summaryrefslogtreecommitdiff
path: root/src/gui/itemcontainer.h
blob: a0e3b79a6f967e2be2c9b13bfd8e924b81a8f88e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef _TMW_ITEMCONTAINER_H__
#define _TMW_ITEMCONTAINER_H__

#include <iostream>
#include <guichan.hpp>
#include "../resources/image.h"
#include "../graphic/spriteset.h"

#define INVENTORY_SIZE 100

/**
 * The holder of a item.
 */
struct ITEM_HOLDER
{
    int id;          /**< The id of the item */
    int quantity;    /**< The number of items */
    bool equipment;  /**< Whether this item is equipment */
    bool equipped;   /**< Whether this item is equipped */
};

/**
 * An item container. Used to show items in inventory and trade dialog.
 *
 * \ingroup GUI
 */
class ItemContainer : public gcn::Widget, public gcn::MouseListener
{
    private:
        Spriteset *itemset;
        Image *selImg;
        int selectedItem;
        int itemNumber;
        ITEM_HOLDER items[INVENTORY_SIZE];  /**< The holder of items */

    public:
        /**
         * Constructor. Initializes the graphic.
         */
        ItemContainer();

        /**
         * Destructor.
         */
        virtual ~ItemContainer();

        /**
         * Draws the items.
         */
        void draw(gcn::Graphics *graphics);

        /**
         * Sets the width of the container. This is used to determine the new
         * height of the container.
         */
        void setWidth(int width);

        /**
         * Handles mouse click.
         */
        void mousePress(int mx, int my, int button);

        /**
         * Returns index of the selected item.
         */
        int getIndex();

        /**
         * Finds the index of an item.
         */
        int getIndex(int id);

        /**
         * Returns the id of the selected item.
         */
        int getId();

        /**
         * Returns the id of an item.
         */
        int getId(int index);

        /**
         * Returns the quantity of the selected item.
         */
        int getQuantity();

        /**
         * Returns the quantity of an item.
         */
        int getQuantity(int index);

        /**
         * Returns id of next free slot or -1 if all occupied.
         */
        int getFreeSlot();

        /**
         * Adds a new item.
         */
        void addItem(int index, int id, int quantity, bool equipment);

        /**
         * Set selected item to -1.
         */
        void selectNone();

        /**
         * Reset all item slots.
         */
        void resetItems();

        /**
         * Remove a item from the inventory.
         */
        void removeItem(int id);

        /**
         * Change quantity of an item.
         */
        void changeQuantity(int index, int quantity);

        /**
         * Increase quantity of an item.
         */
        void increaseQuantity(int index, int quantity);

        /**
         * Returns whether the item at the specified index is equipment.
         */
        bool isEquipment(int index);

        /**
         * Returns whether the item at the specified index is equipped.
         */
        bool isEquipped(int index);

        /**
         * Sets whether the item at the specified index is equipped.
         */
        void setEquipped(int index, bool equipped);

        /**
         * Sets whether the item at the specified index is equipment.
         */
        void setEquipment(int index, bool equipment);

        /**
         * Get the number of slots filled with an item
         */
        int getNumberOfSlotsUsed();
};

#endif