blob: c27b00edb710eae7b265e63daaf41d42cf61b8d3 (
plain) (
tree)
|
|
/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACCOUNTHANDLER_H
#define ACCOUNTHANDLER_H
#include <string>
class ConnectionHandler;
namespace AccountClientHandler
{
/**
* Creates a connection handler and starts listening on given port.
*/
bool initialize(const std::string &configFile, int port,
const std::string &host);
/**
* Stops listening to messages and destroys the connection handler.
*/
void deinitialize();
/**
* Returns the connection handler.
*/
ConnectionHandler *getConnectionHandler();
/**
* Prepares a connection for a client coming from a game server.
*/
void prepareReconnect(const std::string &token, int accountID);
/**
*/
void handleStellarLogin(const std::string &token, const std::string &pubKey);
}
#endif // ACCOUNTHANDLER_H
|