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2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-10Adds missile-particle attribute to items and monster attacksChuck Miller1-0/+8
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-17Fix equiping charm itemsChuck Miller1-1/+2
2010-01-12Standardize header orderJared Adams1-2/+2
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2009-08-13Clean up Being and it's derivativesJared Adams1-1/+1
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
2009-05-23Fixed the empty item link crash differentlyBjørn Lindeijer1-3/+4
The crash was due to an assertion which shouldn't have been there, so I removed the assertion instead. I've also made sure the unknown item has its id initialized to 0, so that it can be used to check against instead of the item name. Normalization of item names was moved within the item database.
2009-04-09Actually use ItemType instead of shortBjørn Lindeijer1-3/+3
Plus some random cleanups.
2009-03-30Merge weapon typesJared Adams1-2/+0
2009-03-30Merge item types to remove more #ifdefsJared Adams1-11/+0
2009-03-27Fixed include structure in resource/ directoryBjørn Lindeijer1-6/+4
There is also a new rule that trivial constructors and destructors should no longer be trivially "documented", since this just takes up space with no gain.
2009-03-25A host of code style fixesBjørn Lindeijer1-8/+8
Mostly putting & and * in the right place and making some getters const.
2009-03-25Merge branch 'eathena/master'Bjørn Lindeijer1-10/+16
Conflicts: A lot of files.
2009-03-22Merged the tmwserv client with the eAthena clientBjørn Lindeijer1-0/+91
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
2009-03-06Merge branch 'aethyra/master'Bjørn Lindeijer1-8/+14
Conflicts: src/being.cpp src/being.h src/floor_item.cpp src/floor_item.h src/flooritemmanager.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/itemcontainer.cpp src/gui/popupmenu.cpp src/net/beinghandler.cpp src/npc.cpp
2009-03-02Added particle attacks back on to the players. However, instead of beingIra Rice1-8/+14
constant, particle attacks are now weapon specific, so that different weapons can have different attacks. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-02-10Fixed header files, as well as removed the unused buddy list class (notIra Rice1-2/+3
useful since buddy lists are tracked through the player relation interface instead) Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-28Added coloring of item names by type. TODO: Allow this to beIra Rice1-7/+5
customizable through the color interface so that if someone is colorblind to a certain color and it doesn't show up well, they can change it (or even people who just don't like the default color). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-20Added linking to item's just using [Item Name] in chatDavid Athay1-0/+7
2009-01-14Added linking to item's just using [Item Name] in chatDavid Athay1-0/+7
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-2/+4
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-2/+0
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-10-31Merged revisions 4071,4093,4100,4363 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines Players now need to click on the monster sprites rather than the tile. Players will now move to the target before attacking it. ........ r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line Fixed clicking near player. ........ r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed). ........ r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line corrected date in changelog ........
2008-10-25attack range fixes, highlight monsters in range (by Chuck Miller)Roderic Morris1-0/+37
2008-07-18Import of client treeLloyd Bryant1-1/+1
2008-06-12Merged revisions 3738 via svnmerge from Bjørn Lindeijer1-18/+4
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines Moved item icon from ItemInfo class to the Item class, so that it can be loaded on demand. Results in faster startup time and reduced memory usage. ........
2008-02-22 Handling gender with an enum everywhere.Philipp Sehmisch1-2/+4
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-13/+10
2008-01-10Item types and weapon types are now identified by name instead of numbers in ↵Philipp Sehmisch1-1/+42
the items.xml. Removed entries for eAthena compatiblity from items.xml (the database isn't eAthena compatible anymore), added item type and weapon-type properties to all items. All healing items now have a healing effect.
2007-11-20Merged revisions 3692 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r3692 | gmelquio | 2007-10-27 11:03:13 +0200 (Sat, 27 Oct 2007) | 1 line Made it compile with GCC 4.3 ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-1/+1
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-11-15Moved item icon from ItemInfo class to the Item class, so that it can be loadedBjørn Lindeijer1-18/+4
on demand. Results in faster startup time and reduced memory usage.
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond1-1/+1
2007-10-23Merged changesets 3653, 3655-3657, 3659-3560, 3671-3672 from trunk to Bjørn Lindeijer1-2/+1
0.0. Mostly memory leak fixes by Guillaume.
2007-10-22Merged changesets 3631, 3645 and 3648 from trunk to 0.0 branch.Bjørn Lindeijer1-9/+1
2007-10-21Plugged memory leak in equipment sound.Guillaume Melquiond1-2/+1
2007-10-18Removed unused slot field.Guillaume Melquiond1-9/+1
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-1/+1
missing sprites. Merged weapon-type and attack-type fields for items.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-45/+73
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-45/+73
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-7/+5
2006-11-23Refectored the Itemmanager class to an ItemDB namespace.Philipp Sehmisch1-7/+5
2006-09-03Introduced SelectionListener to fix updating problem in inventory windowBjørn Lindeijer1-14/+20
(should also be used to fix similar problem in trade, buy and sell dialogs). Made the ItemInfo be passed around as a reference instead of a pointer, since it is never NULL.
2006-08-17the item icons are now stored in different files with more descriptive namesPhilipp Sehmisch1-6/+10
2005-10-10Introduced new window shortcuts and corrected position of job xp bar. AlsoBjørn Lindeijer1-2/+2
corrected strange commit by ElvenProgrammer.
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-34/+62
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.