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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/manaserv/inventoryhandler.h"
#include "equipment.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "playerinfo.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
#include "resources/iteminfo.h"
extern Net::InventoryHandler *inventoryHandler;
namespace ManaServ {
extern Connection *gameServerConnection;
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
GPMSG_INVENTORY_FULL,
GPMSG_INVENTORY,
GPMSG_EQUIP,
0
};
handledMessages = _messages;
inventoryHandler = this;
listen("Item");
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
{
PlayerInfo::clearInventory();
PlayerInfo::getEquipment()->setBackend(&mEquips);
int count = msg.readInt16();
while (count--)
{
unsigned int slot = msg.readInt16();
int id = msg.readInt16();
unsigned int amount = msg.readInt16();
PlayerInfo::setInventoryItem(slot, id, amount);
}
while (msg.getUnreadLength())
{
unsigned int slot = msg.readInt8();
unsigned int ref = msg.readInt16();
mEquips.addEquipment(slot, ref);
}
}
break;
case GPMSG_INVENTORY:
while (msg.getUnreadLength())
{
unsigned int slot = msg.readInt16();
int id = msg.readInt16();
unsigned int amount = id ? msg.readInt16() : 0;
PlayerInfo::setInventoryItem(slot, id, amount);
}
break;
case GPMSG_EQUIP:
while (msg.getUnreadLength())
{
unsigned int ref = msg.readInt16();
int count = msg.readInt8();
while (count--)
{
unsigned int slot = msg.readInt8();
unsigned int used = msg.readInt8();
mEquips.setEquipment(slot, used, ref);
}
}
break;
}
}
void InventoryHandler::event(const std::string &channel,
const Mana::Event &event)
{
if (channel == "Item")
{
Item *item = event.getItem("item");
if (!item)
return;
int index = item->getInvIndex();
if (event.getName() == "doEquip")
{
MessageOut msg(PGMSG_EQUIP);
msg.writeInt8(index);
gameServerConnection->send(msg);
}
else if (event.getName() == "doUnequip")
{
MessageOut msg(PGMSG_UNEQUIP);
msg.writeInt8(index);
gameServerConnection->send(msg);
// Tidy equipment directly to avoid weapon still shown bug,
// for instance.
mEquips.setEquipment(index, 0, 0);
}
else if (event.getName() == "doUse")
{
MessageOut msg(PGMSG_USE_ITEM);
msg.writeInt8(index);
gameServerConnection->send(msg);
}
else if (event.getName() == "doDrop")
{
int amount = event.getInt("amount", 1);
MessageOut msg(PGMSG_DROP);
msg.writeInt8(index);
msg.writeInt8(amount);
gameServerConnection->send(msg);
}
else if (event.getName() == "doSplit")
{
int amount = event.getInt("amount", 1);
int newIndex = PlayerInfo::getInventory()->getFreeSlot();
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(index);
msg.writeInt8(newIndex);
msg.writeInt8(amount);
gameServerConnection->send(msg);
}
}
else if (event.getName() == "doMove")
{
int newIndex = event.getInt("newIndex", -1);
if (newIndex >= 0)
{
if (index == newIndex)
return;
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(index);
msg.writeInt8(newIndex);
msg.writeInt8(item->getQuantity());
gameServerConnection->send(msg);
}
else
{
/*int source = event.getInt("source");
int destination = event.getInt("destination");
int amount = event.getInt("amount", 1);*/
// TODO
}
}
}
}
bool InventoryHandler::canSplit(const Item *item)
{
return item && !item->getInfo().getEquippable()
&& item->getQuantity() > 1;
}
size_t InventoryHandler::getSize(int type) const
{
switch (type)
{
case Inventory::INVENTORY:
case Inventory::TRADE:
return 50;
case Inventory::STORAGE:
return 300;
default:
return 0;
}
}
} // namespace ManaServ
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