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/**
The Mana World
Copyright 2004 The Mana World Development Team
This file is part of The Mana World.
The Mana World is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
The Mana World is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with The Mana World; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#ifndef _GAME_H
#define _GAME_H
#include <allegro.h>
#include <stdio.h>
#include "main.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include "./gui/stats.h"
#include "./graphic/super_eagle.h"
#define SPEECH_TIME 40
#define EMOTION_TIME 40
#define SPEECH_MAX_TIME 100
#define MAKECOL_WHITE makecol(255,255,255)
#define MAKECOL_BLACK makecol(0,0,0)
#define GET_WALKING_SPEECH_XCOORDS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x-coeff_x*(16-4*node->frame))
#define GET_WALKING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y-coeff_y*(16-4*node->frame))
#define GET_STANDING_SPEECH_XCOODRS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x)
#define GET_STANDING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y)
#define PLAYERSETS 4
#define SIT 17
#define STAND 0
#define WALK 1
#define MONSTER_ATTACK 5
#define MONSTER_DEAD 9
#define ATTACK 7
#define LOCK 254
#define IDLE 255
#define SOUTH 0
#define SW 1
#define WEST 2
#define NW 3
#define NORTH 4
#define NE 5
#define EAST 6
#define SE 7
extern char map_path[480];
extern DIALOG skill_dialog[];
extern DIALOG stats_dialog[];
extern int fps, frame, current_npc;
extern char walk_status;
extern unsigned short src_x, src_y, x, y;
extern volatile int tick_time;
void game();
void do_init();
void do_input();
void do_parse();
void do_graphic();
void do_logic();
void do_exit();
int get_packet_length(short);
char get_x_offset(char, char);
char get_y_offset(char, char);
short get_elapsed_time(short start_time);
#endif
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