1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
/*
* The Mana World
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NPCDIALOG_H
#define NPCDIALOG_H
#include "npc.h"
#include "gui/widgets/window.h"
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
#include <string>
#include <vector>
class TextBox;
class ListBox;
class TextField;
class IntTextField;
class Button;
/**
* The npc dialog.
*
* \ingroup Interface
*/
class NpcDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
NpcDialog();
~NpcDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
void setNpc(int npc)
{ mNpcId = npc; }
void clearText();
/**
* Sets the text shows in the dialog.
*
* @param string The new text.
*/
void setText(const std::string &string);
/**
* Adds the text to the text shows in the dialog. Also adds a newline
* to the end.
*
* @param string The text to add.
*/
void addText(const std::string &string);
/**
* When called, the widget will show a "Next" button.
*/
void showNextButton();
/**
* When called, the widget will show a "Close" button and will close
* the dialog when clicked.
*/
void showCloseButton();
/**
* Notifies the server that client has performed a next action.
*/
void nextDialog();
/**
* Notifies the server that the client has performed a close action.
*/
void closeDialog();
/**
* Returns the number of items in the choices list.
*/
int getNumberOfElements();
/**
* Returns the name of item number i of the choices list.
*/
std::string getElementAt(int i);
/**
* Makes this dialog request a choice selection from the user.
*/
void choiceRequest();
/**
* Adds a choice to the list box.
*/
void addChoice(const std::string &);
/**
* Fills the options list for an NPC dialog.
*
* @param itemString A string with the options separated with colons.
*/
void parseListItems(const std::string &itemString);
/**
* Requests a text string from the user.
*/
void textRequest(const std::string &defaultText = "");
bool isInputFocused() const;
/**
* Requests a interger from the user.
*/
void integerRequest(int defaultValue = 0, int min = 0,
int max = 2147483647);
void move(int amount);
/**
* Called when resizing the window.
*
* @param event The calling event
*/
void widgetResized(const gcn::Event &event);
private:
void buildLayout();
int mNpcId;
int mDefaultInt;
std::string mDefaultString;
// Used for the main input area
gcn::ScrollArea *mScrollArea;
TextBox *mTextBox;
std::string mText;
// Used for choice input
ListBox *mItemList;
gcn::ScrollArea *mListScrollArea;
std::vector<std::string> mItems;
// Used for string and integer input
TextField *mTextField;
IntTextField *mIntField;
Button *mPlusButton;
Button *mMinusButton;
// Used for the button
Button *mButton;
// Will reset the text and integer input to the provided default
Button *mResetButton;
enum NpcInputState
{
NPC_INPUT_NONE,
NPC_INPUT_LIST,
NPC_INPUT_STRING,
NPC_INPUT_INTEGER
};
enum NpcActionState
{
NPC_ACTION_WAIT,
NPC_ACTION_NEXT,
NPC_ACTION_INPUT,
NPC_ACTION_CLOSE
};
NpcInputState mInputState;
NpcActionState mActionState;
};
// TODO: This should be made not to be global, later.
extern NpcDialog* npcDialog;
#endif // NPCDIALOG_H
|