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-rw-r--r--src/client.cpp131
1 files changed, 64 insertions, 67 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 1489a0dc..0db7efa6 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -34,7 +34,6 @@
#endif
#include "playerrelations.h"
#include "sound.h"
-#include "statuseffect.h"
#include "units.h"
#include "gui/changeemaildialog.h"
@@ -66,12 +65,8 @@
#include "resources/chardb.h"
#include "resources/hairdb.h"
-#include "resources/emotedb.h"
#include "resources/image.h"
#include "resources/itemdb.h"
-#include "resources/monsterdb.h"
-#include "resources/specialdb.h"
-#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "resources/theme.h"
#include "resources/userpalette.h"
@@ -241,11 +236,6 @@ Client::Client(const Options &options):
}
atexit(SDL_Quit);
- SDL_EnableUNICODE(1);
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
-
- SDL_WM_SetCaption(branding.getValue("appName", "Mana").c_str(), NULL);
-
ResourceManager *resman = ResourceManager::getInstance();
if (!resman->setWriteDir(mLocalDataDir))
@@ -254,8 +244,6 @@ Client::Client(const Options &options):
"Exiting.", mLocalDataDir.c_str()));
}
- Image::SDLsetEnableAlphaCache(config.getValue("alphaCache", true));
-
#if defined __APPLE__
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
@@ -300,6 +288,39 @@ Client::Client(const Options &options):
// Add the local data directory to PhysicsFS search path
resman->addToSearchPath(mLocalDataDir, false);
+ bool useOpenGL = !mOptions.noOpenGL && (config.getValue("opengl", 1) == 1);
+
+ // Set up the transparency option for low CPU when not using OpenGL.
+ if (!useOpenGL && (config.getValue("disableTransparency", 0) == 1))
+ Image::SDLdisableTransparency();
+
+#ifdef USE_OPENGL
+ // Setup image loading for the right image format
+ Image::setLoadAsOpenGL(useOpenGL);
+
+ // Create the graphics context
+ graphics = useOpenGL ? new OpenGLGraphics : new Graphics;
+#else
+ // Create the graphics context
+ graphics = new Graphics;
+#endif
+
+ const int width = config.getIntValue("screenwidth");
+ const int height = config.getIntValue("screenheight");
+ const bool fullscreen = config.getBoolValue("screen");
+
+ // Try to set the desired video mode
+ if (!graphics->setVideoMode(width, height, fullscreen))
+ {
+ logger->error(strprintf("Couldn't set %dx%d video mode: %s",
+ width, height, SDL_GetError()));
+ }
+
+ SDL_SetWindowTitle(graphics->getTarget(),
+ branding.getValue("appName", "Mana").c_str());
+
+ Image::setRenderer(graphics->getRenderer());
+
std::string iconFile = branding.getValue("appIcon", "icons/mana");
#ifdef _WIN32
iconFile += ".ico";
@@ -325,42 +346,10 @@ Client::Client(const Options &options):
mIcon = IMG_Load(iconFile.c_str());
if (mIcon)
{
- SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
- SDL_WM_SetIcon(mIcon, NULL);
+ SDL_SetWindowIcon(graphics->getTarget(), mIcon);
}
#endif
- bool useOpenGL = !mOptions.noOpenGL && (config.getValue("opengl", 1) == 1);
-
- // Set up the transparency option for low CPU when not using OpenGL.
- if (!useOpenGL && (config.getValue("disableTransparency", 0) == 1))
- Image::SDLdisableTransparency();
-
-#ifdef USE_OPENGL
-
- // Setup image loading for the right image format
- Image::setLoadAsOpenGL(useOpenGL);
-
- // Create the graphics context
- graphics = useOpenGL ? new OpenGLGraphics : new Graphics;
-#else
- // Create the graphics context
- graphics = new Graphics;
-#endif
-
- const int width = config.getIntValue("screenwidth");
- const int height = config.getIntValue("screenheight");
- const int bpp = 0;
- const bool fullscreen = config.getBoolValue("screen");
- const bool hwaccel = config.getBoolValue("hwaccel");
-
- // Try to set the desired video mode
- if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel))
- {
- logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s",
- width, height, bpp, SDL_GetError()));
- }
-
// Initialize for drawing
graphics->_beginDraw();
@@ -511,8 +500,12 @@ int Client::exec()
case SDL_KEYDOWN:
break;
- case SDL_VIDEORESIZE:
- handleVideoResize(event.resize.w, event.resize.h);
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_RESIZED:
+ handleVideoResize(event.window.data1, event.window.data2);
+ break;
+ }
break;
}
@@ -761,8 +754,7 @@ int Client::exec()
// Load XML databases
CharDB::load();
- if (itemDb)
- delete itemDb;
+ delete itemDb;
switch (Net::getNetworkType())
{
@@ -1375,25 +1367,15 @@ void Client::accountLogin(LoginData *loginData)
void Client::handleVideoResize(int width, int height)
{
- // Keep a minimum size. This isn't adhered to by the actual window, but
- // it keeps some window positions from getting messed up.
- width = std::max(640, width);
- height = std::max(360, height);
-
- if (graphics->changeVideoMode(width,
- height,
- graphics->getBpp(),
- false,
- graphics->getHWAccel()))
- {
- videoResized(graphics->getWidth(),
- graphics->getHeight());
+ graphics->videoResized(width, height);
- // Since everything appears to have worked out, remember to store the
- // new size in the configuration.
- config.setValue("screenwidth", width);
- config.setValue("screenheight", height);
- }
+ // The graphics width/height may be different due to scale
+ videoResized(graphics->getWidth(), graphics->getHeight());
+
+ // Since everything appears to have worked out, remember to store the
+ // new size in the configuration.
+ config.setValue("screenwidth", width);
+ config.setValue("screenheight", height);
}
void Client::videoResized(int width, int height)
@@ -1409,3 +1391,18 @@ void Client::videoResized(int width, int height)
if (mGame)
mGame->videoResized(width, height);
}
+
+bool Client::isActive()
+{
+ return !(SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_MINIMIZED);
+}
+
+bool Client::hasInputFocus()
+{
+ return SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_INPUT_FOCUS;
+}
+
+bool Client::hasMouseFocus()
+{
+ return SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_MOUSE_FOCUS;
+}