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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_BUTTON_H
#define _TMW_BUTTON_H
#include "gui.h"
/**
* Button widget. Same as the Guichan button but with custom look.
*
* \ingroup GUI
*/
class Button : public gcn::Button {
public:
Button(const std::string& caption);
// Inherited from Widget
void draw(gcn::Graphics* graphics);
void lostFocus();
// Inherited from MouseListener
void mousePress(int x, int y, int button);
void mouseRelease(int x, int y, int button);
// Inherited from KeyListener
void keyPress(const gcn::Key& key);
void keyRelease(const gcn::Key& key);
private:
bool mouseDown, keyDown;
};
#endif
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