/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "account-server/accounthandler.hpp"
#include "defines.h"
#include "point.h"
#include "account-server/account.hpp"
#include "account-server/accountclient.hpp"
#include "account-server/character.hpp"
#include "account-server/dalstorage.hpp"
#include "account-server/serverhandler.hpp"
#include "chat-server/chathandler.hpp"
#include "common/configuration.hpp"
#include "net/connectionhandler.hpp"
#include "net/messagein.hpp"
#include "net/messageout.hpp"
#include "net/netcomputer.hpp"
#include "utils/logger.h"
#include "utils/stringfilter.h"
#include "utils/tokencollector.hpp"
#include "utils/tokendispenser.hpp"
#include "utils/sha256.h"
class AccountHandler : public ConnectionHandler
{
public:
/**
* Constructor.
*/
AccountHandler();
/**
* Called by the token collector in order to associate a client to its
* account ID.
*/
void tokenMatched(AccountClient *computer, int accountID);
/**
* Called by the token collector when a client was not acknowledged for
* some time and should be disconnected.
*/
void deletePendingClient(AccountClient *computer);
/**
* Called by the token collector.
*/
void deletePendingConnect(int) {}
/**
* Token collector for connecting a client coming from a game server
* without having to provide username and password a second time.
*/
TokenCollector< AccountHandler, AccountClient *, int > mTokenCollector;
protected:
/**
* Processes account related messages.
*/
void processMessage(NetComputer *computer, MessageIn &message);
NetComputer *computerConnected(ENetPeer *peer);
void computerDisconnected(NetComputer *comp);
};
static AccountHandler *accountHandler;
AccountHandler::AccountHandler():
mTokenCollector(this)
{
}
bool AccountClientHandler::initialize(int port)
{
accountHandler = new AccountHandler;
LOG_INFO("Account handler started:");
return accountHandler->startListen(port);
}
void AccountClientHandler::deinitialize()
{
accountHandler->stopListen();
delete accountHandler;
}
void AccountClientHandler::process()
{
accountHandler->process(50);
}
void AccountClientHandler::prepareReconnect(std::string const &token, int id)
{
accountHandler->mTokenCollector.addPendingConnect(token, id);
}
NetComputer* AccountHandler::computerConnected(ENetPeer *peer)
{
return new AccountClient(peer);
}
void AccountHandler::computerDisconnected(NetComputer *comp)
{
AccountClient* computer = static_cast< AccountClient * >(comp);
if (computer->status == CLIENT_QUEUED)
// Delete it from the pendingClient list
mTokenCollector.deletePendingClient(computer);
delete computer; // ~AccountClient unsets the account
}
static void sendCharacterData(AccountClient &computer, int slot, Character const &ch)
{
MessageOut charInfo(APMSG_CHAR_INFO);
charInfo.writeByte(slot);
charInfo.writeString(ch.getName());
charInfo.writeByte(ch.getGender());
charInfo.writeByte(ch.getHairStyle());
charInfo.writeByte(ch.getHairColor());
charInfo.writeShort(ch.getLevel());
charInfo.writeShort(ch.getCharacterPoints());
charInfo.writeShort(ch.getCorrectionPoints());
charInfo.writeLong(ch.getPossessions().money);
for (int j = CHAR_ATTR_BEGIN; j < CHAR_ATTR_END; ++j)
{
charInfo.writeShort(ch.getAttribute(j));
}
computer.send(charInfo);
}
static void handleLoginMessage(AccountClient &computer, MessageIn &msg)
{
MessageOut reply(APMSG_LOGIN_RESPONSE);
if (computer.status != CLIENT_LOGIN)
{
reply.writeByte(ERRMSG_FAILURE);
computer.send(reply);
return;
}
int clientVersion = msg.readLong();
if (clientVersion < Configuration::getValue("clientVersion", 0))
{
reply.writeByte(LOGIN_INVALID_VERSION);
computer.send(reply);
return;
}
std::string username = msg.readString();
std::string password = msg.readString();
if (stringFilter->findDoubleQuotes(username))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
return;
}
if (accountHandler->getClientNumber() >= MAX_CLIENTS )
{
reply.writeByte(ERRMSG_SERVER_FULL);
computer.send(reply);
return;
}
// Check if the account exists
Account *acc = storage->getAccount(username);
if (!acc || acc->getPassword() != password)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
delete acc;
return;
}
if (acc->getLevel() == AL_BANNED)
{
reply.writeByte(LOGIN_BANNED);
computer.send(reply);
delete acc;
return;
}
// Associate account with connection
computer.setAccount(acc);
computer.status = CLIENT_CONNECTED;
reply.writeByte(ERRMSG_OK);
computer.send(reply); // Acknowledge login
// Return information about available characters
Characters &chars = acc->getCharacters();
// Send characters list
for (unsigned int i = 0; i < chars.size(); i++)
{
sendCharacterData(computer, i, *chars[i]);
}
}
static void handleLogoutMessage(AccountClient &computer)
{
MessageOut reply(APMSG_LOGOUT_RESPONSE);
if (computer.status == CLIENT_LOGIN)
{
reply.writeByte(ERRMSG_NO_LOGIN);
}
else if (computer.status == CLIENT_CONNECTED)
{
computer.unsetAccount();
computer.status = CLIENT_LOGIN;
reply.writeByte(ERRMSG_OK);
}
else if (computer.status == CLIENT_QUEUED)
{
// Delete it from the pendingClient list
accountHandler->mTokenCollector.deletePendingClient(&computer);
computer.status = CLIENT_LOGIN;
reply.writeByte(ERRMSG_OK);
}
computer.send(reply);
}
static void handleReconnectMessage(AccountClient &computer, MessageIn &msg)
{
if (computer.status != CLIENT_LOGIN)
{
LOG_DEBUG("Account tried to reconnect, but was already logged in "
"or queued.");
return;
}
std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH);
computer.status = CLIENT_QUEUED; // Before the addPendingClient
accountHandler->mTokenCollector.addPendingClient(magic_token, &computer);
}
static void handleRegisterMessage(AccountClient &computer, MessageIn &msg)
{
int clientVersion = msg.readLong();
std::string username = msg.readString();
std::string password = msg.readString();
std::string email = msg.readString();
MessageOut reply(APMSG_REGISTER_RESPONSE);
if (computer.status != CLIENT_LOGIN)
{
reply.writeByte(ERRMSG_FAILURE);
}
else if (clientVersion < Configuration::getValue("clientVersion", 0))
{
reply.writeByte(REGISTER_INVALID_VERSION);
}
else if (stringFilter->findDoubleQuotes(username))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (stringFilter->findDoubleQuotes(email))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if ((username.length() < MIN_LOGIN_LENGTH) ||
(username.length() > MAX_LOGIN_LENGTH))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (password.length() < MIN_PASSWORD_LENGTH ||
password.length() > MAX_PASSWORD_LENGTH)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (stringFilter->findDoubleQuotes(password))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (!stringFilter->isEmailValid(email))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
// Checking if the Name is slang's free.
else if (!stringFilter->filterContent(username))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
// Check whether the account already exists.
else if (storage->doesUserNameExist(username))
{
reply.writeByte(REGISTER_EXISTS_USERNAME);
}
// Find out whether the email is already in use.
else if (storage->doesEmailAddressExist(sha256(email)))
{
reply.writeByte(REGISTER_EXISTS_EMAIL);
}
else
{
Account *acc = new Account;
acc->setName(username);
// We hash the password using the username as salt.
acc->setPassword(sha256(username + password));
// We hash email server-side without using a salt.
acc->setEmail(sha256(email));
acc->setLevel(AL_NORMAL);
storage->addAccount(acc);
reply.writeByte(ERRMSG_OK);
// Associate account with connection
computer.setAccount(acc);
computer.status = CLIENT_CONNECTED;
}
computer.send(reply);
}
static void handleUnregisterMessage(AccountClient &computer, MessageIn &msg)
{
LOG_DEBUG("AccountHandler::handleUnregisterMessage");
std::string username = msg.readString();
std::string password = msg.readString();
MessageOut reply(APMSG_UNREGISTER_RESPONSE);
if (computer.status != CLIENT_CONNECTED)
{
reply.writeByte(ERRMSG_FAILURE);
computer.send(reply);
return;
}
if (stringFilter->findDoubleQuotes(username))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
return;
}
// See if the account exists
Account *acc = storage->getAccount(username);
if (!acc || acc->getPassword() != password)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
delete acc;
return;
}
// Delete account and associated characters
LOG_INFO("Unregistered \"" << username
<< "\", AccountID: " << acc->getID());
storage->delAccount(acc);
reply.writeByte(ERRMSG_OK);
computer.send(reply);
}
static void handleEmailChangeMessage(AccountClient &computer, MessageIn &msg)
{
MessageOut reply(APMSG_EMAIL_CHANGE_RESPONSE);
Account *acc = computer.getAccount();
if (!acc)
{
reply.writeByte(ERRMSG_NO_LOGIN);
computer.send(reply);
return;
}
const std::string email = msg.readString();
const std::string emailHash = sha256(email);
if (!stringFilter->isEmailValid(email))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (stringFilter->findDoubleQuotes(email))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (storage->doesEmailAddressExist(emailHash))
{
reply.writeByte(ERRMSG_EMAIL_ALREADY_EXISTS);
}
else
{
acc->setEmail(emailHash);
// Keep the database up to date otherwise we will go out of sync
storage->flush(acc);
reply.writeByte(ERRMSG_OK);
}
computer.send(reply);
}
static void handlePasswordChangeMessage(AccountClient &computer, MessageIn &msg)
{
std::string oldPassword = msg.readString();
std::string newPassword = msg.readString();
MessageOut reply(APMSG_PASSWORD_CHANGE_RESPONSE);
Account *acc = computer.getAccount();
if (!acc)
{
reply.writeByte(ERRMSG_NO_LOGIN);
}
else if (newPassword.length() != SHA256_HASH_LENGTH)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (stringFilter->findDoubleQuotes(newPassword))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (oldPassword != acc->getPassword())
{
reply.writeByte(ERRMSG_FAILURE);
}
else
{
acc->setPassword(newPassword);
// Keep the database up to date otherwise we will go out of sync
storage->flush(acc);
reply.writeByte(ERRMSG_OK);
}
computer.send(reply);
}
static void handleCharacterCreateMessage(AccountClient &computer, MessageIn &msg)
{
std::string name = msg.readString();
int hairStyle = msg.readByte();
int hairColor = msg.readByte();
int gender = msg.readByte();
MessageOut reply(APMSG_CHAR_CREATE_RESPONSE);
Account *acc = computer.getAccount();
if (!acc)
{
reply.writeByte(ERRMSG_NO_LOGIN);
}
else if (!stringFilter->filterContent(name))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (stringFilter->findDoubleQuotes(name))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (hairStyle > MAX_HAIRSTYLE_VALUE)
{
reply.writeByte(CREATE_INVALID_HAIRSTYLE);
}
else if (hairColor > MAX_HAIRCOLOR_VALUE)
{
reply.writeByte(CREATE_INVALID_HAIRCOLOR);
}
else if (gender > MAX_GENDER_VALUE)
{
reply.writeByte(CREATE_INVALID_GENDER);
}
else if ((name.length() < MIN_CHARACTER_LENGTH) ||
(name.length() > MAX_CHARACTER_LENGTH))
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else
{
if (storage->doesCharacterNameExist(name))
{
reply.writeByte(CREATE_EXISTS_NAME);
computer.send(reply);
return;
}
// An account shouldn't have more than MAX_OF_CHARACTERS characters.
Characters &chars = acc->getCharacters();
if (chars.size() >= MAX_OF_CHARACTERS)
{
reply.writeByte(CREATE_TOO_MUCH_CHARACTERS);
computer.send(reply);
return;
}
// LATER_ON: Add race, face and maybe special attributes.
// Customization of character's attributes...
int attributes[CHAR_ATTR_NB];
for (int i = 0; i < CHAR_ATTR_NB; ++i)
attributes[i] = msg.readShort();
unsigned int totalAttributes = 0;
bool validNonZeroAttributes = true;
for (int i = 0; i < CHAR_ATTR_NB; ++i)
{
// For good total attributes check.
totalAttributes += attributes[i];
// For checking if all stats are at least > 0
if (attributes[i] <= 0) validNonZeroAttributes = false;
}
if (totalAttributes > POINTS_TO_DISTRIBUTES_AT_LVL1)
{
reply.writeByte(CREATE_ATTRIBUTES_TOO_HIGH);
}
else if (totalAttributes < POINTS_TO_DISTRIBUTES_AT_LVL1)
{
reply.writeByte(CREATE_ATTRIBUTES_TOO_LOW);
}
else if (!validNonZeroAttributes)
{
reply.writeByte(CREATE_ATTRIBUTES_EQUAL_TO_ZERO);
}
else
{
Character *newCharacter = new Character(name);
for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i)
newCharacter->setAttribute(i, attributes[i - CHAR_ATTR_BEGIN]);
newCharacter->setAccount(acc);
newCharacter->setLevel(1);
newCharacter->setCharacterPoints(0);
newCharacter->setCorrectionPoints(0);
newCharacter->setGender(gender);
newCharacter->setHairStyle(hairStyle);
newCharacter->setHairColor(hairColor);
newCharacter->setMapId(Configuration::getValue("defaultMap", 1));
Point startingPos(Configuration::getValue("startX", 512),
Configuration::getValue("startY", 512));
newCharacter->setPosition(startingPos);
acc->addCharacter(newCharacter);
LOG_INFO("Character " << name << " was created for "
<< acc->getName() << "'s account.");
storage->flush(acc); // flush changes
reply.writeByte(ERRMSG_OK);
computer.send(reply);
// Send new characters infos back to client
int slot = chars.size() - 1;
sendCharacterData(computer, slot, *chars[slot]);
return;
}
}
computer.send(reply);
}
static void handleCharacterSelectMessage(AccountClient &computer, MessageIn &msg)
{
MessageOut reply(APMSG_CHAR_SELECT_RESPONSE);
Account *acc = computer.getAccount();
if (!acc)
{
reply.writeByte(ERRMSG_NO_LOGIN);
computer.send(reply);
return; // not logged in
}
unsigned charNum = msg.readByte();
Characters &chars = acc->getCharacters();
// Character ID = 0 to Number of Characters - 1.
if (charNum >= chars.size())
{
// invalid char selection
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
return;
}
Character *selectedChar = chars[charNum];
std::string address;
int port;
if (!GameServerHandler::getGameServerFromMap
(selectedChar->getMapId(), address, port))
{
LOG_ERROR("Character Selection: No game server for the map.");
reply.writeByte(ERRMSG_FAILURE);
computer.send(reply);
return;
}
reply.writeByte(ERRMSG_OK);
LOG_DEBUG(selectedChar->getName() << " is trying to enter the servers.");
std::string magic_token(utils::getMagicToken());
reply.writeString(magic_token, MAGIC_TOKEN_LENGTH);
reply.writeString(address);
reply.writeShort(port);
// TODO: get correct address and port for the chat server
reply.writeString(Configuration::getValue("accountServerAddress",
"localhost"));
reply.writeShort(Configuration::getValue("accountServerPort",
DEFAULT_SERVER_PORT) + 2);
GameServerHandler::registerClient(magic_token, selectedChar);
registerChatClient(magic_token, selectedChar->getName(), acc->getLevel());
computer.send(reply);
}
static void handleCharacterDeleteMessage(AccountClient &computer, MessageIn &msg)
{
MessageOut reply(APMSG_CHAR_DELETE_RESPONSE);
Account *acc = computer.getAccount();
if (!acc)
{
reply.writeByte(ERRMSG_NO_LOGIN);
computer.send(reply);
return; // not logged in
}
unsigned charNum = msg.readByte();
Characters &chars = acc->getCharacters();
// Character ID = 0 to Number of Characters - 1.
if (charNum >= chars.size())
{
// invalid char selection
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
computer.send(reply);
return; // not logged in
}
LOG_INFO("Character deleted:" << chars[charNum]->getName());
acc->delCharacter(charNum);
storage->flush(acc);
reply.writeByte(ERRMSG_OK);
computer.send(reply);
}
void
AccountHandler::tokenMatched(AccountClient *computer, int accountID)
{
MessageOut reply(APMSG_RECONNECT_RESPONSE);
// Associate account with connection.
Account *acc = storage->getAccount(accountID);
computer->setAccount(acc);
computer->status = CLIENT_CONNECTED;
reply.writeByte(ERRMSG_OK);
computer->send(reply);
// Return information about available characters
Characters &chars = acc->getCharacters();
// Send characters list
for (unsigned int i = 0; i < chars.size(); i++)
{
sendCharacterData(*computer, i, *chars[i]);
}
}
void
AccountHandler::deletePendingClient(AccountClient* computer)
{
MessageOut msg(APMSG_RECONNECT_RESPONSE);
msg.writeByte(ERRMSG_TIME_OUT);
computer->disconnect(msg);
// The computer will be deleted when the disconnect event is processed
}
void AccountHandler::processMessage(NetComputer *comp, MessageIn &message)
{
AccountClient &computer = *static_cast< AccountClient * >(comp);
switch (message.getId())
{
case PAMSG_LOGIN:
LOG_DEBUG("Received msg ... PAMSG_LOGIN");
handleLoginMessage(computer, message);
break;
case PAMSG_LOGOUT:
LOG_DEBUG("Received msg ... PAMSG_LOGOUT");
handleLogoutMessage(computer);
break;
case PAMSG_RECONNECT:
LOG_DEBUG("Received msg ... PAMSG_RECONNECT");
handleReconnectMessage(computer, message);
break;
case PAMSG_REGISTER:
LOG_DEBUG("Received msg ... PAMSG_REGISTER");
handleRegisterMessage(computer, message);
break;
case PAMSG_UNREGISTER:
LOG_DEBUG("Received msg ... PAMSG_UNREGISTER");
handleUnregisterMessage(computer, message);
break;
case PAMSG_EMAIL_CHANGE:
LOG_DEBUG("Received msg ... PAMSG_EMAIL_CHANGE");
handleEmailChangeMessage(computer, message);
break;
case PAMSG_PASSWORD_CHANGE:
LOG_DEBUG("Received msg ... PAMSG_PASSWORD_CHANGE");
handlePasswordChangeMessage(computer, message);
break;
case PAMSG_CHAR_CREATE:
LOG_DEBUG("Received msg ... PAMSG_CHAR_CREATE");
handleCharacterCreateMessage(computer, message);
break;
case PAMSG_CHAR_SELECT:
LOG_DEBUG("Received msg ... PAMSG_CHAR_SELECT");
handleCharacterSelectMessage(computer, message);
break;
case PAMSG_CHAR_DELETE:
LOG_DEBUG("Received msg ... PAMSG_CHAR_DELETE");
handleCharacterDeleteMessage(computer, message);
break;
default:
LOG_WARN("AccountHandler::processMessage, Invalid message type "
<< message.getId());
MessageOut result(XXMSG_INVALID);
computer.send(result);
break;
}
}