summaryrefslogtreecommitdiff
path: root/src/engine.cpp
blob: d2ce6d6fc7c7b87e1faba81d253316c3bb324043 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#include "engine.h"

#include <list>

#include "being.h"
#include "beingmanager.h"
#include "configuration.h"
#include "flooritemmanager.h"
#include "game.h"
#include "graphics.h"
#include "main.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "sound.h"

#include "gui/gui.h"
#include "gui/minimap.h"
#include "gui/viewport.h"

#include "resources/mapreader.h"
#include "resources/monsterdb.h"
#include "resources/resourcemanager.h"
#include "resources/spriteset.h"

#include "utils/dtor.h"
#include "utils/tostring.h"

extern Minimap *minimap;

char itemCurrenyQ[10] = "0";

Spriteset *emotionset;

Engine::Engine():
    mCurrentMap(NULL)
{
    // Load the emotion set
    ResourceManager *resman = ResourceManager::getInstance();
    emotionset = resman->getSpriteset("graphics/sprites/emotions.png", 30, 32);
    if (!emotionset) logger->error("Unable to load emotions spriteset!");
}

Engine::~Engine()
{
    emotionset->decRef();
}

void Engine::changeMap(const std::string &mapPath)
{
    // Clean up floor items
    floorItemManager->clear();

    beingManager->clear();

    // Store full map path in global var
    map_path = "maps/" + mapPath;

    // Attempt to load the new map
    Map *newMap = MapReader::readMap(map_path);

    if (!newMap) {
        logger->error("Could not find map file");
    }

    // Notify the minimap and beingManager about the map change
    Image *mapImage = NULL;
    if (newMap->hasProperty("minimap")) {
        ResourceManager *resman = ResourceManager::getInstance();
        mapImage = resman->getImage(newMap->getProperty("minimap"));
    }
    minimap->setMapImage(mapImage);
    beingManager->setMap(newMap);
    viewport->setMap(newMap);

    // Start playing new music file when necessary
    std::string oldMusic = "";

    if (mCurrentMap) {
        oldMusic = mCurrentMap->getProperty("music");
        delete mCurrentMap;
    }

    std::string newMusic = newMap->getProperty("music");

    if (newMusic != oldMusic) {
        newMusic = std::string(TMW_DATADIR) + "data/music/" + newMusic;
        sound.playMusic(newMusic.c_str(), -1);
    }

    mCurrentMap = newMap;
}

void Engine::logic()
{
    beingManager->logic();
    gui->logic();
}