summaryrefslogtreecommitdiff
path: root/src/main.cpp
blob: b2421a0794a7b2667df92eafa8942a6be3b43f6a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include <guichan.hpp>
#include "main.h"
#include "game.h"
#include "log.h"
#include "serverinfo.h"
#include "gui/login.h"
#include "gui/char_server.h"
#include "gui/char_select.h"
#include "gui/ok_dialog.h"
#include "gui/updatewindow.h"
#include "sound.h"
#include "graphics.h"
#include "resources/resourcemanager.h"
#include "resources/itemmanager.h"
#include "net/protocol.h"

#include <iostream>
#include <cstdio>
#include <guichan.hpp>
#include <physfs.h>
#include <libxml/xmlversion.h>
#include <libxml/parser.h>
#include <curl/curl.h>
#include <SDL.h>
#include <SDL_thread.h>
#ifdef USE_OPENGL
#include <SDL_opengl.h>
#endif
#include <SDL_image.h>

#ifdef __USE_UNIX98
#include <sys/stat.h>
#include <pwd.h>
#include <unistd.h>
#include <errno.h>
#endif

// Account infos
int account_ID, session_ID1, session_ID2;
char sex, n_server, n_character;
SERVER_INFO *server_info;
PLAYER_INFO *char_info = new PLAYER_INFO;

Spriteset *hairset = NULL, *playerset = NULL;
Image *login_wallpaper = NULL;
Graphics *graphics;

char username[LEN_USERNAME];
char password[LEN_PASSWORD];
int map_address, char_ID;
short map_port;
char map_name[16];
unsigned char state;
unsigned char screen_mode;
int displayFlags, screenW, screenH, bitDepth;
bool useOpenGL = false;
volatile int framesToDraw = 0;

Sound sound;
Music *bgm;

Configuration config;         /**< Xml file configuration reader */
Logger *logger;               /**< Log object */
ItemManager *itemDb;          /**< Item database object */

/**
 * Allows the next frame to be drawn (part of framerate limiting)
 */
Uint32 nextFrame(Uint32 interval, void *param)
{
    if (framesToDraw < 10)
    {
        framesToDraw++;
    }
    return interval;
}

/**
 * Listener used for responding to map start error dialog.
 */
class MapStartErrorListener : public gcn::ActionListener {
    void action(const std::string &eventId) {
        if (eventId == "ok") {
            state = LOGIN;
        }
    }
} mapStartErrorListener;

/**
 * Listener used for responding to init warning.
 */
class InitWarningListener : public gcn::ActionListener {
    void action(const std::string &eventId) {
        if (eventId == "ok") {
            state = LOGIN;
        }
    }
} initWarningListener;

/**
 * Do all initialization stuff
 */
void init_engine()
{
    // Initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
        std::cerr << "Could not initialize SDL: " <<
            SDL_GetError() << std::endl;
        exit(1);
    }
    atexit(SDL_Quit);

    SDL_EnableUNICODE(1);
    SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    std::string homeDir = "";
#ifndef __USE_UNIX98
    // In Windows and other systems we currently store data next to executable.
    homeDir = ".";
#else
    // But, in UNIX we store data in ~/.tmw/
    passwd *pass = getpwuid(geteuid());

    if (pass == NULL || pass->pw_dir == NULL) {
        std::cout << "Couldn't determine the user home directory. Exitting." << std::endl;
        exit(1);
    }

    // Checking if /home/user/.tmw folder exists.

    homeDir = pass->pw_dir;
    homeDir += "/.tmw";
    //sprintf(homeDir, "%s/.tmw", pass->pw_dir);
    if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
            (errno != EEXIST))
    {
        std::cout << homeDir << " can't be made, but it doesn't exist! Exitting." << std::endl;
        exit(1);
    }

    // Creating and checking the ~/.tmw/updates folder existence and rights.
    std::string dataUpdateDir = homeDir + "/updates";
    //sprintf(dataUpdateDir, "%s/updates", homeDir);
    if ((mkdir(dataUpdateDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) &&
            (errno != EEXIST))
    {
        std::cout << dataUpdateDir << " can't be made, but it doesn't exist! Exitting." << std::endl;
        exit(1);
    }

#endif

    // Initialize logger
    logger = new Logger(homeDir + std::string("/tmw.log"));

    // Fill configuration with defaults
    config.setValue("host", "animesites.de");
    config.setValue("port", 6901);
    config.setValue("hwaccel", 0);
    config.setValue("opengl", 0);
    config.setValue("screen", 0);
    config.setValue("sound", 1);
    config.setValue("guialpha", 0.8f);
    config.setValue("remember", 1);
    config.setValue("sfxVolume", 100);
    config.setValue("musicVolume", 60);
    config.setValue("fpslimit", 0);
    config.setValue("updatehost", "http://themanaworld.org/files");
    config.setValue("customcursor", 1);
    config.setValue("homeDir", homeDir);
    config.setValue("joytolerance", 10);

    // Checking if the configuration file exists... otherwise creates it with
    // default options !
    FILE *tmwFile = 0;
    std::string configPath = homeDir + "/config.xml";
    tmwFile = fopen(configPath.c_str(), "r");

    // If we can't read it, it doesn't exist !
    if (tmwFile == NULL) {
        // We reopen the file in write mode and we create it
        tmwFile = fopen(configPath.c_str(), "wt");
        if (tmwFile == NULL) {
            std::cout << "Can't create " << configPath << ". Using Defaults." << std::endl;
        }
        else {
            fclose(tmwFile);
            config.init(configPath);
        }
    }
    else {
        fclose(tmwFile);
        config.init(configPath);
    }

    SDL_WM_SetCaption("The Mana World", NULL);

#ifdef USE_OPENGL
    useOpenGL = (config.getValue("opengl", 0) == 1);
#else
    useOpenGL = false;
#endif

    displayFlags = SDL_ANYFORMAT;

    if ((int)config.getValue("screen", 0) == 1) {
        displayFlags |= SDL_FULLSCREEN;
    }

    if (useOpenGL) {
        displayFlags |= SDL_OPENGL;
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    }
    else {
        if ((int)config.getValue("hwaccel", 0)) {
            logger->log("Attempting to use hardware acceleration.");
            displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
        }
        else {
            displayFlags |= SDL_SWSURFACE;
        }
    }

    screenW = (int)config.getValue("screenwidth", 800);
    screenH = (int)config.getValue("screenheight", 600);

    SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL);

    SDL_Surface *screen = SDL_SetVideoMode(screenW, screenH, 0, displayFlags);
    if (screen == NULL) {
        std::cerr << "Couldn't set " << screenW << "x" << screenH << "x" <<
            bitDepth << " video mode: " << SDL_GetError() << std::endl;
        exit(1);
    }

    char videoDriverName[64];

    if (SDL_VideoDriverName(videoDriverName, 64)) {
        logger->log("Using video driver: %s", videoDriverName);
    }
    else {
        logger->log("Using video driver: unkown");
    }

    const SDL_VideoInfo *vi = SDL_GetVideoInfo();

    logger->log("Possible to create hardware surfaces: %s",
            ((vi->hw_available) ? "yes" : "no"));
    logger->log("Window manager available: %s",
            ((vi->wm_available) ? "yes" : "no"));
    logger->log("Accelerated hardware to hardware blits: %s",
            ((vi->blit_hw) ? "yes" : "no"));
    logger->log("Accelerated hardware to hardware colorkey blits: %s",
            ((vi->blit_hw_CC) ? "yes" : "no"));
    logger->log("Accelerated hardware to hardware alpha blits: %s",
            ((vi->blit_hw_A) ? "yes" : "no"));
    logger->log("Accelerated software to hardware blits: %s",
            ((vi->blit_sw) ? "yes" : "no"));
    logger->log("Accelerated software to hardware colorkey blits: %s",
            ((vi->blit_sw_CC) ? "yes" : "no"));
    logger->log("Accelerated software to hardware alpha blits: %s",
            ((vi->blit_sw_A) ? "yes" : "no"));
    logger->log("Accelerated color fills: %s",
            ((vi->blit_fill) ? "yes" : "no"));
    logger->log("Available video memory: %d", vi->video_mem);

    //vfmt Pixel format of the video device

    // Initialize item manager
    itemDb = new ItemManager();

    // Create the graphics context
    graphics = new Graphics(screen);

    ResourceManager *resman = ResourceManager::getInstance();

    login_wallpaper = resman->getImage(
            "graphics/images/login_wallpaper.png");
    Image *playerImg = resman->getImage(
            "graphics/sprites/player_male_base.png");
    Image *hairImg = resman->getImage(
            "graphics/sprites/player_male_hair.png");

    if (!login_wallpaper) logger->error("Couldn't load login_wallpaper.png");
    if (!playerImg) logger->error("Couldn't load player_male_base.png");
    if (!hairImg) logger->error("Couldn't load player_male_hair.png");

    playerset = new Spriteset(playerImg, 64, 64);
    hairset = new Spriteset(hairImg, 40, 40);

    gui = new Gui(graphics);
    state = UPDATE; /**< Initial game state */

    // Initialize sound engine
    try {
        if (config.getValue("sound", 0) == 1) {
            sound.init();
        }
        sound.setSfxVolume((int)config.getValue("sfxVolume", 100));
        sound.setMusicVolume((int)config.getValue("musicVolume", 60));
    }
    catch (const char *err) {
        state = ERROR;
        new OkDialog("Sound Engine", err, &initWarningListener);
        logger->log("Warning: %s", err);
    }

    // Set frame counter when using fps limit
    int fpsLimit = (int)config.getValue("fpslimit", 0);
    if (fpsLimit)
    {
        if (fpsLimit < 20) fpsLimit = 20;
        if (fpsLimit > 200) fpsLimit = 200;
        SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL);
    }
}

/** Clear the engine */
void exit_engine()
{
    config.write();
    delete gui;
    delete graphics;
    delete itemDb;

    // Shutdown libxml
    xmlCleanupParser();

    ResourceManager::deleteInstance();
    delete logger;
}

/** Check to see if a file exists */
int exists(const std::string &file)
{
    FILE *fp = NULL;
    fp = fopen(file.c_str(), "r");
    if (!fp)
    {
        return false;
    }
    else {
        fclose(fp);
        return true;
    }
}

/** Main */
int main(int argc, char *argv[])
{
    UpdaterWindow *uw;

    // Initialize libxml2 and check for potential ABI mismatches between
    // compiled version and the shared library actually used.
    xmlInitParser();
    LIBXML_TEST_VERSION;

    // Redirect libxml errors to /dev/null
    FILE *nullFile = fopen("/dev/null", "w");
    xmlSetGenericErrorFunc(nullFile, NULL);

    // Initialize PhysicsFS
    PHYSFS_init(argv[0]);

    init_engine();


    SDL_Event event;

    while (state != EXIT)
    {
        // Handle SDL events
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
                case SDL_QUIT:
                    state = EXIT;
                    break;
            }

            guiInput->pushInput(event);
        }

        switch (state) {
            case LOGIN:
                logger->log("State: LOGIN");
                login();
                break;
            case CHAR_SERVER:
                logger->log("State: CHAR_SERVER");
                char_server();
                break;
            case CHAR_SELECT:
                logger->log("State: CHAR_SELECT");
                charSelect();
                break;
            case GAME:
                sound.fadeOutMusic(1000);

                login_wallpaper->decRef();
                login_wallpaper = NULL;

                logger->log("State: GAME");
                try {
                    map_start();
                    game();
                }
                catch (const char* err) {
                    state = ERROR;
                    new OkDialog("Error", err, &mapStartErrorListener);
                }
                break;
            case ERROR:
                // Redraw GUI
                graphics->drawImage(login_wallpaper, 0 ,0);
                gui->logic();
                gui->draw();
                graphics->updateScreen();
                break;
            case UPDATE:
                sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg");
                uw = new UpdaterWindow();
                uw->updateData();
                delete uw;
                ResourceManager::getInstance()->
                    searchAndAddArchives("/updates", ".zip", 0);
                break;
            default:
                state = EXIT;
                break;
        }
    }
    logger->log("State: EXIT");
    exit_engine();
    PHYSFS_deinit();
    return 0;
}