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authorJared Adams <jaxad0127@gmail.com>2010-08-02 02:32:18 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-02 02:48:03 -0600
commit42f6993e0deacc857302f48004031dd45b739874 (patch)
treef8a25e94b32257c1364864824fcf61c83b834d6d /src
parent6a0e5f20c9faf7623a465daa4a8b350d3a52e5e6 (diff)
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Remove non-GUI references to MiniStatusWindow
Reviewed-by: Freeyorp
Diffstat (limited to 'src')
-rw-r--r--src/actorsprite.cpp21
-rw-r--r--src/actorspritemanager.cpp4
-rw-r--r--src/gui/ministatus.cpp82
-rw-r--r--src/gui/ministatus.h15
-rw-r--r--src/gui/viewport.cpp10
-rw-r--r--src/gui/viewport.h9
-rw-r--r--src/localplayer.cpp51
-rw-r--r--src/localplayer.h4
-rw-r--r--src/playerinfo.cpp3
9 files changed, 106 insertions, 93 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 6a1dcbc7..3d0e7d54 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -23,6 +23,7 @@
#include "client.h"
#include "effectmanager.h"
+#include "eventmanager.h"
#include "imagesprite.h"
#include "localplayer.h"
#include "log.h"
@@ -53,9 +54,7 @@ ActorSprite::ActorSprite(int id):
mChildParticleEffects(&mStatusParticleEffects, false),
mMustResetParticles(false),
mUsedTargetCursor(NULL)
-{
- //
-}
+{}
ActorSprite::~ActorSprite()
{
@@ -261,12 +260,28 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
void ActorSprite::updateStunMode(int oldMode, int newMode)
{
+ if (this == player_node)
+ {
+ Mana::Event event("Stun");
+ event.setInt("oldMode", oldMode);
+ event.setInt("newMode", newMode);
+ Mana::EventManager::trigger("ActorSprite", event);
+ }
+
handleStatusEffect(StatusEffect::getStatusEffect(oldMode, false), -1);
handleStatusEffect(StatusEffect::getStatusEffect(newMode, true), -1);
}
void ActorSprite::updateStatusEffect(int index, bool newStatus)
{
+ if (this == player_node)
+ {
+ Mana::Event event("UpdateStatusEffect");
+ event.setInt("index", index);
+ event.setBool("newStatus", newStatus);
+ Mana::EventManager::trigger("ActorSprite", event);
+ }
+
handleStatusEffect(StatusEffect::getStatusEffect(index, newStatus), index);
}
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index a6c82420..2a57c21a 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -206,11 +206,7 @@ void ActorSpriteManager::logic()
for (it = mDeleteActors.begin(), it_end = mDeleteActors.end();
it != it_end; ++it)
- {
- viewport->clearHover(*it);
- mActors.erase(*it);
delete *it;
- }
mDeleteActors.clear();
}
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index eb7c0756..620754ef 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -25,6 +25,7 @@
#include "configuration.h"
#include "graphics.h"
#include "playerinfo.h"
+#include "statuseffect.h"
#include "gui/gui.h"
#include "gui/statuswindow.h"
@@ -119,20 +120,79 @@ void MiniStatusWindow::drawIcons(Graphics *graphics)
void MiniStatusWindow::event(const std::string &channel, const Mana::Event &event)
{
- if (event.getName() == "UpdateAttribute")
+ if (channel == "Attributes")
{
- int id = event.getInt("id");
- if (id == HP || id == MAX_HP)
+ if (event.getName() == "UpdateAttribute")
{
- StatusWindow::updateHPBar(mHpBar);
+ int id = event.getInt("id");
+ if (id == HP || id == MAX_HP)
+ {
+ StatusWindow::updateHPBar(mHpBar);
+ }
+ else if (id == MP || id == MAX_MP)
+ {
+ StatusWindow::updateMPBar(mMpBar);
+ }
+ else if (id == EXP || id == EXP_NEEDED)
+ {
+ StatusWindow::updateXPBar(mXpBar);
+ }
}
- else if (id == MP || id == MAX_MP)
- {
- StatusWindow::updateMPBar(mMpBar);
- }
- else if (id == EXP || id == EXP_NEEDED)
+ }
+ else if (channel == "ActorSprite")
+ {
+ if (event.getName() == "UpdateStatusEffect")
{
- StatusWindow::updateXPBar(mXpBar);
+ int index = event.getInt("index");
+ bool newStatus = event.getBool("newStatus");
+
+ StatusEffect *effect = StatusEffect::getStatusEffect(index,
+ newStatus);
+
+ if (effect)
+ {
+ effect->deliverMessage();
+ effect->playSFX();
+
+ AnimatedSprite *sprite = effect->getIcon();
+
+ typedef std::vector<int> IntMap;
+
+ if (!sprite)
+ {
+ // delete sprite, if necessary
+ for (unsigned int i = 0; i < mStatusEffectIcons.size();)
+ if (mStatusEffectIcons[i] == index)
+ {
+ mStatusEffectIcons.erase(mStatusEffectIcons.begin()
+ + i);
+ miniStatusWindow->eraseIcon(i);
+ }
+ else
+ i++;
+ }
+ else
+ {
+ // replace sprite or append
+ bool found = false;
+
+ for (unsigned int i = 0; i < mStatusEffectIcons.size();
+ i++)
+ if (mStatusEffectIcons[i] == index)
+ {
+ miniStatusWindow->setIcon(i, sprite);
+ found = true;
+ break;
+ }
+
+ if (!found)
+ { // add new
+ int offset = mStatusEffectIcons.size();
+ miniStatusWindow->setIcon(offset, sprite);
+ mStatusEffectIcons.push_back(index);
+ }
+ }
+ }
}
}
}
@@ -199,5 +259,3 @@ void MiniStatusWindow::mouseExited(gcn::MouseEvent &event)
mTextPopup->setVisible(false);
}
-
-
diff --git a/src/gui/ministatus.h b/src/gui/ministatus.h
index 1c772850..077eedeb 100644
--- a/src/gui/ministatus.h
+++ b/src/gui/ministatus.h
@@ -43,13 +43,6 @@ class MiniStatusWindow : public Popup, public Mana::Listener
public:
MiniStatusWindow();
- /**
- * Sets one of the icons.
- */
- void setIcon(int index, AnimatedSprite *sprite);
-
- void eraseIcon(int index);
-
void drawIcons(Graphics *graphics);
void event(const std::string &channel, const Mana::Event &event);
@@ -65,6 +58,13 @@ class MiniStatusWindow : public Popup, public Mana::Listener
private:
bool isInBar(ProgressBar *bar, int x, int y) const;
+ /**
+ * Sets one of the icons.
+ */
+ void setIcon(int index, AnimatedSprite *sprite);
+
+ void eraseIcon(int index);
+
/*
* Mini Status Bars
*/
@@ -73,6 +73,7 @@ class MiniStatusWindow : public Popup, public Mana::Listener
ProgressBar *mXpBar;
TextPopup *mTextPopup;
+ std::vector<int> mStatusEffectIcons;
std::vector<AnimatedSprite *> mIcons;
};
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index fc9adab1..b6e4f71d 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -495,14 +495,17 @@ void Viewport::mouseMoved(gcn::MouseEvent &event)
const int x = (event.getX() + (int) mPixelViewX);
const int y = (event.getY() + (int) mPixelViewY);
+ mHoverBeing->removeActorSpriteListener(this);
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y);
mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing);
+ mHoverItem->removeActorSpriteListener(this);
mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
if (mHoverBeing)
{
+ mHoverBeing->addActorSpriteListener(this);
switch (mHoverBeing->getType())
{
// NPCs
@@ -522,6 +525,7 @@ void Viewport::mouseMoved(gcn::MouseEvent &event)
}
else if (mHoverItem)
{
+ mHoverItem->addActorSpriteListener(this);
gui->setCursorType(Gui::CURSOR_PICKUP);
}
else
@@ -546,11 +550,11 @@ void Viewport::hideBeingPopup()
mBeingPopup->setVisible(false);
}
-void Viewport::clearHover(ActorSprite *actor)
+void Viewport::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
- if (mHoverBeing == actor)
+ if (&actorSprite == mHoverBeing)
mHoverBeing = 0;
- if (mHoverItem == actor)
+ if (&actorSprite == mHoverItem)
mHoverItem = 0;
}
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index f91504f2..eaf23085 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -22,6 +22,7 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
+#include "actorspritelistener.h"
#include "actorspritemanager.h"
#include "configlistener.h"
#include "position.h"
@@ -53,7 +54,7 @@ const int walkingMouseDelay = 500;
* coordinates.
*/
class Viewport : public WindowContainer, public gcn::MouseListener,
- public ConfigListener
+ public ConfigListener, public ActorSpriteListener
{
public:
/**
@@ -159,11 +160,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
*/
void hideBeingPopup();
- protected:
- friend class ActorSpriteManager;
-
- /// Clears any matching hovers
- void clearHover(ActorSprite *actor);
+ void actorSpriteDestroyed(const ActorSprite &actorSprite);
private:
/**
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 11fdf44c..2d17cf90 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -35,13 +35,10 @@
#include "playerinfo.h"
#include "simpleanimation.h"
#include "sound.h"
-#include "statuseffect.h"
#include "text.h"
#include "gui/gui.h"
-#include "gui/ministatus.h"
#include "gui/okdialog.h"
-#include "gui/skilldialog.h"
#include "gui/theme.h"
#include "gui/userpalette.h"
@@ -1084,54 +1081,6 @@ void LocalPlayer::setGotoTarget(Being *target)
}
}
-extern MiniStatusWindow *miniStatusWindow;
-
-void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId)
-{
- Being::handleStatusEffect(effect, effectId);
-
- if (effect)
- {
- effect->deliverMessage();
- effect->playSFX();
-
- AnimatedSprite *sprite = effect->getIcon();
-
- if (!sprite)
- {
- // delete sprite, if necessary
- for (unsigned int i = 0; i < mStatusEffectIcons.size();)
- if (mStatusEffectIcons[i] == effectId)
- {
- mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i);
- miniStatusWindow->eraseIcon(i);
- }
- else
- i++;
- }
- else
- {
- // replace sprite or append
- bool found = false;
-
- for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++)
- if (mStatusEffectIcons[i] == effectId)
- {
- miniStatusWindow->setIcon(i, sprite);
- found = true;
- break;
- }
-
- if (!found)
- { // add new
- int offset = mStatusEffectIcons.size();
- miniStatusWindow->setIcon(offset, sprite);
- mStatusEffectIcons.push_back(effectId);
- }
- }
- }
-}
-
void LocalPlayer::addMessageToQueue(const std::string &message, int color)
{
mMessages.push_back(MessagePair(message, color));
diff --git a/src/localplayer.h b/src/localplayer.h
index 99c3acf5..64ff6e30 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -245,8 +245,6 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/** Whether or not the name settings have changed */
bool mUpdateName;
- virtual void handleStatusEffect(StatusEffect *effect, int effectId);
-
void startWalking(unsigned char dir);
int mAttackRange;
@@ -271,8 +269,6 @@ class LocalPlayer : public Being, public ActorSpriteListener,
int mWalkingDir; /**< The direction the player is walking in. */
bool mPathSetByMouse; /**< Tells if the path was set using mouse */
- std::vector<int> mStatusEffectIcons;
-
int mLocalWalkTime; /**< Timestamp used to control keyboard walk
messages flooding */
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index a9f40974..a6cc60e6 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -27,9 +27,6 @@
#include "listener.h"
#include "log.h"
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
-
#include "resources/itemdb.h"
#include "resources/iteminfo.h"