summaryrefslogtreecommitdiff
path: root/src/net/tmwa/buysellhandler.cpp
blob: 1646d77f736f334233461f32e1599d1941460953 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/tmwa/buysellhandler.h"

#include "actorspritemanager.h"
#include "event.h"
#include "inventory.h"
#include "item.h"
#include "localplayer.h"
#include "playerinfo.h"

#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/selldialog.h"

#include "net/messagein.h"

#include "net/tmwa/protocol.h"

#include "utils/gettext.h"

namespace TmwAthena {

BuySellHandler::BuySellHandler()
{
    static const Uint16 _messages[] = {
        SMSG_NPC_BUY_SELL_CHOICE,
        SMSG_NPC_BUY,
        SMSG_NPC_SELL,
        SMSG_NPC_BUY_RESPONSE,
        SMSG_NPC_SELL_RESPONSE,
        0
    };
    mNpcId = 0;
    handledMessages = _messages;
}

void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
    int n_items;

    switch (msg.getId())
    {
        case SMSG_NPC_BUY_SELL_CHOICE:
            if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING)
            {
                mNpcId = msg.readInt32();
                new BuySellDialog(mNpcId);
            }
            break;

        case SMSG_NPC_BUY:
            msg.readInt16();  // length
            n_items = (msg.getLength() - 4) / 11;
            mBuyDialog = new BuyDialog(mNpcId);
            mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));

            for (int k = 0; k < n_items; k++)
            {
                int value = msg.readInt32();
                msg.readInt32();  // DCvalue
                msg.readInt8();  // type
                int itemId = msg.readInt16();
                mBuyDialog->addItem(itemId, 0, value);
            }
            break;

        case SMSG_NPC_SELL:
            msg.readInt16();  // length
            n_items = (msg.getLength() - 4) / 10;
            if (n_items > 0)
            {
                SellDialog *dialog = new SellDialog(mNpcId);
                dialog->setMoney(PlayerInfo::getAttribute(MONEY));

                for (int k = 0; k < n_items; k++)
                {
                    int index = msg.readInt16() - INVENTORY_OFFSET;
                    int value = msg.readInt32();
                    msg.readInt32();  // OCvalue

                    Item *item = PlayerInfo::getInventory()->getItem(index);

                    if (item && !(item->isEquipped()))
                        dialog->addItem(item, value);
                }
            }
            else
            {
                SERVER_NOTICE(_("Nothing to sell."))
            }
            break;

        case SMSG_NPC_BUY_RESPONSE:
            if (msg.readInt8() == 0)
            {
                SERVER_NOTICE(_("Thanks for buying."))
            }
            else
            {
                // Reset player money since buy dialog already assumed purchase
                // would go fine
                mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY));
                SERVER_NOTICE(_("Unable to buy."))
            }
            break;

        case SMSG_NPC_SELL_RESPONSE:
            if (msg.readInt8() == 0)
                SERVER_NOTICE(_("Thanks for selling."))
            else
                SERVER_NOTICE(_("Unable to sell."))
            break;
    }
}

} // namespace TmwAthena