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path: root/example/items.xml
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<?xml version="1.0" encoding="utf-8"?>
<items>

    <!-- Kept for now to display the player correctly. Will be moved to races.xml later -->
    <item id="-1" type="hairsprite" name="Flat ponytail">
        <sprite>races/humans/hairstyles/hairstyle1.xml</sprite>
    </item>
    <item id="-2" type="hairsprite" name="Bowl cut">
        <sprite>races/humans/hairstyles/hairstyle2.xml</sprite>
    </item>
    <item id="-3" type="hairsprite" name="Combed back">
        <sprite>races/humans/hairstyles/hairstyle3.xml</sprite>
    </item>
    <item id="-4" type="hairsprite" name="Emo">
        <sprite>races/humans/hairstyles/hairstyle4.xml</sprite>
    </item>
    <item id="-5" type="hairsprite" name="Mohawk">
        <sprite>races/humans/hairstyles/hairstyle5.xml</sprite>
    </item>
    <item id="-6" type="hairsprite" name="Pompadour">
        <sprite>races/humans/hairstyles/hairstyle6.xml</sprite>
    </item>
    <item id="-7" type="hairsprite" name="Center parting/Short and slick">
        <sprite>races/humans/hairstyles/hairstyle7.xml</sprite>
    </item>
    <item id="-8" type="hairsprite" name="Long and slick">
        <sprite>races/humans/hairstyles/hairstyle8.xml</sprite>
    </item>
    <item id="-9" type="hairsprite" name="Short and curly">
        <sprite>races/humans/hairstyles/hairstyle9.xml</sprite>
    </item>
    <item id="-10" type="hairsprite" name="Pigtails">
        <sprite>races/humans/hairstyles/hairstyle10.xml</sprite>
    </item>
    <item id="-11" type="hairsprite" name="Long and curly">
        <sprite>races/humans/hairstyles/hairstyle11.xml</sprite>
    </item>
    <item id="-12" type="hairsprite" name="Parted">
        <sprite>races/humans/hairstyles/hairstyle12.xml</sprite>
    </item>
    <item id="-13" type="hairsprite" name="Perky ponytail">
        <sprite>races/humans/hairstyles/hairstyle13.xml</sprite>
    </item>
    <item id="-14" type="hairsprite" name="Wave">
        <sprite>races/humans/hairstyles/hairstyle14.xml</sprite>
    </item>
    <item id="-15" type="hairsprite" name="Mane">
        <sprite>races/humans/hairstyles/hairstyle15.xml</sprite>
    </item>
    <item id="-16" type="hairsprite" name="Bun">
        <sprite>races/humans/hairstyles/hairstyle16.xml</sprite>
    </item>

    <!-- Base race player sprite -->
    <item id="-100" type="racesprite" name="Human">
        <sprite gender="male">races/humans/human_male_base.xml</sprite>
        <sprite gender="female">races/humans/human_female_base.xml</sprite>
    </item>

    <!-- Example of an usable items -->
    <item id="1"
        image="usable/usable-candy.png"
        name="Candy"
        description="A sugar-free candy."
        type="usable"
        hp="5"
        weight="1"
        max-per-slot="30"
        value="15">
        <effect trigger="activation">
            <scriptevent activate="use" />
            <consumes />
        </effect>
    </item>
    <item id="2" max-per-slot="1" name="Regenerative trinket"
        description="A trinket with refreshing powers."
        image="usable/usable-regenerative-trinket.png"
        value="25">
        <effect trigger="in-inventory">
            <modifier attribute="hpr2" value="1.05" />
            <modifier attribute="cap1" value="-50" />
        </effect>
    </item>
    <item id="3" max-per-slot="99" name="Minor health potion"
        description="A small bottle containing a lightly tinted red fluid. A faint sparkle can be seen occasionally, and the very smell of the contents make you feel more alive, vibrant, and healthy."
        image="usable/usable-minor-health-potion.png"
        value="40">
        <effect trigger="activation">
            <modifier attribute="hpr3" value="2.5" duration="30" />
            <modifier attribute="hpr4" value="2.0" duration="30" />
            <consumes />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-110" />
        </effect>
    </item>
    <item id="4" max-per-slot="1" name="Token of speed"
        description="An old, cracked, rectangular slab. It has a faint blue glow, and a strangle symbol set into one of the sides. A circular pattern in the centre is just big enough for someone to put their hand on."
        image="usable/usable-token-of-speed.png"
        value="50">
        <effect trigger="activation">
            <modifier attribute="mspd" value="1.3" duration="50" />
            <cooldown value="150" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-400" />
        </effect>
    </item>

    <!-- Example of weapons -->
    <item id="5" max-per-slot="1" name="Sword" attack-action="attack"
        description="A simple sword."
        image="equipment/weapons/weapon-sword-sword.png"
        value="70">
        <equip>
            <slot type="hand" required="2" />
        </equip>
        <effect trigger="equip">
            <modifier attribute="acc1" value="1.0" />
            <attack skill="102" warmuptime="1" cooldowntime="5" reusetime="1"
                basedamage="1" deltadamage="10" chancetohit="200" range="320"
                element="fire" type="physical" />
            <attack skill="102" priority="2" warmuptime="100" cooldowntime="10" reusetime="100"
                basedamage="50" deltadamage="10" chancetohit="200" range="320"
                element="neutral" type="physical" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="vit" value="100" />
        </effect>
        <sprite>weapons/weapon-sword.xml</sprite>
    </item>
    <item id="6" max-per-slot="1" name="Bow" attack-action="attack_bow"
        description="A simple bow made of fine oak wood."
        image="equipment/weapons/weapon-bow-bow.png"
        value="80">
        <equip>
            <slot type="hand" required="2" />
        </equip>
        <effect trigger="equip">
            <attack skill="106" warmuptime="10" cooldowntime="166"
                basedamage="50" deltadamage="10" chancetohit="2" range="160"
                element="neutral" type="physical" />
            <modifier attribute="acc1" value="1.5" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-2000" />
        </effect>
        <sprite>weapons/weapon-bow.xml</sprite>
    </item>
    <item id="10" max-per-slot="3" name="Dagger" attack-action="attack"
        description="A simple dagger."
        image="equipment/weapons/weapon-dagger-dagger.png"
        value="20">
        <equip>
            <slot type="hand" required="1" />
        </equip>
        <effect trigger="equip">
            <attack skill="100" warmuptime="10" cooldowntime="10" reusetime="20"
                basedamage="50" deltadamage="10" chancetohit="2" range="32"
                element="neutral" type="physical" />
            <modifier attribute="acc1" value="1.5" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-2000" />
        </effect>
        <sprite>weapons/weapon-dagger.xml</sprite>
    </item>

    <!-- Example of equippable items -->
    <item id="7" max-per-slot="1" name="Leather shirt"
        description="A simple shirt made of leather."
        image="equipment/chest/chest-leathershirt.png"
        value="80">
        <equip>
            <slot type="torso" required="1" />
        </equip>
        <effect trigger="equip">
            <modifier attribute="def1" value="5" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-250" />
        </effect>
        <sprite gender="male">equipment/chest/chest-leather-male.xml</sprite>
        <sprite gender="female">equipment/chest/chest-leather-female.xml</sprite>
    </item>
    <item id="11" max-per-slot="2" name="Pants"
        description="Simple pants."
        image="equipment/legs/pants.png"
        value="50">
        <equip>
            <slot type="legs" required="1" />
        </equip>
        <effect trigger="equip">
            <modifier attribute="def1" value="5" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-250" />
        </effect>
        <sprite gender="male">equipment/legs/pants-male.xml</sprite>
        <sprite gender="female">equipment/legs/pants-female.xml</sprite>
    </item>
    <item id="12" max-per-slot="1" name="Boots"
        description="Simple boots."
        image="equipment/feet/boots.png|W:#4f2d29,c89078"
        value="40">
        <equip>
            <slot type="feet" required="1" />
        </equip>
        <effect trigger="equip">
            <modifier attribute="def1" value="5" />
        </effect>
        <effect trigger="in-inventory">
            <modifier attribute="cap1" value="-250" />
        </effect>
        <sprite gender="male">equipment/feet/boots-male.xml|#4f2d29,c89078</sprite>
        <sprite gender="female">equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
    </item>

    <!-- example crafting ingredients -->
    <item id="8" max-per-slot="99" name="Iron"
        description="Combine with one wood to create a sword"
        image="crafting/generic-ingot.png"
        value="1" />
    <item id="9" max-per-slot="99" name="Wood"
        description="Combine with two iron to create a sword"
        image="crafting/generic-rawlog.png"
        value="1" />
</items>