summaryrefslogtreecommitdiff
path: root/src/resources/iteminfo.cpp
blob: 5daeafe6ce4c5e097fec8136ee8caaa2fabd3bfd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "itemdb.h"
#include "iteminfo.h"

const std::string&
ItemInfo::getSprite(int gender) const
{
    if (mView)
    {
        // Forward the request to the item defining how to view this item
        return ItemDB::get(mView).getSprite(gender);
    }
    else
    {
        static const std::string empty = "";
        std::map<int, std::string>::const_iterator i =
            mAnimationFiles.find(gender);

        return (i != mAnimationFiles.end()) ? i->second : empty;
    }
}

void ItemInfo::setWeaponType(int type)
{
    // See server item.hpp file for type values.
    switch (type)
    {
        case 0:     // none
            mAttackType = ACTION_DEFAULT;
            break;
        case 1:     // knife
        case 2:     // sword
            mAttackType = ACTION_ATTACK_STAB;
            break;
        case 8:     // projectile
            mAttackType = ACTION_ATTACK_THROW;
            break;
        case 10:    // bow
            mAttackType = ACTION_ATTACK_BOW;
            break;
        case 11:    // sickle
            mAttackType = ACTION_ATTACK_SWING;
            break;
        default:
            mAttackType = ACTION_ATTACK;
    }
}

void
ItemInfo::addSound(EquipmentSoundEvent event, const std::string &filename)
{
    mSounds[event].push_back("sfx/" + filename);
}


const std::string&
ItemInfo::getSound(EquipmentSoundEvent event) const
{
    static const std::string empty;
    std::map< EquipmentSoundEvent, std::vector<std::string> >::const_iterator i;
    i = mSounds.find(event);

    return i == mSounds.end() ? empty : i->second[rand() % i->second.size()];
}