summaryrefslogtreecommitdiff
path: root/src/gui/emotecontainer.cpp
blob: c4cace55c012bc09d89465a375635b7047782c1f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/*
 *  Extended support for activating emotes
 *  Copyright (C) 2009  Aethyra Development Team
 *
 *  This file is part of Aethyra derived from original code
 *  from The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <guichan/mouseinput.hpp>
#include <guichan/selectionlistener.hpp>

#include "emotecontainer.h"

#include "../animatedsprite.h"
#include "../configuration.h"
#include "../emoteshortcut.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../log.h"

#include "../resources/emotedb.h"
#include "../resources/image.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"

#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/stringutils.h"

const int EmoteContainer::gridWidth = 34;  // emote icon width + 4
const int EmoteContainer::gridHeight = 36; // emote icon height + 4

static const int NO_EMOTE = -1;

EmoteContainer::EmoteContainer():
    mSelectedEmoteIndex(NO_EMOTE)
{
    ResourceManager *resman = ResourceManager::getInstance();

    // Setup emote sprites
    for (int i = 0; i <= EmoteDB::getLast(); i++)
    {
        mEmoteImg.push_back(player_node->getEmote(i));
    }

    mSelImg = resman->getImage("graphics/gui/selection.png");
    if (!mSelImg) logger->error(_("Unable to load selection.png"));

    mSelImg->setAlpha(config.getValue("guialpha", 0.8));

    mMaxEmote = EmoteDB::getLast() + 1;

    addMouseListener(this);
    addWidgetListener(this);
}

EmoteContainer::~EmoteContainer()
{
    if (!mSelImg)
    {
       mSelImg->decRef();
       mSelImg = NULL;
    }
}

void EmoteContainer::draw(gcn::Graphics *graphics)
{
    int columns = getWidth() / gridWidth;

    // Have at least 1 column
    if (columns < 1)
    {
        columns = 1;
    }

    for (int i = 0; i < mMaxEmote ; i++)
    {
        int emoteX = ((i) % columns) * gridWidth;
        int emoteY = ((i) / columns) * gridHeight;

        // Draw emote icon
        mEmoteImg[i]->draw(static_cast<Graphics*>(graphics), emoteX, emoteY);

        // Draw selection image below selected item
        if (mSelectedEmoteIndex == i)
        {
            static_cast<Graphics*>(graphics)->drawImage(
                    mSelImg, emoteX, emoteY);
        }
    }
}

void EmoteContainer::widgetResized(const gcn::Event &event)
{
    recalculateHeight();
}

void EmoteContainer::recalculateHeight()
{
    int cols = getWidth() / gridWidth;

    if (cols < 1)
        cols = 1;

    const int rows = (mMaxEmote / cols) + (mMaxEmote % cols > 0 ? 1 : 0);
    const int height = rows * gridHeight + 8;
    if (height != getHeight())
        setHeight(height);
}

int EmoteContainer::getSelectedEmote()
{
    if (mSelectedEmoteIndex == NO_EMOTE)
        return 0;

    return 1 + mSelectedEmoteIndex;
}

void EmoteContainer::selectNone()
{
    setSelectedEmoteIndex(NO_EMOTE);
}

void EmoteContainer::setSelectedEmoteIndex(int index)
{
    if (index < 0 || index >= mMaxEmote )
        mSelectedEmoteIndex = NO_EMOTE;
    else
        mSelectedEmoteIndex = index;
}

void EmoteContainer::distributeValueChangedEvent()
{
    gcn::SelectionEvent event(this);
    std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end();
    std::list<gcn::SelectionListener*>::iterator i;

    for (i = mListeners.begin(); i != i_end; ++i)
    {
        (*i)->valueChanged(event);
    }
}

void EmoteContainer::mousePressed(gcn::MouseEvent &event)
{
    int button = event.getButton();
    if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
    {
        int columns = getWidth() / gridWidth;
        int mx = event.getX();
        int my = event.getY();
        int index = mx / gridWidth + ((my / gridHeight) * columns);
        if (index < mMaxEmote)
        {
           setSelectedEmoteIndex(index);
           emoteShortcut->setEmoteSelected(index + 1);
        }
    }
}