return {
["Maggot"] = {
strollrange = TILESIZE,
aggressive = false,
trackrange = 5 * TILESIZE,
attack_distance = TILESIZE,
experience = 10,
ability_id = 2,
damage = {
base = 0,
delta = 1,
chance_to_hit = 2,
},
},
["Scorpion"] = {
strollrange = 2 * TILESIZE,
aggressive = false,
trackrange = 5 * TILESIZE,
attack_distance = TILESIZE,
experience = 10,
},
["Red Scorpion"] = {
strollrange = TILESIZE,
aggressive = true,
trackrange = 5 * TILESIZE,
attack_distance = TILESIZE,
ability_id = 2,
experience = 10,
damage = {
base = 2,
delta = 5,
chance_to_hit = 20,
},
},
["Green Slime"] = {
strollrange = TILESIZE,
aggressive = true,
trackrange = 5 * TILESIZE,
attack_distance = TILESIZE,
experience = 10,
},
}