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/*
* The Mana World
* Copyright 2007 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _TMW_KEYBOARDCONFIG_H
#define _TMW_KEYBOARDCONFIG_H
#include <string>
#include "gui/setup_keyboard.h"
#include <guichan/sdl/sdlinput.hpp>
#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
/**
* Each key represents a key function. Such as 'Move up', 'Attack' etc.
*/
struct KeyFunction
{
KeyFunction(){}
KeyFunction(std::string configField, int defaultValue, std::string caption):
configField(configField),
defaultValue(defaultValue),
caption(caption)
{ }
std::string configField;
std::string caption;
int defaultValue;
int value;
};
class KeyboardConfig
{
public:
/**
* initialize the keyboard config.
*/
void init();
/**
* destroy the object by releasing any memory.
*/
void destroy();
/**
* retrieve the key values from config file.
*/
void retrieve();
/**
* store the key values to config file.
*/
void store();
/**
* make the keys their default values.
*/
void makeDefault();
/**
* determines if any key assignments are the same as each other.
*/
bool hasConflicts();
/**
* calls a function back so the key re-assignment(s) can be seen.
*/
void callbackNewKey();
/**
* obtain the value stored in memory.
*/
int getKeyValue(int index) const
{
return mKey[index].value;
};
/**
* get the index of the new key to be assigned.
*/
int getNewKeyIndex() const
{
return mNewKeyIndex;
};
/**
* get the enable flag, which will stop the user from doing actions.
*/
bool isEnabled() const
{
return mEnabled;
};
/**
* get the key caption, providing more meaning to the user.
*/
std::string& getKeyCaption(int index)
{
return mKey[index].caption;
};
/**
* get the key function index by providing the keys value.
*/
int getKeyIndex(int keyValue) const;
/**
* set the enable flag, which will stop the user from doing actions.
*/
void setEnabled(bool flag)
{
mEnabled = flag;
};
/**
* set the index of the new key to be assigned.
*/
void setNewKeyIndex(int value)
{
mNewKeyIndex = value;
};
/**
* set the value of the new key.
*/
void setNewKey(int value)
{
mKey[mNewKeyIndex].value = value;
};
/**
* set a reference to the key setup window.
*/
void setSetupKeyboard(Setup_Keyboard *setupKey)
{
mSetupKey = setupKey;
};
/**
* checks if the key is active, by providing the key function index.
*/
bool isKeyActive(const int index);
/**
* takes a snapshot of all the active keys.
*/
void refreshActiveKeys();
/**
* All the key functions.
* KEY_NO_VALUE is used in initialization, and should be unchanged.
* KEY_MIN and KEY_TOTAL should always be first and last respectively,
* the bare used in control loops.
* The third element (after KEY_NO_VALUE and KEY_MIN),
* should always equal KEY_MIN.
* The key assignment view gets arranged according to the order of
* these values.
*/
enum KeyAction {
KEY_NO_VALUE = -1,
KEY_MOVE_UP,
KEY_MOVE_DOWN,
KEY_MOVE_LEFT,
KEY_MOVE_RIGHT,
KEY_ATTACK,
KEY_TARGET,
KEY_TARGET_CLOSEST,
KEY_PICKUP,
KEY_SIT,
KEY_HIDE_WINDOWS,
KEY_TOTAL
};
private:
int mNewKeyIndex; /** index of new key to be assigned */
bool mEnabled; /** flag to determine respond to key input */
Setup_Keyboard *mSetupKey; /** reference to setup window */
KeyFunction mKey[KEY_TOTAL]; /** pointer to all the key data */
Uint8 *mActiveKeys; /** stores a list of all the keys */
};
extern KeyboardConfig keyboard;
#endif
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