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2010-08-12Forgot a Label constructorJared Adams1-0/+1
2010-08-12Fix some issues in the Event classJared Adams2-10/+10
Reviewed-by: Thorbjørn Lindeijer
2010-08-12Avoid string copy for SpriteDef::getActionThorbjørn Lindeijer2-2/+2
Pass std::string as const & when it makes sense.
2010-08-12Fix Label color handlingJared Adams1-1/+1
2010-08-10Remove NpcDialog references from netcodeJared Adams9-193/+281
Reviewed-by: Chuck Miller
2010-08-10Add some new methods to the Event classJared Adams2-7/+112
Adds get methods with default values, and has methods that return true if the variable exists. Reviewed-by: Chuck Miller
2010-08-09Fix enet version check *again*Jared Adams3-2/+8
Reviewed-by: Chuck Miller
2010-08-09Replace remaining gcn::Label instances with Label instancesJared Adams3-4/+8
Reviewed-by: Chuck Miller
2010-08-08Do proper checks on the ENet versionThorbjørn Lindeijer2-2/+2
The previous check broke compilation against ENet 1.2.2, which does define the version macros but does not have the API changes.
2010-08-07Removed superfluous semicolonThorbjørn Lindeijer1-1/+1
2010-08-05Add better XML error logging and do some related cleanupJared Adams3-34/+54
Error details from libxml2 are no longer ignored and are properly logged now. XML initialization code is now in the XML namespace. The XML::Document constructor that took a data pointer was removed because it wasn't being used and it would make the new logging less useful (no filename). Signed-off-by: Chuck Miller
2010-08-05Have Being manage speech creation and add permissions to eventsJared Adams7-23/+59
The Being and Player Chat events now have the precomuted permissions for SPEECH_LOG and SPEECH_FLOAT. The Being class now acts on those events to show speech (if SPEECH_FLOAT is present). ChatWindow now checks for the SPEECH_LOG permission. Reviewed-by: Freeyorp
2010-08-04Remove some unused headers and fix some chat eventsJared Adams8-19/+14
Reviewed-by: Chuck Miller
2010-08-04Changed the stats.xml to attributes.xml according to the server commit.Yohann Ferreira3-7/+12
Also, fixed a compilation warning about passing a NULL value to a boolean parameter. The built-ins are kept for now. Reviewed-by: Jaxad0127.
2010-08-03Move Theme and UserPalette to the resources folderJared Adams56-79/+76
Reviewed-by: Yohann Ferreira
2010-08-03Merge remote branch 'origin/1.0'Jared Adams4-16/+66
Conflicts: src/net/tmwa/chathandler.cpp
2010-08-03Improve OpenGL speed.Andrei Karas3-110/+422
Use batch commands and not selecting already selected texture. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-03Fix enet version checkJared Adams2-0/+8
Tested-by: BaseBallBoy
2010-08-03Added double click to equip unequip and use itemsdweems1-4/+36
-Double-click items in invetory to equip/unequip -Double-click items in inventory to use Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-08-02Fix enet version checkJared Adams2-10/+6
Tested-by: BaseBallBoy
2010-08-02Fix some bugsJared Adams2-2/+7
Trivial fixes.
2010-08-02Add support for enet 1.3Jared Adams2-0/+12
Reviewed-by: Yohann Ferreira
2010-08-02Remove non-GUI references to MiniStatusWindowJared Adams9-93/+106
Reviewed-by: Freeyorp
2010-08-02Convert most of the remaining chat system to use the event systemChuck Miller3-20/+72
Reviewed-by: Jared Adams
2010-08-01Fix events added in last commit to use ints instead of boolsJared Adams1-6/+6
2010-08-01Remove isActive methods from NPC dialogs and InventoryWindowJared Adams10-25/+122
Uses counts in PlayerInfo instead. Reviewed-by: Chuck Miller
2010-08-01Remove isActive methods from buy/sell windowsJared Adams15-65/+140
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
2010-08-01Fix chat spoofing. Remove colors from nicks in public chat.Andrei Karas1-10/+29
Signed-off-by: Chuck Miller <shadowmil@gmail.com>
2010-08-01Reduce localChatTab presence replacing it with the event systemChuck Miller11-70/+58
Reviewed-By: Jared Adams
2010-07-30I forgot to tidy src/resources/spritedef.hYohann Ferreira1-33/+2
(Trivial)
2010-07-30Fixed weapon animations for manaserv.Yohann Ferreira2-1/+2
The beinghandler didn't tell to the being::setSprite() function if the equipment was a weapon or not. Resolves: Manasource-Mantis #157. Reviewed-by: Jaxad0127.
2010-07-30Fixed two more forgotten hard-coded references.Yohann Ferreira2-5/+6
2010-07-30Changed the FloatData class to store double instead of single floats.Yohann Ferreira4-6/+12
Also fixed a few compile warnings.
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira21-213/+128
The old behaviour was to load the weapon-type value and do many unnecessary checks and transformation on it: The weapon-type was transformed using hard-coded values into an integer enum value. The exact same thing was done on the opposite side in the animation files before comparing the two. As both data were string values, I simplified all of it by using the value taken in items.xml to call the corresponding action. This now also permit to set up new attack animation in items.xml and in the playerset.xml without having the need to modify the client code. Last but not least, the weapon-type value was used by both the skills and the actions and avoided the possibility to set up a definite action for a weapon-type. Note: The weapon-type parameter will become deprecated for the server in favor of a 'skill' parameter to reflect more it's actual use. This patch is the first step to fix Manasource issue: #157.
2010-07-28Centralized configuration default values using the VariableData system.Yohann Ferreira61-220/+595
Please note that I didn't turned all the getValue() call into new ones, simply because I have to have config object initiated which is not forcefully the case the branding file. Resolves: Manasource Mantis #170.
2010-07-28Changed mAttackType to mWeaponAttackType were appropriate.Yohann Ferreira4-13/+13
To avoid misunderstanding between the actual attackType and this one. (Trivial fix.)
2010-07-28Add some null being checks and cleanup some related codeJared Adams3-27/+25
Reviewed-by: Chuck Miller
2010-07-27Improve OpenGL speed.Andrei Karas3-110/+422
Use batch commands and not selecting already selected texture. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-23Merge branch '1.0' of gitorious.org:mana/mana into 1.0David Athay1-2/+2
2010-07-23Added simple sanity checks for missing animation in maps.Yohann Ferreira2-13/+38
Fixes a bunch of crash courses for me. Reviewed-by: Freeyorp
2010-07-23Fixing compatibility with cmake 2.6.0Renato Alves1-2/+2
The syntax IF ((condition) OR (condition)) is not accepted by cmake prior to 2.6.4. The syntax IF (NOT (condition OR condition)) is also not accepted. The patch should address this without affecting newer versions. A newline character was also automatically added to the end of the file.
2010-07-22Add two debug map modes and improve slightly map drawing.Andrei Karas3-14/+84
Reviewed-by: Bertram
2010-07-20Merge branch '1.0' of gitorious.org:mana/mana into 1.0David Athay1-0/+6
2010-07-19Finished to add the xmessage support thanks to Kook.kook1-1/+3
Reviewed-by: Bertram
2010-07-19added xmessage for linux case of errorkoom1-0/+4
Reviewed-by: Bertram.
2010-07-19Finished to add the xmessage support thanks to Kook.kook1-1/+3
Reviewed-by: Bertram
2010-07-19added xmessage for linux case of errorkoom1-0/+4
Reviewed-by: Bertram.
2010-07-19Fix showing xp messagesChuck Miller1-0/+2
Reviewed-by: Bertram
2010-07-19Merge branch '1.0'Yohann Ferreira29-88/+191
Conflicts: src/gui/itempopup.cpp src/item.cpp src/monster.cpp src/net/manaserv/playerhandler.cpp src/net/tmwa/partyhandler.cpp src/npc.cpp src/player.cpp src/resources/itemdb.cpp src/resources/monsterdb.cpp src/resources/monsterinfo.cpp src/resources/npcdb.cpp src/resources/spritedef.cpp
2010-07-18Fix runtime crash from bad event keysChuck Miller1-8/+13
Reviewed-by: Jared Adams