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/*
* The Mana Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/partyhandler.h"
#include "event.h"
#include "log.h"
#include "localplayer.h"
#include "gui/socialwindow.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include <iostream>
#define PARTY_ID 1
extern Net::PartyHandler *partyHandler;
namespace ManaServ {
extern Connection *chatServerConnection;
extern Connection *gameServerConnection;
PartyHandler::PartyHandler():
mParty(Party::getParty(PARTY_ID))
{
static const Uint16 _messages[] = {
GPMSG_PARTY_INVITE_ERROR,
CPMSG_PARTY_INVITED,
CPMSG_PARTY_INVITE_ANSWER_RESPONSE,
CPMSG_PARTY_QUIT_RESPONSE,
CPMSG_PARTY_NEW_MEMBER,
CPMSG_PARTY_MEMBER_LEFT,
CPMSG_PARTY_REJECTED,
0
};
handledMessages = _messages;
partyHandler = this;
mParty->setName("Party");
}
void PartyHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_PARTY_INVITE_ERROR:
{
std::string name = msg.readString();
SERVER_NOTICE(strprintf(_("Party invite failed, because no player "
"called %s is within the visual range."),
name.c_str()));
} break;
case CPMSG_PARTY_INVITED:
{
socialWindow->showPartyInvite(msg.readString());
} break;
case CPMSG_PARTY_INVITE_ANSWER_RESPONSE:
{
switch (msg.readInt8())
{
case ERRMSG_OK:
local_player->setParty(mParty);
while (msg.getUnreadLength())
{
std::string name = msg.readString();
mParty->addMember(0, name);
}
break;
case ERRMSG_TIME_OUT:
SERVER_NOTICE(_("Joining party failed, because the "
"invitation has timed out on the server."));
break;
case ERRMSG_FAILURE:
SERVER_NOTICE(_("Joining party failed, because the "
"inviter has left the game."));
break;
default:
logger->log("Unknown CPMSG_PARTY_INVITE_ANSWER_RESPONSE.");
break;
}
} break;
case CPMSG_PARTY_QUIT_RESPONSE:
{
if (msg.readInt8() == ERRMSG_OK)
{
mParty->clearMembers();
local_player->setParty(NULL);
}
} break;
case CPMSG_PARTY_NEW_MEMBER:
{
std::string name = msg.readString();
std::string inviter = msg.readString();
std::string s;
if (!inviter.empty())
s = strprintf(_(" on invitation from %s"), inviter.c_str());
SERVER_NOTICE(strprintf(_("%s joined the party %s."),
name.c_str(), s.c_str()));
if (name == local_player->getName())
local_player->setParty(mParty);
mParty->addMember(0, name);
} break;
case CPMSG_PARTY_MEMBER_LEFT:
{
// mParty->removeMember(msg.readString());
} break;
case CPMSG_PARTY_REJECTED:
{
std::string name = msg.readString();
switch (msg.readInt8())
{
case ERRMSG_OK:
SERVER_NOTICE(strprintf(_("%s rejected your invite."),
name.c_str()));
break;
case ERRMSG_LIMIT_REACHED:
SERVER_NOTICE(_("Party invitation rejected by server, "
"because of too many invitations in a "
"short time."));
break;
case ERRMSG_FAILURE:
SERVER_NOTICE(strprintf(_("%s is already in a party."),
name.c_str()));
break;
default:
logger->log("Unknown CPMSG_PARTY_REJECTED.");
break;
}
} break;
}
}
void PartyHandler::create(const std::string &name)
{
// TODO
}
void PartyHandler::join(int partyId)
{
// TODO
}
void PartyHandler::invite(Being *being)
{
invite(being->getName());
}
void PartyHandler::invite(const std::string &name)
{
MessageOut msg(PGMSG_PARTY_INVITE);
msg.writeString(name);
gameServerConnection->send(msg);
}
void PartyHandler::inviteResponse(const std::string &inviter, bool accept)
{
MessageOut msg = MessageOut(PCMSG_PARTY_INVITE_ANSWER);
msg.writeString(inviter);
msg.writeInt8(accept);
chatServerConnection->send(msg);
}
void PartyHandler::leave()
{
MessageOut msg(PCMSG_PARTY_QUIT);
chatServerConnection->send(msg);
}
void PartyHandler::kick(Being *being)
{
// TODO
}
void PartyHandler::kick(const std::string &name)
{
// TODO
}
void PartyHandler::chat(const std::string &text)
{
// TODO
}
void PartyHandler::requestPartyMembers()
{
//MessageOut msg(PCMSG_GUILD_GET_MEMBERS);
//msg.writeInt16(guildId);
//chatServerConnection->send(msg);
}
} // namespace ManaServ
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