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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/tradehandler.h"
#include "beingmanager.h"
#include "item.h"
#include "localplayer.h"
#include "gui/confirmdialog.h"
#include "gui/trade.h"
#include "gui/widgets/chattab.h"
#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
extern std::string tradePartnerName;
int tradePartnerID;
extern Net::TradeHandler *tradeHandler;
namespace ManaServ {
extern Connection *gameServerConnection;
/**
* Listener for request trade dialogs
*/
namespace {
struct RequestTradeListener : public gcn::ActionListener
{
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes")
{
ManaServ::MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeInt16(tradePartnerID);
gameServerConnection->send(msg);
}
else
Net::getTradeHandler()->cancel();
}
} listener;
}
TradeHandler::TradeHandler():
mAcceptTradeRequests(true)
{
static const Uint16 _messages[] = {
GPMSG_TRADE_REQUEST,
GPMSG_TRADE_CANCEL,
GPMSG_TRADE_START,
GPMSG_TRADE_COMPLETE,
GPMSG_TRADE_AGREED,
GPMSG_TRADE_BOTH_CONFIRM,
GPMSG_TRADE_CONFIRM,
GPMSG_TRADE_ADD_ITEM,
GPMSG_TRADE_SET_MONEY,
0
};
handledMessages = _messages;
tradeHandler = this;
}
void TradeHandler::setAcceptTradeRequests(bool acceptTradeRequests)
{
mAcceptTradeRequests = acceptTradeRequests;
if (mAcceptTradeRequests)
localChatTab->chatLog(_("Accepting incoming trade requests."), BY_SERVER);
else
localChatTab->chatLog(_("Ignoring incoming trade requests."), BY_SERVER);
}
void TradeHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_TRADE_REQUEST:
{
Being *being = beingManager->findBeing(msg.readInt16());
if (!being || !mAcceptTradeRequests)
{
respond(false);
break;
}
player_node->setTrading(true);
tradePartnerName = being->getName();
tradePartnerID = being->getId();
ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"),
strprintf(_("%s wants to trade with you, do you accept?"),
tradePartnerName.c_str()));
dlg->addActionListener(&listener);
} break;
case GPMSG_TRADE_ADD_ITEM:
{
int type = msg.readInt16();
int amount = msg.readInt8();
tradeWindow->addItem(type, false, amount);
} break;
case GPMSG_TRADE_SET_MONEY:
tradeWindow->setMoney(msg.readInt32());
break;
case GPMSG_TRADE_START:
tradeWindow->reset();
tradeWindow->setCaption(strprintf(_("Trading with %s"),
tradePartnerName.c_str()));
tradeWindow->setVisible(true);
break;
case GPMSG_TRADE_BOTH_CONFIRM:
tradeWindow->receivedOk(false);
break;
case GPMSG_TRADE_AGREED:
tradeWindow->receivedOk(false);
break;
case GPMSG_TRADE_CANCEL:
localChatTab->chatLog(_("Trade canceled."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
case GPMSG_TRADE_COMPLETE:
localChatTab->chatLog(_("Trade completed."), BY_SERVER);
tradeWindow->setVisible(false);
tradeWindow->reset();
player_node->setTrading(false);
break;
}
}
void TradeHandler::request(Being *being)
{
tradePartnerName = being->getName();
tradePartnerID = being->getId();
MessageOut msg(PGMSG_TRADE_REQUEST);
msg.writeInt16(tradePartnerID);
gameServerConnection->send(msg);
}
void TradeHandler::respond(bool accept)
{
MessageOut msg(accept ? PGMSG_TRADE_REQUEST : PGMSG_TRADE_CANCEL);
gameServerConnection->send(msg);
if (!accept)
player_node->setTrading(false);
}
void TradeHandler::addItem(Item *item, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
msg.writeInt8(item->getInvIndex());
msg.writeInt8(amount);
gameServerConnection->send(msg);
tradeWindow->addItem(item->getId(), true, amount);
item->increaseQuantity(-amount);
}
void TradeHandler::removeItem(int slotNum, int amount)
{
// TODO
}
void TradeHandler::setMoney(int amount)
{
MessageOut msg(PGMSG_TRADE_SET_MONEY);
msg.writeInt32(amount);
gameServerConnection->send(msg);
}
void TradeHandler::confirm()
{
MessageOut msg(PGMSG_TRADE_CONFIRM);
gameServerConnection->send(msg);
}
void TradeHandler::finish()
{
MessageOut msg(PGMSG_TRADE_AGREED);
gameServerConnection->send(msg);
}
void TradeHandler::cancel()
{
MessageOut msg(PGMSG_TRADE_CANCEL);
gameServerConnection->send(msg);
}
} // namespace ManaServ
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