blob: ed2ea8df77a55c8aee8a64258c322ad195b129e4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WINDOWMENU_H
#define WINDOWMENU_H
#include "keyboardconfig.h"
#include "gui/widgets/container.h"
#include <guichan/actionlistener.hpp>
#include <guichan/selectionlistener.hpp>
class EmotePopup;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu : public Container,
public gcn::ActionListener,
public gcn::SelectionListener
{
public:
WindowMenu();
~WindowMenu();
void action(const gcn::ActionEvent &event);
void valueChanged(const gcn::SelectionEvent &event);
/**
* Update the pop-up captions with new key shortcuts.
*/
void updatePopUpCaptions();
private:
void addButton(const std::string& text, int &x, int &h,
const std::string& iconPath = std::string(),
KeyboardConfig::KeyAction key =
KeyboardConfig::KEY_NO_VALUE);
EmotePopup *mEmotePopup;
};
#endif
|