summaryrefslogtreecommitdiff
path: root/src/engine.cpp
blob: 42054ffb35719e2a40db974137cbb6eabcede245 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id: engine.cpp 4000 2008-03-23 11:47:52Z b_lindeijer $
 */

#include "engine.h"

#include <list>

#include "being.h"
#include "beingmanager.h"
#include "configuration.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
#include "main.h"
#include "localplayer.h"
#include "log.h"
#include "main.h"
#include "map.h"
#include "particle.h"
#include "sound.h"

#include "gui/gui.h"
#include "gui/minimap.h"
#include "gui/viewport.h"

#include "net/messageout.h"
#include "net/protocol.h"

#include "resources/mapreader.h"
#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"

#include "utils/dtor.h"
#include "utils/tostring.h"

extern Minimap *minimap;

char itemCurrenyQ[10] = "0";

Engine::Engine(Network *network):
    mCurrentMap(NULL),
    mNetwork(network)
{
}

Engine::~Engine()
{
    delete mCurrentMap;
}

void Engine::changeMap(const std::string &mapPath)
{
    // Clean up floor items
    floorItemManager->clear();

    beingManager->clear();
    particleEngine->clear();

    // Store full map path in global var
    map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx";
    ResourceManager *resman = ResourceManager::getInstance();
    if (!resman->exists(map_path))
    {
        map_path += ".gz";
    }

    // Attempt to load the new map
    Map *newMap = MapReader::readMap(map_path);

    if (!newMap) {
        logger->error("Could not find map file");
    }

    // Notify the minimap and beingManager about the map change
    Image *mapImage = NULL;
    if (newMap->hasProperty("minimap"))
    {
        mapImage = resman->getImage(newMap->getProperty("minimap"));

        // Set the title for the Minimap
        if (newMap->hasProperty("mapname"))
        {
             minimap->setCaption(newMap->getProperty("mapname"));
        }
        else
        {
             minimap->setCaption("Unknown");
             logger->log("WARNING: Map file '%s' defines a minimap image but does not define a 'mapname' property", map_path.c_str());
        }
    }
    minimap->setMapImage(mapImage);
    beingManager->setMap(newMap);
    particleEngine->setMap(newMap);
    viewport->setMap(newMap);

    // Initialize map-based particle effects
    newMap->initializeParticleEffects(particleEngine);

    // Start playing new music file when necessary
    std::string oldMusic = "";

    if (mCurrentMap) {
        oldMusic = mCurrentMap->getProperty("music");
        delete mCurrentMap;
    }

    std::string newMusic = newMap->getProperty("music");

    if (newMusic != oldMusic) {
        sound.playMusic(newMusic, -1);
    }

    mCurrentMap = newMap;
    mMapName = mapPath;

    // Send "map loaded"
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_MAP_LOADED);
}

void Engine::logic()
{
    beingManager->logic();
    particleEngine->update();
    gui->logic();
}