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--[[
This file demonstrates how attributes are getting calculated and how they can
be linked to each other.
See http://doc.manasource.org/attributes.xml for more info.
--]]
local function recalculate_base_attribute(being, attribute)
local old_base = being:base_attribute(attribute)
local new_base = old_base
if attribute == ATTR_ACCURACY then
-- Provisional
new_base = being:modified_attribute(ATTR_DEX)
elseif attribute == ATTR_DEFENSE then
new_base = 0.3 * being:modified_attribute(ATTR_VIT)
elseif attribute == ATTR_DODGE then
-- Provisional
new_base = being:modified_attribute(ATTR_AGI)
elseif attribute == ATTR_MAGIC_DODGE then
-- TODO
new_base = 1
elseif attribute == ATTR_MAGIC_DEFENSE then
-- TODO
new_base = 0
elseif attribute == ATTR_BONUS_ASPD then
-- TODO
new_base = 0
elseif attribute == ATTR_HP_REGEN then
local hp_per_sec = being:modified_attribute(ATTR_VIT) * 0.05
new_base = hp_per_sec * TICKS_PER_HP_REGENERATION / 10
elseif attribute == ATTR_HP then
local hp = being:modified_attribute(ATTR_HP)
local max_hp = being:modified_attribute(ATTR_MAX_HP)
if hp > max_hp then
new_base = new_base - hp - max_hp
end
elseif attribute == ATTR_MAX_HP then
local vit = being:modified_attribute(ATTR_VIT)
new_base = (vit + 3) * (vit + 20) * 0.125
elseif attribute == ATTR_MOVE_SPEED_TPS then
-- Provisional
new_base = 3.0 + being:modified_attribute(ATTR_AGI) * 0.08
elseif attribute == ATTR_INV_CAPACITY then
-- Provisional
new_base = 2000 + being:modified_attribute(ATTR_STR) * 180
elseif attribute == ATTR_ABILITY_COOLDOWN then
-- Provisional
new_base = 100 - being:modified_attribute(ATTR_WIL)
end
if new_base ~= old_base then
being:set_base_attribute(attribute, new_base)
end
end
local function update_derived_attributes(being, attribute)
if attribute == ATTR_STR then
recalculate_base_attribute(being, ATTR_INV_CAPACITY)
elseif attribute == ATTR_AGI then
recalculate_base_attribute(being, ATTR_DODGE)
elseif attribute == ATTR_VIT then
recalculate_base_attribute(being, ATTR_MAX_HP)
recalculate_base_attribute(being, ATTR_HP_REGEN)
recalculate_base_attribute(being, ATTR_DEFENSE)
elseif attribute == ATTR_INT then
-- unimplemented
elseif attribute == ATTR_WIL then
recalculate_base_attribute(being, ATTR_ABILITY_COOLDOWN)
end
end
on_recalculate_base_attribute(recalculate_base_attribute)
on_update_derived_attribute(update_derived_attributes)
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