blob: 0a5fc31e6dae9581bd672171d9e9ca7f3122853f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _ITEM_H
#define _ITEM_H
class ItemInfo;
class Item
{
public:
Item(int id=-1, int quantity=0,
bool equipment=false, bool equipped=false);
~Item();
void setId(int id);
int getId();
void setQuantity(int quantity);
void increaseQuantity(int amount);
int getQuantity();
void setEquipment(bool equipment);
bool isEquipment();
void setEquipped(bool equipped);
bool isEquipped();
int getInvIndex();
void setInvIndex(int index);
ItemInfo* getInfo();
protected:
int id;
int quantity;
bool equipment;
bool equipped;
int invIndex;
};
inline void Item::setId(int id)
{
this->id = id;
}
inline int Item::getId()
{
return id;
}
inline void Item::setQuantity(int quantity)
{
this->quantity = quantity;
}
inline void Item::increaseQuantity(int amount)
{
this->quantity += amount;
}
inline int Item::getQuantity()
{
return quantity;
}
inline void Item::setEquipment(bool equipment)
{
this->equipment = equipment;
}
inline bool Item::isEquipment()
{
return equipment;
}
inline void Item::setEquipped(bool equipped)
{
this->equipped = equipped;
}
inline bool Item::isEquipped()
{
return equipped;
}
inline int Item::getInvIndex()
{
return invIndex;
}
inline void Item::setInvIndex(int index)
{
this->invIndex = index;
}
#endif
|