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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="TMWServ Gameserver" />
		<Option pch_mode="0" />
		<Option compiler="gcc" />
		<Build>
			<Target title="default">
				<Option output="gameserver.exe" prefix_auto="0" extension_auto="0" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Option projectResourceIncludeDirsRelation="1" />
				<Compiler>
					<Add option='-DPACKAGE_VERSION=&quot;\&quot;2nd milestone\&quot;&quot;' />
					<Add option="-DNOGDI" />
					<Add directory="src" />
				</Compiler>
				<Linker>
					<Add library="ws2_32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="unix">
				<Option output="bin/gameserver" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Compiler>
					<Add directory="src" />
					<Add directory="/usr/local/include/libxml2" />
					<Add directory="/usr/local/include/lua51" />
				</Compiler>
				<Linker>
					<Add library="pthread" />
					<Add directory="/usr/local/lib/lua51" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="default;" />
		</VirtualTargets>
		<Compiler>
			<Add option="-Wall" />
		</Compiler>
		<Linker>
			<Add library="enet" />
			<Add library="xml2" />
			<Add library="physfs" />
			<Add library="z" />
			<Add library="lua" />
		</Linker>
		<Unit filename="src/common/configuration.cpp" />
		<Unit filename="src/common/configuration.hpp" />
		<Unit filename="src/defines.h" />
		<Unit filename="src/game-server/accountconnection.cpp" />
		<Unit filename="src/game-server/accountconnection.hpp" />
		<Unit filename="src/game-server/being.cpp" />
		<Unit filename="src/game-server/being.hpp" />
		<Unit filename="src/game-server/buysell.cpp" />
		<Unit filename="src/game-server/buysell.hpp" />
		<Unit filename="src/game-server/character.cpp" />
		<Unit filename="src/game-server/character.hpp" />
		<Unit filename="src/game-server/collisiondetection.cpp" />
		<Unit filename="src/game-server/collisiondetection.hpp" />
		<Unit filename="src/game-server/command.cpp" />
		<Unit filename="src/game-server/eventlistener.hpp" />
		<Unit filename="src/game-server/gamehandler.cpp" />
		<Unit filename="src/game-server/gamehandler.hpp" />
		<Unit filename="src/game-server/inventory.cpp" />
		<Unit filename="src/game-server/inventory.hpp" />
		<Unit filename="src/game-server/item.cpp" />
		<Unit filename="src/game-server/item.hpp" />
		<Unit filename="src/game-server/itemmanager.cpp" />
		<Unit filename="src/game-server/itemmanager.hpp" />
		<Unit filename="src/game-server/main-game.cpp" />
		<Unit filename="src/game-server/map.cpp" />
		<Unit filename="src/game-server/map.hpp" />
		<Unit filename="src/game-server/mapcomposite.cpp" />
		<Unit filename="src/game-server/mapcomposite.hpp" />
		<Unit filename="src/game-server/mapmanager.cpp" />
		<Unit filename="src/game-server/mapmanager.hpp" />
		<Unit filename="src/game-server/mapreader.cpp" />
		<Unit filename="src/game-server/mapreader.hpp" />
		<Unit filename="src/game-server/monster.cpp" />
		<Unit filename="src/game-server/monster.hpp" />
		<Unit filename="src/game-server/monstermanager.cpp" />
		<Unit filename="src/game-server/monstermanager.hpp" />
		<Unit filename="src/game-server/movingobject.cpp" />
		<Unit filename="src/game-server/movingobject.hpp" />
		<Unit filename="src/game-server/npc.cpp" />
		<Unit filename="src/game-server/npc.hpp" />
		<Unit filename="src/game-server/object.hpp" />
		<Unit filename="src/game-server/quest.cpp" />
		<Unit filename="src/game-server/quest.hpp" />
		<Unit filename="src/game-server/resourcemanager.cpp" />
		<Unit filename="src/game-server/resourcemanager.hpp" />
		<Unit filename="src/game-server/spawnarea.cpp" />
		<Unit filename="src/game-server/spawnarea.hpp" />
		<Unit filename="src/game-server/state.cpp" />
		<Unit filename="src/game-server/state.hpp" />
		<Unit filename="src/game-server/testing.cpp" />
		<Unit filename="src/game-server/thing.cpp" />
		<Unit filename="src/game-server/thing.hpp" />
		<Unit filename="src/game-server/trade.cpp" />
		<Unit filename="src/game-server/trade.hpp" />
		<Unit filename="src/game-server/trigger.cpp" />
		<Unit filename="src/game-server/trigger.hpp" />
		<Unit filename="src/net/connection.cpp" />
		<Unit filename="src/net/connection.hpp" />
		<Unit filename="src/net/connectionhandler.cpp" />
		<Unit filename="src/net/connectionhandler.hpp" />
		<Unit filename="src/net/messagein.cpp" />
		<Unit filename="src/net/messagein.hpp" />
		<Unit filename="src/net/messageout.cpp" />
		<Unit filename="src/net/messageout.hpp" />
		<Unit filename="src/net/netcomputer.cpp" />
		<Unit filename="src/net/netcomputer.hpp" />
		<Unit filename="src/point.h" />
		<Unit filename="src/scripting/lua.cpp" />
		<Unit filename="src/scripting/script.cpp" />
		<Unit filename="src/scripting/script.hpp" />
		<Unit filename="src/utils/base64.cpp" />
		<Unit filename="src/utils/base64.h" />
		<Unit filename="src/utils/cipher.h" />
		<Unit filename="src/utils/logger.cpp" />
		<Unit filename="src/utils/logger.h" />
		<Unit filename="src/utils/mathutils.cpp" />
		<Unit filename="src/utils/mathutils.h" />
		<Unit filename="src/utils/processorutils.cpp" />
		<Unit filename="src/utils/processorutils.hpp" />
		<Unit filename="src/utils/stringfilter.cpp" />
		<Unit filename="src/utils/stringfilter.h" />
		<Unit filename="src/utils/timer.cpp" />
		<Unit filename="src/utils/timer.h" />
		<Unit filename="src/utils/tokencollector.cpp" />
		<Unit filename="src/utils/tokencollector.hpp" />
		<Unit filename="src/utils/tokendispenser.cpp" />
		<Unit filename="src/utils/tokendispenser.hpp" />
		<Unit filename="src/utils/xml.cpp" />
		<Unit filename="src/utils/xml.hpp" />
		<Unit filename="src/utils/zlib.cpp" />
		<Unit filename="src/utils/zlib.hpp" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>