1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
|
/*
* The Mana Client
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "compoundsprite.h"
#include "game.h"
#include "graphics.h"
#include "map.h"
#include "resources/image.h"
#include "utils/dtor.h"
#include <SDL.h>
CompoundSprite::CompoundSprite():
mImage(NULL),
mAlphaImage(NULL),
mWidth(0),
mHeight(0),
mOffsetX(0),
mOffsetY(0),
mNeedsRedraw(false)
{
mAlpha = 1.0f;
}
CompoundSprite::~CompoundSprite()
{
delete_all(mSprites);
mSprites.clear();
delete mImage;
delete mAlphaImage;
}
bool CompoundSprite::reset()
{
bool ret = false;
SpriteIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->reset();
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::play(std::string action)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->play(action);
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::update(int time)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->update(time);
mNeedsRedraw |= ret;
return ret;
}
bool CompoundSprite::draw(Graphics *graphics, int posX, int posY) const
{
if (mNeedsRedraw)
redraw();
if (mSprites.empty()) // Nothing to draw
return false;
posX += mOffsetX;
posY += mOffsetY;
if (mAlpha == 1.0f && mImage)
{
return graphics->drawImage(mImage, posX, posY);
}
else if (mAlpha && mAlphaImage)
{
if (mAlphaImage->getAlpha() != mAlpha)
mAlphaImage->setAlpha(mAlpha);
return graphics->drawImage(mAlphaImage,
posX, posY);
}
else
{
SpriteConstIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
{
Sprite *s = *it;
if (s)
{
if (s->getAlpha() != mAlpha)
s->setAlpha(mAlpha);
s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
}
}
return false;
}
const Image *CompoundSprite::getImage() const
{
return mImage;
}
bool CompoundSprite::setDirection(SpriteDirection direction)
{
bool ret = false;
SpriteIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if (*it)
ret |= (*it)->setDirection(direction);
mNeedsRedraw |= ret;
return ret;
}
int CompoundSprite::getNumberOfLayers() const
{
if (mImage || mAlphaImage)
return 1;
else
return size();
}
bool CompoundSprite::drawnWhenBehind() const
{
// For now, just draw actors with only one layer when obscured
return (getNumberOfLayers() == 1);
}
void CompoundSprite::addSprite(Sprite *sprite)
{
mSprites.push_back(sprite);
mNeedsRedraw = true;
}
void CompoundSprite::setSprite(int layer, Sprite *sprite)
{
// Skip if it won't change anything
if (mSprites.at(layer) == sprite)
return;
if (mSprites.at(layer))
delete mSprites.at(layer);
mSprites[layer] = sprite;
mNeedsRedraw = true;
}
void CompoundSprite::removeSprite(int layer)
{
// Skip if it won't change anything
if (!mSprites.at(layer))
return;
delete mSprites.at(layer);
mSprites.at(layer) = NULL;
mNeedsRedraw = true;
}
void CompoundSprite::clear()
{
// Skip if it won't change anything
if (mSprites.empty())
return;
delete_all(mSprites);
mSprites.clear();
mNeedsRedraw = true;
}
void CompoundSprite::ensureSize(size_t layerCount)
{
// Skip if it won't change anything
if (mSprites.size() >= layerCount)
return;
mSprites.resize(layerCount);
}
int CompoundSprite::getDuration() const
{
int duration = 0;
SpriteConstIterator it, it_end;
for (it = mSprites.begin(), it_end = mSprites.end(); it != it_end; it++)
if ((*it) && (*it)->getDuration() > duration)
duration = (*it)->getDuration();
return duration;
}
static void updateValues(int &dimension, int &pos, int imgDimUL, int imgDimRD, int imgOffset)
{
// Handle going beyond the left/up
int temp = -(pos + imgOffset - imgDimUL); // Negated for easier use
if (temp > 0)
{
pos += temp;
dimension += temp;
}
// Handle going beyond the right/down
temp = pos + imgOffset + imgDimRD;
if (temp > dimension)
dimension = temp;
}
#include "localplayer.h"
void CompoundSprite::redraw() const
{
#ifdef USE_OPENGL
// TODO OpenGL support
if (Image::getLoadAsOpenGL())
{
mWidth = mSprites.at(0)->getWidth();
mHeight = mSprites.at(0)->getHeight();
mOffsetX = 0;
mOffsetY = 0;
mNeedsRedraw = false;
return;
}
#endif
mWidth = mHeight = mOffsetX = mOffsetY = 0;
Sprite *s = NULL;
SpriteConstIterator it, it_end = mSprites.end();
int posX = 0;
int posY = 0;
for (it = mSprites.begin(); it != it_end; ++it)
{
s = *it;
if (s)
{
updateValues(mWidth, posX, s->getWidth() / 2, s->getWidth() / 2, s->getOffsetX());
updateValues(mHeight, posY, s->getHeight(), 0, s->getOffsetY());
}
}
if (mWidth == 0 && mHeight == 0)
{
mNeedsRedraw = false;
return;
}
mOffsetX -= posX;
mOffsetY -= posY;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
if (!surface)
return;
Graphics *graphics = new Graphics();
graphics->setBlitMode(Graphics::BLIT_GFX);
graphics->setTarget(surface);
graphics->_beginDraw();
for (it = mSprites.begin(); it != it_end; ++it)
{
s = *it;
if (s)
s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
// Uncomment to see buffer sizes
/*graphics->fillRectangle(gcn::Rectangle(0, 0, 3, 3));
graphics->fillRectangle(gcn::Rectangle(mWidth - 3, 0, 3, 3));
graphics->fillRectangle(gcn::Rectangle(mWidth - 3, mHeight - 3, 3, 3));
graphics->fillRectangle(gcn::Rectangle(0, mHeight - 3, 3, 3));*/
delete graphics;
SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
SDL_BlitSurface(surface, NULL, surfaceA, NULL);
delete mImage;
delete mAlphaImage;
mImage = Image::load(surface);
SDL_FreeSurface(surface);
mAlphaImage = Image::load(surfaceA);
SDL_FreeSurface(surfaceA);
mNeedsRedraw = false;
}
|