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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MANASERV_PROTOCOL_H
#define MANASERV_PROTOCOL_H
namespace ManaServ {
enum { PROTOCOL_VERSION = 1 };
/**
* Enumerated type for communicated messages:
*
* - PAMSG_*: from client to account server
* - APMSG_*: from account server to client
* - PCMSG_*: from client to chat server
* - CPMSG_*: from chat server to client
* - PGMSG_*: from client to game server
* - GPMSG_*: from game server to client
* - GAMSG_*: from game server to account server
*
* Components: B byte, W word, D double word, S variable-size string
* C tile-based coordinates (B*3)
*
* Hosts: P (player's client), A (account server), C (char server),
* G (game server)
*
* TODO - Document specific error codes for each packet
*/
enum {
// Login/Register
PAMSG_REGISTER = 0x0000, // D version, S username, S password, S email, S captcha response
APMSG_REGISTER_RESPONSE = 0x0002, // B error, S updatehost, S Client data URL, B Character slots
PAMSG_UNREGISTER = 0x0003, // S username, S password
APMSG_UNREGISTER_RESPONSE = 0x0004, // B error
PAMSG_REQUEST_REGISTER_INFO = 0x0005, //
APMSG_REGISTER_INFO_RESPONSE = 0x0006, // B byte registration Allowed, byte minNameLength, byte maxNameLength, string captchaURL, string captchaInstructions
PAMSG_LOGIN = 0x0010, // D version, S username, S password
APMSG_LOGIN_RESPONSE = 0x0012, // B error, S updatehost, S Client data URL, B Character slots
PAMSG_LOGOUT = 0x0013, // -
APMSG_LOGOUT_RESPONSE = 0x0014, // B error
PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, B slot, {W stats}*
APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error
PAMSG_CHAR_DELETE = 0x0022, // B slot
APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error
// B slot, S name, B gender, B hair style, B hair color, W level,
// W character points, W correction points,
// {D attr id, D base value (in 1/256ths) D mod value (in 256ths) }*
APMSG_CHAR_INFO = 0x0024, // ^
PAMSG_CHAR_SELECT = 0x0026, // B slot
APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port
PAMSG_EMAIL_CHANGE = 0x0030, // S email
APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error
PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password
APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error
PGMSG_CONNECT = 0x0050, // B*32 token
GPMSG_CONNECT_RESPONSE = 0x0051, // B error
PCMSG_CONNECT = 0x0053, // B*32 token
CPMSG_CONNECT_RESPONSE = 0x0054, // B error
PGMSG_DISCONNECT = 0x0060, // B reconnect account
GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token
PCMSG_DISCONNECT = 0x0063, // -
CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error
PAMSG_RECONNECT = 0x0065, // B*32 token
APMSG_RECONNECT_RESPONSE = 0x0066, // B error
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // B slot
PGMSG_UNEQUIP = 0x0113, // B slot
PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount
GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { B equip slot, W invy slot}*
GPMSG_EQUIP = 0x0122, // { W Invy slot, B equip slot type count { B equip slot, B number used} }*
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // W attribute
GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error, W attribute
PGMSG_LOWER_ATTRIBUTE = 0x0170, // W attribute
GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute
PGMSG_RESPAWN = 0x0180, // -
GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction
// character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }*
// monster: W type id
// npc: W type id
GPMSG_BEING_LEAVE = 0x0201, // W being id
GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position
GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes
PGMSG_WALK = 0x0260, // W*2 destination
PGMSG_ACTION_CHANGE = 0x0270, // B Action
GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action
PGMSG_DIRECTION_CHANGE = 0x0272, // B Direction
GPMSG_BEING_DIR_CHANGE = 0x0273, // W being id, B direction
GPMSG_BEING_HEALTH_CHANGE = 0x0274, // W being id, W hp, W max hp
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype
PGMSG_USE_SPECIAL = 0x0292, // B specialID
GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, D current, D max, D recharge }
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*
GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text
PGMSG_NPC_TALK = 0x02B2, // W being id
PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id
PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice
GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }*
GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }*
PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount
GPMSG_NPC_ERROR = 0x02B8, // B error
GPMSG_NPC_CLOSE = 0x02B9, // W being id
GPMSG_NPC_POST = 0x02D0, // W being id
PGMSG_NPC_POST_SEND = 0x02D1, // W being id, { S name, S text, W item id }
GPMSG_NPC_POST_GET = 0x02D2, // W being id, { S name, S text, W item id }
PGMSG_NPC_NUMBER = 0x02D3, // W being id, D number
PGMSG_NPC_STRING = 0x02D4, // W being id, S string
GPMSG_NPC_NUMBER = 0x02D5, // W being id, D max, D min, D default
GPMSG_NPC_STRING = 0x02D6, // W being id
PGMSG_TRADE_REQUEST = 0x02C0, // W being id
GPMSG_TRADE_REQUEST = 0x02C1, // W being id
GPMSG_TRADE_START = 0x02C2, // -
GPMSG_TRADE_COMPLETE = 0x02C3, // -
PGMSG_TRADE_CANCEL = 0x02C4, // -
GPMSG_TRADE_CANCEL = 0x02C5, // -
PGMSG_TRADE_AGREED = 0x02C6, // -
GPMSG_TRADE_AGREED = 0x02C7, // -
PGMSG_TRADE_CONFIRM = 0x02C8, // -
GPMSG_TRADE_CONFIRM = 0x02C9, // -
PGMSG_TRADE_ADD_ITEM = 0x02CA, // B slot, B amount
GPMSG_TRADE_ADD_ITEM = 0x02CB, // W item id, B amount
PGMSG_TRADE_SET_MONEY = 0x02CC, // D amount
GPMSG_TRADE_SET_MONEY = 0x02CD, // D amount
GPMSG_TRADE_BOTH_CONFIRM = 0x02CE, // -
PGMSG_USE_ITEM = 0x0300, // B slot
GPMSG_USE_RESPONSE = 0x0301, // B error
GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }*
GPMSG_CREATE_EFFECT_POS = 0x0320, // W effect id, W*2 position
GPMSG_CREATE_EFFECT_BEING = 0x0321, // W effect id, W BeingID
GPMSG_SHAKE = 0x0330, // W intensityX, W intensityY, [W decay_times_10000, [W duration]]
// Guild
PCMSG_GUILD_CREATE = 0x0350, // S name
CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel
PCMSG_GUILD_INVITE = 0x0352, // W id, S name
CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error
PCMSG_GUILD_ACCEPT = 0x0354, // W id
CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel
PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id
CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names, B online
CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name, B event
PCMSG_GUILD_QUIT = 0x0360, // W id
CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error
PCMSG_GUILD_PROMOTE_MEMBER = 0x0365, // W guild, S name, B rights
CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE = 0x0366, // B error
PCMSG_GUILD_KICK_MEMBER = 0x0370, // W guild, S name
CPMSG_GUILD_KICK_MEMBER_RESPONSE = 0x0371, // B error
CPMSG_GUILD_INVITED = 0x0388, // S char name, S guild name, W id
CPMSG_GUILD_REJOIN = 0x0389, // S name, W guild, W rights, W channel, S announce
// Party
PCMSG_PARTY_INVITE = 0x03A0, // S name
CPMSG_PARTY_INVITE_RESPONSE = 0x03A1, // B error, S name
CPMSG_PARTY_INVITED = 0x03A2, // S name
PCMSG_PARTY_ACCEPT_INVITE = 0x03A5, // S name
CPMSG_PARTY_ACCEPT_INVITE_RESPONSE = 0x03A6, // B error, { S name }
PCMSG_PARTY_REJECT_INVITE = 0x03A7, // S name
CPMSG_PARTY_REJECTED = 0x03A8, // S name
PCMSG_PARTY_QUIT = 0x03AA, // -
CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error
CPMSG_PARTY_NEW_MEMBER = 0x03B0, // W being id, S name
CPMSG_PARTY_MEMBER_LEFT = 0x03B1, // W being id
// Chat
CPMSG_ERROR = 0x0401, // B error
CPMSG_ANNOUNCEMENT = 0x0402, // S text
CPMSG_PRIVMSG = 0x0403, // S user, S text
CPMSG_PUBMSG = 0x0404, // W channel, S user, S text
PCMSG_CHAT = 0x0410, // S text, W channel
PCMSG_ANNOUNCE = 0x0411, // S text
PCMSG_PRIVMSG = 0x0412, // S user, S text
PCMSG_WHO = 0x0415, // -
CPMSG_WHO_RESPONSE = 0x0416, // { S user }
// -- Channeling
CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S info
PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password
CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W id, S name, S topic, S userlist
PCMSG_QUIT_CHANNEL = 0x0443, // W channel id
CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error, W channel id
PCMSG_LIST_CHANNELS = 0x0445, // -
CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // S names, W number of users
PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel
CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S channel, { S user, B mode }
PCMSG_TOPIC_CHANGE = 0x0462, // W channel id, S topic
// -- User modes
PCMSG_USER_MODE = 0x0465, // W channel id, S name, B mode
PCMSG_KICK_USER = 0x0466, // W channel id, S name
// Inter-server
GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response
AGMSG_ACTIVE_MAP = 0x0502, // W map id
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data
GAMSG_PLAYER_DATA = 0x0520, // D id, serialised character data
GAMSG_REDIRECT = 0x0530, // D id
AGMSG_REDIRECT_RESPONSE = 0x0531, // D id, B*32 token, S game address, W game port
GAMSG_PLAYER_RECONNECT = 0x0532, // D id, B*32 token
GAMSG_PLAYER_SYNC = 0x0533, // serialised sync data
GAMSG_SET_QUEST = 0x0540, // D id, S name, S value
GAMSG_GET_QUEST = 0x0541, // D id, S name
AGMSG_GET_QUEST_RESPONSE = 0x0542, // D id, S name, S value
GAMSG_BAN_PLAYER = 0x0550, // D id, W duration
GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // D id, W level
GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // D id, W level
GAMSG_STATISTICS = 0x0560, // { W map id, W thing nb, W monster nb, W player nb, { D character id }* }*
CGMSG_CHANGED_PARTY = 0x0590, // D character id, D party id
GCMSG_REQUEST_POST = 0x05A0, // D character id
CGMSG_POST_RESPONSE = 0x05A1, // D receiver id, { S sender name, S letter, W num attachments { W attachment item id, W quantity } }
GCMSG_STORE_POST = 0x05A5, // D sender id, S receiver name, S letter, { W attachment item id, W quantity }
CGMSG_STORE_POST_RESPONSE = 0x05A6, // D id, B error
GAMSG_TRANSACTION = 0x0600, // D character id, D action, S message
XXMSG_INVALID = 0x7FFF
};
// Generic return values
enum {
ERRMSG_OK = 0, // everything is fine
ERRMSG_FAILURE, // the action failed
ERRMSG_NO_LOGIN, // the user is not yet logged
ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character
ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged
ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid
ERRMSG_EMAIL_ALREADY_EXISTS, // The Email Address already exists
ERRMSG_ALREADY_TAKEN, // name used was already taken
ERRMSG_SERVER_FULL, // the server is overloaded
ERRMSG_TIME_OUT, // data failed to arrive in due time
ERRMSG_LIMIT_REACHED, // limit reached
ERRMSG_ADMINISTRATIVE_LOGOFF // kicked by server administrator
};
// used in AGMSG_REGISTER_RESPONSE to show state of item db
enum {
DATA_VERSION_OK = 0x00,
DATA_VERSION_OUTDATED = 0x01
};
// used in AGMSG_REGISTER_RESPNSE to show if password was accepted
enum {
PASSWORD_OK = 0x00,
PASSWORD_BAD = 0x01
};
// used to identify part of sync message
enum {
SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints
SYNC_CHARACTER_ATTRIBUTE = 0x02, // D charId, D attrId, DF base, DF mod
SYNC_CHARACTER_SKILL = 0x03, // D charId, B skillId, D skill value
SYNC_ONLINE_STATUS = 0x04, // D charId, B 0x00 = offline, 0x01 = online
SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here.
};
// Login specific return values
enum {
LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
LOGIN_INVALID_TIME = 0x50, // the user tried logging in too fast
LOGIN_BANNED // the user is currently banned
};
// Account register specific return values
enum {
REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol
REGISTER_EXISTS_USERNAME, // there already is an account with this username
REGISTER_EXISTS_EMAIL, // there already is an account with this email address
REGISTER_CAPTCHA_WRONG // user didn't solve the captcha correctly
};
// Character creation specific return values
enum {
CREATE_INVALID_HAIRSTYLE = 0x40,
CREATE_INVALID_HAIRCOLOR,
CREATE_INVALID_GENDER,
CREATE_ATTRIBUTES_TOO_HIGH,
CREATE_ATTRIBUTES_TOO_LOW,
CREATE_ATTRIBUTES_OUT_OF_RANGE,
CREATE_EXISTS_NAME,
CREATE_TOO_MUCH_CHARACTERS,
CREATE_INVALID_SLOT
};
// Character attribute modification specific return value
enum AttribmodResponseCode {
ATTRIBMOD_OK = ERRMSG_OK,
ATTRIBMOD_INVALID_ATTRIBUTE = 0x40,
ATTRIBMOD_NO_POINTS_LEFT,
ATTRIBMOD_DENIED
};
// Object type enumeration
enum ThingType
{
// A simple item.
OBJECT_ITEM = 0,
// An item that toggle map/quest actions (doors, switchs, ...)
// and can speak (map panels).
OBJECT_ACTOR,
// Non-Playable-Character is an actor capable of movement and maybe actions.
OBJECT_NPC,
// A monster (moving actor with AI. Should be able to toggle map/quest
// actions, too).
OBJECT_MONSTER,
// A normal being.
OBJECT_CHARACTER,
// A effect to be shown.
OBJECT_EFFECT,
// Server-only object.
OBJECT_OTHER
};
// Moving object flags
enum {
// Payload contains the current position.
MOVING_POSITION = 1,
// Payload contains the destination.
MOVING_DESTINATION = 2
};
// Email change specific return values
enum {
EMAILCHG_EXISTS_EMAIL = 0x40
};
// Chat errors return values
enum {
CHAT_USING_BAD_WORDS = 0x40,
CHAT_UNHANDLED_COMMAND
};
// Chat channels event values
enum {
CHAT_EVENT_NEW_PLAYER = 0,
CHAT_EVENT_LEAVING_PLAYER,
CHAT_EVENT_TOPIC_CHANGE,
CHAT_EVENT_MODE_CHANGE,
CHAT_EVENT_KICKED_PLAYER
};
// Guild member event values
enum {
GUILD_EVENT_NEW_PLAYER = 0,
GUILD_EVENT_LEAVING_PLAYER,
GUILD_EVENT_ONLINE_PLAYER,
GUILD_EVENT_OFFLINE_PLAYER
};
/**
* Moves enum for beings and actors for others players vision.
* WARNING: Has to be in sync with the same enum in the Being class
* of the client!
*/
enum BeingAction
{
STAND,
WALK,
ATTACK,
SIT,
DEAD,
HURT
};
/**
* Moves enum for beings and actors for others players attack types.
* WARNING: Has to be in sync with the same enum in the Being class
* of the client!
*/
enum AttackType
{
HIT = 0x00,
CRITICAL = 0x0a,
MULTI = 0x08,
REFLECT = 0x04,
FLEE = 0x0b
};
/**
* Beings and actors directions
* WARNING: Has to be in sync with the same enum in the Being class
* of the client!
*/
enum BeingDirection
{
DOWN = 1,
LEFT = 2,
UP = 4,
RIGHT = 8
};
/**
* enum for sprites layers.
* WARNING: Has to be in sync with the same enum in the Sprite class
* of the client!
*/
enum SpriteLayer
{
SPRITE_BASE = 0,
SPRITE_SHOE,
SPRITE_BOTTOMCLOTHES,
SPRITE_TOPCLOTHES,
SPRITE_HAIR,
SPRITE_HAT,
SPRITE_WEAPON,
SPRITE_VECTOREND
};
}; // Namespace ManaServ
#endif // MANASERV_PROTOCOL_H
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