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/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
#include "setup.h"
#include "setup_audio.h"
#include "setup_colors.h"
#include "setup_joystick.h"
#include "setup_keyboard.h"
#include "setup_players.h"
#include "setup_video.h"
#include "widgets/tabbedarea.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
extern Window *chatWindow;
extern Window *statusWindow;
extern Window *buyDialog;
extern Window *sellDialog;
extern Window *buySellDialog;
extern Window *inventoryWindow;
extern Window *emoteWindow;
extern Window *npcTextDialog;
extern Window *npcStringDialog;
extern Window *skillDialog;
extern Window *minimap;
extern Window *equipmentWindow;
extern Window *tradeWindow;
extern Window *helpWindow;
extern Window *debugWindow;
extern Window *itemShortcutWindow;
extern Window *emoteShortcutWindow;
extern Window *storageWindow;
Setup::Setup():
Window(_("Setup"))
{
setCloseButton(true);
int width = 340;
int height = 340;
setContentSize(width, height);
static const char *buttonNames[] = {
N_("Apply"), N_("Cancel"), N_("Reset Windows"), 0
};
int x = width;
for (const char **curBtn = buttonNames; *curBtn; ++curBtn)
{
Button *btn = new Button(gettext(*curBtn), *curBtn, this);
x -= btn->getWidth() + 5;
btn->setPosition(x, height - btn->getHeight() - 5);
add(btn);
// Store this button, as it needs to be enabled/disabled
if (!strcmp(*curBtn, "Reset Windows"))
mResetWindows = btn;
}
TabbedArea *panel = new TabbedArea;
panel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40));
SetupTab *tab;
tab = new Setup_Video();
panel->addTab(_("Video"), tab);
mTabs.push_back(tab);
tab = new Setup_Audio();
panel->addTab(_("Audio"), tab);
mTabs.push_back(tab);
tab = new Setup_Joystick();
panel->addTab(_("Joystick"), tab);
mTabs.push_back(tab);
tab = new Setup_Keyboard();
panel->addTab(_("Keyboard"), tab);
mTabs.push_back(tab);
tab = new Setup_Colors();
panel->addTab(_("Colors"), tab);
mTabs.push_back(tab);
tab = new Setup_Players();
panel->addTab(_("Players"), tab);
mTabs.push_back(tab);
add(panel);
setLocationRelativeTo(getParent());
setInGame(false);
}
Setup::~Setup()
{
delete_all(mTabs);
}
void Setup::action(const gcn::ActionEvent &event)
{
if (event.getId() == "Apply")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply));
}
else if (event.getId() == "Cancel")
{
setVisible(false);
for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel));
}
else if (event.getId() == "Reset Windows")
{
// Bail out if this action happens to be activated before the windows
// are created (though it should be disabled then)
if (!statusWindow)
return;
chatWindow->resetToDefaultSize();
statusWindow->resetToDefaultSize();
buyDialog->resetToDefaultSize();
sellDialog->resetToDefaultSize();
buySellDialog->resetToDefaultSize();
inventoryWindow->resetToDefaultSize();
emoteWindow->resetToDefaultSize();
npcTextDialog->resetToDefaultSize();
npcStringDialog->resetToDefaultSize();
skillDialog->resetToDefaultSize();
minimap->resetToDefaultSize();
equipmentWindow->resetToDefaultSize();
tradeWindow->resetToDefaultSize();
helpWindow->resetToDefaultSize();
debugWindow->resetToDefaultSize();
itemShortcutWindow->resetToDefaultSize();
emoteShortcutWindow->resetToDefaultSize();
storageWindow->resetToDefaultSize();
}
}
void Setup::setInGame(bool inGame)
{
mResetWindows->setEnabled(inGame);
}
Setup* setupWindow;
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