1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/quitdialog.h"
#include "client.h"
#include "gui/sdlinput.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/button.h"
#include "gui/widgets/radiobutton.h"
#include "net/charhandler.h"
#include "net/net.h"
#include "utils/gettext.h"
#include <assert.h>
QuitDialog::QuitDialog(QuitDialog** pointerToMe):
Window(_("Quit"), true, NULL), mMyPointer(pointerToMe)
{
mForceQuit = new RadioButton(_("Quit"), "quitdialog");
mLogoutQuit = new RadioButton(_("Quit"), "quitdialog");
mSwitchAccountServer = new RadioButton(_("Switch server"), "quitdialog");
mSwitchCharacter = new RadioButton(_("Switch character"), "quitdialog");
mOkButton = new Button(_("OK"), "ok", this);
mOkButton->setButtonIcon("button-icon-confirm.png");
mCancelButton = new Button(_("Cancel"), "cancel", this);
mCancelButton->setButtonIcon("button-icon-cancel.png");
addKeyListener(this);
ContainerPlacer place = getPlacer(0, 0);
const State state = Client::getState();
// All states, when we're not logged in to someone.
if (state == STATE_CHOOSE_SERVER ||
state == STATE_CONNECT_SERVER ||
state == STATE_LOGIN ||
state == STATE_LOGIN_ATTEMPT ||
state == STATE_UPDATE ||
state == STATE_LOAD_DATA)
{
placeOption(place, mForceQuit);
}
else
{
// Only added if we are connected to an accountserver or gameserver
placeOption(place, mLogoutQuit);
placeOption(place, mSwitchAccountServer);
// Only added if we are connected to a gameserver
if (state == STATE_GAME) placeOption(place, mSwitchCharacter);
}
mOptions[0]->setSelected(true);
place = getPlacer(0, 1);
place(1, 0, mOkButton);
place(2, 0, mCancelButton);
reflowLayout(150, 0);
center();
setVisible(true);
requestModalFocus();
mOkButton->requestFocus();
}
QuitDialog::~QuitDialog()
{
if (mMyPointer) *mMyPointer = NULL;
// Optional widgets, so delete them by hand.
delete mForceQuit;
delete mLogoutQuit;
delete mSwitchAccountServer;
delete mSwitchCharacter;
}
void QuitDialog::placeOption(ContainerPlacer &place, gcn::RadioButton *option)
{
place(0, mOptions.size(), option, 3);
mOptions.push_back(option);
}
void QuitDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mForceQuit->isSelected())
{
Client::setState(STATE_FORCE_QUIT);
}
else if (mLogoutQuit->isSelected())
{
Client::setState(STATE_EXIT);
}
else if (mSwitchAccountServer->isSelected())
{
Client::setState(STATE_SWITCH_SERVER);
}
else if (mSwitchCharacter->isSelected())
{
assert(Client::getState() == STATE_GAME);
Net::getCharHandler()->switchCharacter();
}
}
scheduleDelete();
}
void QuitDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
const gcn::Key &key = keyEvent.getKey();
int dir = 0;
switch (key.getValue())
{
case Key::ENTER:
action(gcn::ActionEvent(NULL, mOkButton->getActionEventId()));
break;
case Key::ESCAPE:
action(gcn::ActionEvent(NULL, mCancelButton->getActionEventId()));
break;
case Key::UP:
dir = -1;
break;
case Key::DOWN:
dir = 1;
break;
}
if (dir != 0)
{
std::vector<gcn::RadioButton*>::iterator it = mOptions.begin();
for (; it < mOptions.end(); it++)
{
if ((*it)->isSelected())
break;
}
if (it == mOptions.end())
{
mOptions[0]->setSelected(true);
return;
}
else if (it == mOptions.begin() && dir < 0)
it = mOptions.end();
it += dir;
if (it == mOptions.end())
it = mOptions.begin();
(*it)->setSelected(true);
}
}
|