner_id = '" << id << "' and name = '"
<< name << "';";
dal::RecordSet const &info = mDb->execSql(query.str());
if (!info.isEmpty()) return info(0, 0);
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::getQuestVar) SQL query failure: " << e.what());
}
return std::string();
}
std::string DALStorage::getWorldStateVar(std::string const &name, int map_id)
{
try
{
std::ostringstream query;
query << "SELECT value "
<< " FROM " << WORLD_STATES_TBL_NAME
<< " WHERE state_name = '" << name << "'";
// add map filter if map_id is given
if (map_id >= 0)
{
query << " AND map_id = '" << map_id << "'";
}
query << ";";
dal::RecordSet const &info = mDb->execSql(query.str());
if (!info.isEmpty()) return info(0, 0);
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::getWorldStateVar) SQL query failure: " << e.what());
}
return std::string();
}
void DALStorage::setWorldStateVar(std::string const &name, std::string const &value)
{
return setWorldStateVar(name, -1, value);
}
void DALStorage::setWorldStateVar(std::string const &name,
int map_id,
std::string const &value)
{
try
{
// set the value to empty means: delete the variable
if (value.empty())
{
std::ostringstream deleteStateVar;
deleteStateVar << "DELETE FROM " << WORLD_STATES_TBL_NAME
<< " WHERE state_name = '" << name << "'";
if (map_id >= 0)
{
deleteStateVar << " AND map_id = '" << map_id << "'";
}
deleteStateVar << ";";
mDb->execSql(deleteStateVar.str());
return;
}
// try to update the variable in the database
std::ostringstream updateStateVar;
updateStateVar << "UPDATE " << WORLD_STATES_TBL_NAME
<< " SET value = '" << value << "', "
<< " moddate = '" << time(NULL) << "' "
<< " WHERE state_name = '" << name << "'";
if (map_id >= 0)
{
updateStateVar << " AND map_id = '" << map_id << "'";
}
updateStateVar << ";";
mDb->execSql(updateStateVar.str());
// if we updated a row, were finished here
if (mDb->getModifiedRows() >= 1)
{
return;
}
// otherwise we have to add the new variable
std::ostringstream insertStateVar;
insertStateVar << "INSERT INTO " << WORLD_STATES_TBL_NAME
<< " (state_name, map_id, value , moddate) VALUES ("
<< "'" << name << "', ";
if (map_id >= 0)
{
insertStateVar << "'" << map_id << "', ";
}
else
{
insertStateVar << "NULL , ";
}
insertStateVar << "'" << value << "', "
<< "'" << time(NULL) << "');";
mDb->execSql(insertStateVar.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::setWorldStateVar) SQL query failure: " << e.what());
}
}
void DALStorage::setQuestVar(int id, std::string const &name,
std::string const &value)
{
try
{
std::ostringstream query1;
query1 << "delete from " << QUESTS_TBL_NAME
<< " where owner_id = '" << id << "' and name = '"
<< name << "';";
mDb->execSql(query1.str());
if (value.empty()) return;
std::ostringstream query2;
query2 << "insert into " << QUESTS_TBL_NAME
<< " (owner_id, name, value) values ('"
<< id << "', '" << name << "', '" << value << "');";
mDb->execSql(query2.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::setQuestVar) SQL query failure: " << e.what());
}
}
void DALStorage::banCharacter(int id, int duration)
{
try
{
std::ostringstream query;
query << "select user_id from " << CHARACTERS_TBL_NAME
<< " where id = '" << id << "';";
dal::RecordSet const &info = mDb->execSql(query.str());
if (info.isEmpty())
{
LOG_ERROR("Tried to ban an unknown user.");
return;
}
std::ostringstream sql;
sql << "update " << ACCOUNTS_TBL_NAME
<< " set level = '" << AL_BANNED << "', banned = '"
<< time(NULL) + duration * 60
<< "' where id = '" << info(0, 0) << "';";
mDb->execSql(sql.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::banAccount) SQL query failure: " << e.what());
}
}
void DALStorage::delCharacter(int charId, bool startTransaction = true) const
{
if (startTransaction)
mDb->beginTransaction();
try
{
std::ostringstream sql;
// delete the inventory of the character
sql << "DELETE FROM " << INVENTORIES_TBL_NAME
<< " WHERE owner_id = '" << charId << "';";
mDb->execSql(sql.str());
// delete the skills of the character
sql.clear();
sql.str("");
sql << "DELETE FROM " << CHAR_SKILLS_TBL_NAME
<< " WHERE char_id = '" << charId << "';";
mDb->execSql(sql.str());
// delete from the quests table
sql.clear();
sql.str("");
sql << "DELETE FROM " << QUESTS_TBL_NAME
<< " WHERE owner_id = '" << charId << "';";
mDb->execSql(sql.str());
// delete from the guilds table
sql.clear();
sql.str("");
sql << "DELETE FROM " << GUILD_MEMBERS_TBL_NAME
<< " WHERE member_id = '" << charId << "';";
mDb->execSql(sql.str());
// delete auctions of the character
sql.clear();
sql.str("");
sql << "DELETE FROM " << AUCTION_TBL_NAME
<< " WHERE char_id = '" << charId << "';";
mDb->execSql(sql.str());
// delete bids made on auctions made by the character
sql.clear();
sql.str("");
sql << "DELETE FROM " << AUCTION_BIDS_TBL_NAME
<< " WHERE char_id = '" << charId << "';";
mDb->execSql(sql.str());
// now delete the character itself.
sql.clear();
sql.str("");
sql << "DELETE FROM " << CHARACTERS_TBL_NAME
<< " WHERE id = '" << charId << "';";
mDb->execSql(sql.str());
if (startTransaction)
mDb->commitTransaction();
}
catch (dal::DbSqlQueryExecFailure const &e)
{
if (startTransaction)
mDb->rollbackTransaction();
LOG_ERROR("(DALStorage::delCharacter) SQL query failure: " << e.what());
}
}
void DALStorage::delCharacter(Character *character,
bool startTransaction = true) const
{
delCharacter(character->getDatabaseID(), startTransaction);
}
void DALStorage::checkBannedAccounts()
{
try
{
// update expired bans
std::ostringstream sql;
sql << "update " << ACCOUNTS_TBL_NAME
<< " set level = " << AL_NORMAL << ", banned = 0"
<< " where level = " << AL_BANNED
<< " AND banned <= " << time(NULL) << ";";
mDb->execSql(sql.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::checkBannedAccounts) SQL query failure: " << e.what());
}
}
void DALStorage::setAccountLevel(int id, int level)
{
try
{
std::ostringstream sql;
sql << "update " << ACCOUNTS_TBL_NAME
<< " set level = " << level
<< " where id = " << id << ";";
mDb->execSql(sql.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::setAccountLevel) SQL query failure: " << e.what());
}
}
void DALStorage::setPlayerLevel(int id, int level)
{
try
{
std::ostringstream sql;
sql << "update " << CHARACTERS_TBL_NAME
<< " set level = " << level
<< " where id = " << id << ";";
mDb->execSql(sql.str());
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::setPlayerLevel) SQL query failure: " << e.what());
}
}
void DALStorage::storeLetter(Letter *letter)
{
std::ostringstream sql;
if (letter->getId() == 0)
{
// the letter was never saved before
sql << "INSERT INTO " << POST_TBL_NAME << " VALUES ( "
<< "NULL, "
<< letter->getSender()->getDatabaseID() << ", "
<< letter->getReceiver()->getDatabaseID() << ", "
<< letter->getExpiry() << ", "
<< time(NULL) << ", "
<< "'" << letter->getContents() << "' )";
mDb->execSql(sql.str());
letter->setId(mDb->getLastId());
// TODO: store attachments in the database
return;
}
else
{
// the letter has a unique id, update the record in the db
sql << "UPDATE " << POST_TBL_NAME
<< " SET sender_id = '" << letter->getSender()->getDatabaseID() << "', "
<< " receiver_id = '" << letter->getReceiver()->getDatabaseID() << "', "
<< " letter_type = '" << letter->getType() << "', "
<< " expiration_date = '" << letter->getExpiry() << "', "
<< " sending_date = '" << time(NULL) << "', "
<< " letter_text = '" << letter->getContents() << "' "
<< " WHERE letter_id = '" << letter->getId() << "'";
mDb->execSql(sql.str());
if (mDb->getModifiedRows() == 0)
{
// this should never happen...
LOG_ERROR("(DALStorage::storePost) trying to update nonexsistant letter");
throw "(DALStorage::storePost) trying to update nonexsistant letter";
}
// TODO: update attachments in the database
}
}
Post* DALStorage::getStoredPost(int playerId)
{
Post* p = new Post();
// specialize the string_to functor to convert
// a string to an unsigned int.
string_to< unsigned > toUint;
std::ostringstream sql;
sql << "SELECT * FROM " << POST_TBL_NAME
<< " WHERE receiver_id = " << playerId;
dal::RecordSet const &post = mDb->execSql(sql.str());
if (post.isEmpty())
{
// there is no post waiting for the character
return p;
}
for (unsigned int i = 0; i < post.rows(); i++ )
{
// load sender and receiver
Character *sender = getCharacter(toUint(post(i, 1)), NULL);
Character *receiver = getCharacter(toUint(post(i, 2)), NULL);
Letter *letter = new Letter(toUint( post(0,3) ), sender, receiver);
letter->setId( toUint(post(0, 0)) );
letter->setExpiry( toUint(post(0, 4)) );
letter->addText( post(0, 6) );
// TODO: load attachments per letter from POST_ATTACHMENTS_TBL_NAME
// needs redesign of struct ItemInventroy
p->addLetter(letter);
}
return p;
}
void DALStorage::deletePost(Letter* letter)
{
mDb->beginTransaction();
try
{
std::ostringstream sql;
// first delete all attachments of the letter
// this could leave "dead" items in the item_instances table
sql << "DELETE FROM " << POST_ATTACHMENTS_TBL_NAME
<< " WHERE letter_id = " << letter->getId();
mDb->execSql(sql.str());
// delete the letter itself
sql.clear();
sql.str("");
sql << "DELETE FROM " << POST_TBL_NAME
<< " WHERE letter_id = " << letter->getId();
mDb->execSql(sql.str());
mDb->commitTransaction();
letter->setId(0);
}
catch(dal::DbSqlQueryExecFailure const &e)
{
mDb->rollbackTransaction();
LOG_ERROR("(DALStorage::deletePost) SQL query failure: " << e.what());
}
}
void DALStorage::SyncDatabase(void)
{
xmlDocPtr doc = xmlReadFile(DEFAULT_ITEM_FILE, NULL, 0);
if (!doc)
{
LOG_ERROR("Item Manager: Error while parsing item database (items.xml)!");
return;
}
xmlNodePtr node = xmlDocGetRootElement(doc);
if (!node || !xmlStrEqual(node->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager:(items.xml) is not a valid database file!");
xmlFreeDoc(doc);
return;
}
mDb->beginTransaction();
int itmCount = 0;
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
// Try to load the version of the item database. The version is defined
// as subversion tag embedded as XML attribute. So every modification
// to the items.xml file will increase the revision automatically.
if (xmlStrEqual(node->name, BAD_CAST "version"))
{
std::string revision = XML::getProperty(node, "revision", std::string());
size_t found = revision.find("$Revision: ");
if (found == std::string::npos)
{
LOG_ERROR("Itemdatabase has wrong version format string!");
xmlFreeDoc(doc);
continue;
}
// position 11 is the first numeric character in the SVN tag
mItemDbVersion = atoi(revision.substr(11).c_str());
LOG_INFO("Loading item database version " << mItemDbVersion);
}
if (!xmlStrEqual(node->name, BAD_CAST "item"))
{
continue;
}
if (xmlStrEqual(node->name, BAD_CAST "item"))
{
int id = XML::getProperty(node, "id", 0);
if (id < 500)
{
continue;
}
int weight = XML::getProperty(node, "weight", 0);
std::string type = XML::getProperty(node, "type", "");
std::string name = XML::getProperty(node, "name", "");
std::string desc = XML::getProperty(node, "description", "");
std::string eff = XML::getProperty(node, "effect", "");
std::string image = XML::getProperty(node, "image", "");
std::string dye("");
// split image name and dye string
size_t pipe = image.find("|");
if (pipe != std::string::npos)
{
dye = image.substr(pipe + 1);
image = image.substr(0, pipe);
}
try
{
std::ostringstream sql;
sql << "UPDATE " << ITEMS_TBL_NAME
<< " SET name = '" << mDb->escapeSQL(name) << "', "
<< " description = '" << mDb->escapeSQL(desc) << "', "
<< " image = '" << image << "', "
<< " weight = " << weight << ", "
<< " itemtype = '" << type << "', "
<< " effect = '" << mDb->escapeSQL(eff) << "', "
<< " dyestring = '" << dye << "' "
<< " WHERE id = " << id;
mDb->execSql(sql.str());
if (mDb->getModifiedRows() == 0)
{
sql.clear();
sql.str("");
sql << "INSERT INTO " << ITEMS_TBL_NAME
<< " VALUES ( " << id << ", '" << name << "', '"
<< desc << "', '" << image << "', " << weight << ", '"
<< type << "', '" << eff << "', '" << dye << "' )";
mDb->execSql(sql.str());
}
itmCount++;
}
catch (dal::DbSqlQueryExecFailure const &e)
{
LOG_ERROR("(DALStorage::SyncDatabase) SQL query failure: " << e.what());
}
}
}
mDb->commitTransaction();
xmlFreeDoc(doc);
}