summaryrefslogtreecommitdiff
path: root/src/gui/gui.cpp
blob: df2bbaf02c91f333def473341e1f67b6d77ffdfe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "gui.h"

#include <guichan/exception.hpp>
#include <guichan/image.hpp>
#include <guichan/imagefont.hpp>

// Should stay here because of Guichan being sensitive to headers order
#include <guichan/sdl/sdlinput.hpp>

#ifdef USE_OPENGL
#include "../resources/openglsdlimageloader.h"
#endif

#include "focushandler.h"
#include "popupmenu.h"
#include "window.h"
#include "windowcontainer.h"

#include "../being.h"
#include "../beingmanager.h"
#include "../configlistener.h"
#include "../configuration.h"
#include "../engine.h"
#include "../flooritemmanager.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../log.h"
#include "../main.h"
#include "../map.h"
#include "../npc.h"

#include "../resources/image.h"
#include "../resources/resourcemanager.h"
#include "../resources/sdlimageloader.h"

// Guichan stuff
Gui *gui;
gcn::SDLInput *guiInput;               // GUI input

// Fonts used in showing hits
gcn::Font *hitRedFont;
gcn::Font *hitBlueFont;
gcn::Font *hitYellowFont;
// Font used to display speech and player names
gcn::Font *speechFont;

class GuiConfigListener : public ConfigListener
{
    public:
        GuiConfigListener(Gui *g):
            mGui(g)
        {}

        void optionChanged(const std::string &name)
        {
            if (name == "customcursor") {
                bool bCustomCursor = config.getValue("customcursor", 1) == 1;
                mGui->setUseCustomCursor(bCustomCursor);
            }
        }
    private:
        Gui *mGui;
};

Gui::Gui(Graphics *graphics):
    mHostImageLoader(NULL),
    mMouseCursor(NULL),
    mCustomCursor(false),
    mPopupActive(false),
    mPlayerFollowMouse(false),
    mWalkTime(0)
{
    // Set graphics
    setGraphics(graphics);

    // Set image loader
#ifdef USE_OPENGL
    if (config.getValue("opengl", 0)) {
        mImageLoader = new OpenGLSDLImageLoader();
    } else
#endif
    {
        mImageLoader = new SDLImageLoader();
    }

    // Set input
    guiInput = new gcn::SDLInput();
    setInput(guiInput);

    gcn::Image::setImageLoader(mImageLoader);

    // Set focus handler
    delete mFocusHandler;
    mFocusHandler = new FocusHandler();

    // Initialize top GUI widget
    WindowContainer *guiTop = new WindowContainer();
    guiTop->setDimension(gcn::Rectangle(0, 0,
                graphics->getWidth(), graphics->getHeight()));
    guiTop->setOpaque(false);
    guiTop->addMouseListener(this);
    Window::setWindowContainer(guiTop);
    setTop(guiTop);

    // Set global font
    try {
        mGuiFont = new gcn::ImageFont("graphics/gui/sansserif8.png",
                " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
                "\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|"
                );
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load sansserif8.png!");
    }

    // Set speech font
    try {
        speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png",
                " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
                "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
                "�����������륣���������������������"
                );
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load rpgfont_wider.png!");
    }

    gcn::Widget::setGlobalFont(mGuiFont);

    // Load hits' colourful fonts
    try {
        hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png",
                "0123456789");
        hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png",
                "0123456789");
        hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png",
                "mis");
    }
    catch (gcn::Exception e)
    {
        logger->error("Unable to load colored hits' fonts!");
    }

    // Initialize mouse cursor and listen for changes to the option
    setUseCustomCursor(config.getValue("customcursor", 1) == 1);
    mConfigListener = new GuiConfigListener(this);
    config.addListener("customcursor", mConfigListener);

    mPopup = new PopupMenu();
}

Gui::~Gui()
{
    delete mPopup;

    config.removeListener("customcursor", mConfigListener);
    delete mConfigListener;

    // Fonts used in showing hits
    delete hitRedFont;
    delete hitBlueFont;
    delete hitYellowFont;

    if (mMouseCursor) {
        mMouseCursor->decRef();
    }

    delete mGuiFont;
    delete speechFont;
    delete mTop;
    delete mImageLoader;
    delete mHostImageLoader;

    delete guiInput;
}

void
Gui::logic()
{
    gcn::Gui::logic();

    // Work around Guichan bug of only applying focus on mouse or keyboard
    // events.
    mFocusHandler->applyChanges();

    int mouseX, mouseY;
    Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
    
    if ( mPlayerFollowMouse && button & SDL_BUTTON(1) &&
            mWalkTime != player_node -> mWalkTime)
    {
        player_node->setDestination(mouseX / 32 + camera_x, mouseY / 32 + camera_y);
        mWalkTime = player_node -> mWalkTime;
    }
}

void
Gui::draw()
{
    mGraphics->pushClipArea(mTop->getDimension());
    mTop->draw(mGraphics);

    int mouseX, mouseY;
    Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);

    if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1))
            && mCustomCursor)
    {
        dynamic_cast<Graphics*>(mGraphics)->drawImage(mMouseCursor,
                                                      mouseX - 5,
                                                      mouseY - 2);
    }

    mGraphics->popClipArea();
}

void
Gui::mousePress(int mx, int my, int button)
{
    // Mouse pressed on window container (basically, the map)
    mPlayerFollowMouse = false;

    // Are we in-game yet?
    if (state != GAME_STATE)
        return;

    // Check if we are alive and kickin'
    if (!player_node || player_node->mAction == Being::DEAD)
        return;

    // Check if we are busy
    if (current_npc)
        return;

    int tilex = mx / 32 + camera_x;
    int tiley = my / 32 + camera_y;

    // Right click might open a popup
    if (button == gcn::MouseInput::RIGHT)
    {
        Being *being;
        FloorItem *floorItem;

        if ((being = beingManager->findBeing(tilex, tiley)) &&
                being->getType() != Being::LOCALPLAYER)
        {
            showPopup(mx, my, being);
            return;
        }
        else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley)))
        {
            showPopup(mx, my, floorItem);
            return;
        }
    }

    // If a popup is active, just remove it
    if (mPopupActive)
    {
        mPopup->setVisible(false);
        mPopupActive = false;
        return;
    }

    // Left click can cause different actions
    if (button == gcn::MouseInput::LEFT)
    {
        Being *being;
        FloorItem *item;

        // Interact with some being
        if ((being = beingManager->findBeing(tilex, tiley)))
        {
            switch (being->getType())
            {
                case Being::NPC:
                    dynamic_cast<NPC*>(being)->talk();
                    break;

                case Being::MONSTER:
                case Being::PLAYER:
                    if (being->mAction == Being::MONSTER_DEAD)
                        break;

                    player_node->attack(being, true);
                    break;

                default:
                    break;
            }
        }
        // Pick up some item
        else if ((item = floorItemManager->findByCoordinates(tilex, tiley)))
        {
                player_node->pickUp(item);
        }
        // Just walk around
        else if (engine->getCurrentMap()->getWalk(tilex, tiley))
        {
            // XXX XXX XXX REALLY UGLY!
            Uint8 *keys = SDL_GetKeyState(NULL);
            if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]))
            {
                player_node->setDestination(tilex, tiley);
                player_node->stopAttack();
            }
            mPlayerFollowMouse = true;
        }
    }

    if (button == gcn::MouseInput::MIDDLE)
    {
        // Find the being nearest to the clicked position
        Being *target = beingManager->findNearestLivingBeing(
                tilex, tiley,
                20, Being::MONSTER);

        if (target)
        {
            player_node->setTarget(target);
        }
    }
}

void
Gui::mouseMotion(int mx, int my)
{
    if (mPlayerFollowMouse && mWalkTime == player_node -> mWalkTime)
        player_node->setDestination(mx / 32 + camera_x, my / 32 + camera_y);
}

void
Gui::mouseRelease(int mx, int my, int button)
{
    mPlayerFollowMouse = false;
}


void
Gui::setUseCustomCursor(bool customCursor)
{
    if (customCursor != mCustomCursor)
    {
        mCustomCursor = customCursor;

        if (mCustomCursor)
        {
            // Hide the SDL mouse cursor
            SDL_ShowCursor(SDL_DISABLE);

            // Load the mouse cursor
            ResourceManager *resman = ResourceManager::getInstance();
            mMouseCursor = resman->getImage("graphics/gui/mouse.png");
            if (!mMouseCursor) {
                logger->error("Unable to load mouse cursor.");
            }
        }
        else
        {
            // Show the SDL mouse cursor
            SDL_ShowCursor(SDL_ENABLE);

            // Unload the mouse cursor
            if (mMouseCursor) {
                mMouseCursor->decRef();
                mMouseCursor = NULL;
            }
        }
    }
}

void Gui::showPopup(int x, int y, Item *item)
{
    mPopup->showPopup(x, y, item);
    mPopupActive = true;
}

void Gui::showPopup(int x, int y, FloorItem *floorItem)
{
    mPopup->showPopup(x, y, floorItem);
    mPopupActive = true;
}

void Gui::showPopup(int x, int y, Being *being)
{
    mPopup->showPopup(x, y, being);
    mPopupActive = true;
}