/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMWSERV_CHARACTERDATA
#define _TMWSERV_CHARACTERDATA
#include <string>
#include <vector>
#include <map>
#include "defines.h"
#include "point.h"
#include "common/inventorydata.hpp"
class Account;
class MessageIn;
class Character
{
public:
Character(const std::string &name, int id = -1);
/**
* Gets the database id of the character.
*/
int getDatabaseID() const { return mDatabaseID; }
void setDatabaseID(int id) { mDatabaseID = id; }
/** Gets the account the character belongs to. */
Account *getAccount() const
{ return mAccount; }
/** Sets the account the character belongs to, and related fields. */
void setAccount(Account *ptr);
/**
* Gets the ID of the account the character belongs to.
*/
int getAccountID() const { return mAccountID; }
void setAccountID(int id) { mAccountID = id; }
/**
* Gets the name of the character.
*/
const std::string &getName() const { return mName; }
void setName(const std::string &name) { mName = name; }
/**
* Gets the gender of the character (male / female).
*/
int getGender() const { return mGender; }
void setGender(int gender) { mGender = gender; }
/**
* Gets the hairstyle of the character.
*/
int getHairStyle() const { return mHairStyle; }
void setHairStyle(int style) { mHairStyle = style; }
/**
* Gets the haircolor of the character.
*/
int getHairColor() const { return mHairColor; }
void setHairColor(int color) { mHairColor = color; }
/** Gets the account level of the user. */
int getAccountLevel() const
{ return mAccountLevel; }
/**
* Sets the account level of the user.
* @param force ensure the level is not modified by a game server.
*/
void setAccountLevel(int l, bool force = false)
{ if (force) mAccountLevel = l; }
/**
* Gets the level of the character.
*/
int getLevel() const { return mLevel; }
void setLevel(int level) { mLevel = level; }
/** Gets the value of a base attribute of the character. */
int getAttribute(int n) const
{ return mAttributes[n - CHAR_ATTR_BEGIN]; }
/** Sets the value of a base attribute of the character. */
void setAttribute(int n, int value)
{ mAttributes[n - CHAR_ATTR_BEGIN] = value; }
int getSkillSize() const
{ return mExperience.size(); }
const std::map<int, int>::const_iterator getSkillBegin() const
{ return mExperience.begin(); }
const std::map<int, int>::const_iterator getSkillEnd() const
{ return mExperience.end(); }
int getExperience(int skill) const
{ return mExperience.find(skill)->second; }
void setExperience(int skill, int value)
{ mExperience[skill] = value; }
void receiveExperience(int skill, int value)
{ mExperience[skill] += value; }
/**
* Get / Set a status effects
*/
void applyStatusEffect(int id, int time)
{ mStatusEffects[id] = time; }
int getStatusEffectSize() const
{ return mStatusEffects.size(); }
const std::map<int, int>::const_iterator getStatusEffectBegin() const
{ return mStatusEffects.begin(); }
const std::map<int, int>::const_iterator getStatusEffectEnd() const
{ return mStatusEffects.end(); }
/**
* Gets the Id of the map that the character is on.
*/
int getMapId() const { return mMapId; }
void setMapId(int mapId) { mMapId = mapId; }
/**
* Gets the position of the character on the map.
*/
const Point &getPosition() const { return mPos; }
void setPosition(const Point &p) { mPos = p; }
/** Add a guild to the character */
void addGuild(const std::string &name) { mGuilds.push_back(name); }
/** Returns a list of guilds the player belongs to */
std::vector<std::string>
getGuilds() const { return mGuilds; }
/**
* Gets a reference on the possessions.
*/
const Possessions &getPossessions() const
{ return mPossessions; }
/**
* Gets a reference on the possessions.
*/
Possessions &getPossessions()
{ return mPossessions; }
void setCharacterPoints(int points)
{ mCharacterPoints = points; }
int getCharacterPoints() const
{ return mCharacterPoints; }
void setCorrectionPoints(int points)
{ mCorrectionPoints = points; }
int getCorrectionPoints() const
{ return mCorrectionPoints; }
private:
Character(const Character &);
Character &operator=(const Character &);
Possessions mPossessions; //!< All the possesions of the character.
std::string mName; //!< Name of the character.
int mDatabaseID; //!< Character database ID.
int mAccountID; //!< Account ID of the owner.
Account *mAccount; //!< Account owning the character.
Point mPos; //!< Position the being is at.
unsigned short mAttributes[CHAR_ATTR_NB]; //!< Attributes.
std::map<int, int> mExperience; //!< Skill Experience.
std::map<int, int> mStatusEffects; //!< Status Effects
unsigned short mMapId; //!< Map the being is on.
unsigned char mGender; //!< Gender of the being.
unsigned char mHairStyle; //!< Hair style of the being.
unsigned char mHairColor; //!< Hair color of the being.
short mLevel; //!< Level of the being.
short mCharacterPoints; //!< Unused character points.
short mCorrectionPoints; //!< Unused correction points.
unsigned char mAccountLevel; //!< Level of the associated account.
std::vector<std::string> mGuilds; //!< All the guilds the player
//!< belongs to.
};
/**
* Type definition for a list of Characters.
*/
typedef std::vector< Character * > Characters;
#endif